July 3rd, 2009
StarCraft II With new Exciting Strategies
Blizzard has done it again. With the new release of StarCraft II, Blizzard continues to be the point of reference for collecting the real time strategy gameplay in a multiplayer beta system and new elements of the game to be revealed.
What is new?
Let’s first take a look at the Terran’s strategy; the Medic and Dropship are gathered into one Medivac unit that seems to heal better than a Medic, it is able to keep your biologicals in a top shape, while the new Reaper units can blow a big part of opposing armies with fast-firing pistols. The Vulture (Jim Raynor’s conception) is replaced by the fire-breathing Hellion (a fast moving vehicle that throws flames) and the Firebat with Marauder (an armored infantry unit), both of them appear to be more effective.
In the beta system, Terran air units have suffered changes too. The new unit type called the Viking is enabled by shifting between a ground-based walker mode and an air-to-air combat flight mode, but when shifted to the latter it brings more damage to capital ships. The existence of Thor, a giant robot, brings a plus of excitement though its 250 mm strike cannons that can blow powerful targets.
The next look we take at Protoss where Dark Templars are still to be found but merged into Archons, Stalkers have replaced the Dragoons in the functionality mode, but otherwise Dragoons are presented as Immortals (with the ability to strengthen up their shields to reduce damages), and Phoenix is the new air-to-air fighter of Scouts and Corsairs. There is present the massive Colossus, a spindly-legged robot, equipped with powerful lasers which sweep through masses of enemy units and as it has a spider-like ability to move it can also climb cliffs fro getting good firing positions. The strategy of the Protoss is upgraded to enable a fast close in on ranged targets, but when multiple caster units are selected and you use an ability, only one unit will spend the energy to be cast. Although the ReaverDrop strategy is taken away, the Protoss episode is still fun to play.
And the last, the Zerg, is replacing the Defiler with Infestor, the Guardian with Brood Lord, while the Devourer is gone. Banelings are used as effective suicide bombers and while they explode they can blow much more costly targets due to their big punch package. The Zerg episode introduces the Roach a new ground unit which is able to regenerate health at an alarming rate that can be upgraded and have great defensive options that keep the enemy forces at bay. Infestor proves to be a new menace, it can spawn Infested Terrans, spread plague, and take control over the minds of enemy units. The Mutalisk weapon is as usual an effective multi-purpose one, for those who are familiar with the game.
StarCraft II is displaying a high demand for players that have got enough skills to put up with the new forms of strategy the game shows, so if you think you can manage, than take your chance and engage yourself in this adventurous trip that StarCraft II with new exciting strategies is offering.










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