Kane & Lynch: Dead Men out on November 20th



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Taken from IO Interactive, the same team that brought us the Hitman series, we have a new title just waiting to step in to the gamer’s collective memory as Kane & Lynch: Dead Men. The game features a story of an unlikely duo of former mercenary - genuine professional badass - Kane and crazed psychopath Lynch, unable to restrain his violent fits. Expect a squad based shooter style game, fast paced and packed with action fitting of a heist movie, with a taste for money briefcases, betrayal and revenge. Both Kane and Lynch are delivered as hardcore real characters, driven to terrible deeds determined solely by prior circumstances and mistakes in their lives. Kane & Lynch: Dead Men will hit the shelves on November 20th as announced by Eidos, available for PC and the two major next generation consoles.


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Kane has been presented as the centerpiece of the game, as his dark past catches up with him. As an old mercenary by trade, he performed many gruesome tasks and eventually joined up with a secret hit men organization mysteriously known as “The Seven”. When his retirement job goes sour, the whole squad gets killed and he survives with the loot only to get caught by the authorities. Faced with betrayal, “The Seven” impose an ultimatum which Kane takes up silently: the hidden away briefcase for the life of his family.


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Lynch is a dockworker suffering from severe schizophrenia and requires extensive medication. When he finds his wife dead, he runs away, unknowing if his regular blackouts followed by atrocious rage fits had anything to do with it. He is sentenced to death and will help Kane bust out of the prison van to bitter tasting freedom. The two outlaws hate each other none the less and are bundled together by fate to rescue Kane's wife and daughter.


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Kane & Lynch: Dead Men will be out before Thanksgiving, on the same deadline as console blockbuster Mass Effect and Uncharted: Drake's Fortune. With Assassin's Creed and Unreal Tournament III sharing a vague November release date as well, many think this Eidos title will have a hard time earning its fans on launch day. While sales usually are high this time of the year, competition is nothing short of fierce. At least Lionsgate Studios likes what they're seeing, since they've already secured rights for a movie adaptation of Kane & Lynch: Dead Men nine months ago.


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Abhorrent Taboo or When Online Sexuality Goes Too Far in World of Warcraft



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I’ve got a hot topic on my hands today as news - which the term controversial doesn’t even begin describe - just reached my ears. Out of a WoW Insider article, we find out about Blizzard directly interfering with a guild and disbanding it, seemingly on popular demand. That particular guild has been known for engaging in Erotic Role Play, often enough extreme in its perversion and kink that enacting such behavior in real life would incur legal ramifications. But which one is it – is World of Warcraft hosting current and future pedophiles within its organized guild ranks, or is it just fantasy and should be treated as such?


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The story begins roughly six months ago with the Lilith, the game master and founder of Abhorrent Taboo guild on the US realm Ravenholdt, horde side. We’re talking about a RP-PvP server, where role playing attitudes are endorsed and welcomed as standard online play. The guild soon after expanded to an Alliance counterpart, the Blackwater Raiders. RP servers were always different than the regular ones and maybe a bit cleaner when it comes to cursing, swearing and other ireverential behavior, due to players being higher in the age demographic. Maybe no-one saw it coming, but Abhorrent Taboo went into a strong sexual direction with its activities.<-250x250 Square - left-> WarcraftRealms statistics report that the guild had 152 members joining its ranks in its life time which ranks it a large sized guild in the WoW scene. Just take a look at Lilith’s profile and you will see the equipment isn’t that good and the guild never really had that many level 70 players, thus both PvE and PvP pursuits are pretty much out of the question. The sole purpose of Abhorrent Taboo was to find people who enjoy engaging in sexually arousing activities through explicit erotic role playing (ERP). This included age play (known and feared by most puritan minds as a direct reference to pedophilia), intercourse simulations and others as described by the recruitment post: “Be advised that we frequently ERP in guild chat and often engage in even potentially offensive kinks such as (Extreme) Age play, Bestiality, Child Birth, [something censored by the WoW forums], Watersports, or any other kink those playing may wish to explore. If you are easily offended or upset by others using kinks you may not personally enjoy, this is not the guild for you.” It’s a bit hard to swallow even for an opened mind, but technically it’s all just fantasy role playing in a fantasy world so it shouldn’t hurt anyone.


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Abhorrent Taboo members were accused of being too lax in the enforcement of their 18+ recruitment policy. It was speculated that guild members continued their activities even when knowing they were interacting with a minor in guild chat. Limits were crossed when such role playing went off to /yell spam messages which every player in the area could witness, instead of a relatively innocent chat between consenting adults, on private channels. More or less we’re talking about a variation to cybersex, using World of Warcraft emotes and in-character chat. It was only a question of time before the whole of Ravenholdt would take notice of these activities and report the guild members to Game Masters.


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While exploring the official forums, it seems that such reports were quite common in the past months, but nothing was done to quench them, not until last week when a game master forcefully disbanded the guild and banned the name from being taken again. Blizzard out stepped its attributions even more and repeatedly banned actual accounts for supposed violations of the Terms of Agreement. In this Dailygaming interview Lilith said her account has been banned several times, until she got a workaround going by means of friendly Game Master (slash guild member) involvement. The forums celebrated this small victory as a huge success of common sense, yet only days later the same Abhorrent Taboo members reformed the guild, now called Vile Anathema. Less people, different name, what else has changed? Now don’t let me picture these gals and gents like the most evil and depraved people on earth, because they’re not. However, what they do here is unheard of and dragging this affair into public only added to “public” dismay. You might want to check this screenshot though, supposedly taken from the Abhorrent Taboo guild chat. It pictures guild master Lilith speaking her mind about virtual pedophilia.


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One must take into account some basic issues that World of Warcraft perpetuates, like most other MMORPGs. The game has been rated Teen by the ESRB (the American rating association), which usually implies mild violence and soft sexual themes, both of short duration. That could be the worst that could happen in such a game. Blizzard has a nice sticker on the side of the World of Warcraft case which states that “Game experience may change during online play.” I find that really interesting since the game can only be played online. A quick call to the ESRB will give you the clarification that whatever happens online is not for this organization to rate or control, thus Blizzard alone can police their own backyard. This disclaimer means that the game is not rated on additional content by third parties, including chat. What does Blizzard do? It dodges responsibility until further notice, since the End User License Agreement which you must accept in order to play the game clearly states: “Neither Blizzard or any of its parent subsidiaries or affiliates shall be liable in any way for any loss or damage of any kind arising out of the game, including without limitation (..) loss of goodwill, work stoppage, (..) or any and all other damage and losses.” Thus whatever happens in the real world as a direct result of you playing a character in the virtual World of Warcraft world, is your fault alone. I wouldn’t call this reassuring considering that you can be under aged and still play. Like most serious MMORPGs, you need to make recurrent monthly payments in order to play. WoW has been rated Teen, but playing requires recurrent use of a credit card which no-person younger than 18 can own in most countries. There are alternate paying methods, but I’m sure Blizzard officials can back me up when I say that credit card payment is the prevalent way of supplying your subscription.


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These screenshots feature the in game models with their natural good looks and anatomically correct bodies. At some point there was a mod that removed the texture of those pants and bras so you could see the, erm, whole picture. They were taken is a hurry though and do not represent at all what determined individuals can make them look like when grouped together. Just imagine going out of Orgrimmar and seeing a gathering of 20 horde characters, all naked, performing weird movements you never thought possible with the current game engine and spamming General Chat with sexual innuendo. Everyone shared the same unprecedented tendency for ambiguous sexuality in their teens so it wouldn’t surprise me if players below the 18 year old threshold would still like to join. One must recall that Ventrilo cybering and IRC-like behavior in the guild chat channel is not the initial purpose of World of Warcraft, nor appropriate for severely under aged persons.


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I remember once reading an interview with a leading Sony Entertainment figure. He was going on and on about how much time he spends playing games with his son and how well that strengthened their relationship. Sony Online Entertainment was one of the prime movers in the MMORPG scene with the old school Everquest series, thus the question was bound to arise: How much time does you child spend playing online games? The tone of the discussion suddenly changed as the said CEO underlined the importance of online gaming security. Not only that his son was spending a very limited amount of time in virtual worlds, but he was instructed to notice a Game Master or his father whenever someone asked about his age or location. He was never to talk to such persons again and to put them in the ignore list. While privacy is a good thing, especially for young children, I can’t help but wondering if I ever triggered such a response in my online adventures. While analyzing the term MMORPG, I urge you to think a bit about the meaning of each component - Massive Multiplayer Online Role Playing Game. Often enough I would feel good about myself and my team mates after completing an instance flawlessly so I could have asked completely innocent questions like “Where are you from?” or “How old are you?”. Well, apparently that would make me a pedophile so I’d better enjoy the massive factor just by camping the same spawn point for three hours straight. I could then role play a rock by not speaking a word to anyone and be glad I’m online since I see other characters running around. That would be wrong.


When the day is over, you don't have to be role playing on Ravenholdt to act out of line. Check out this tricky picture to understand what some do for fun. As for Lilith and her ERP comrades, they still live in the World of Warcraft by this credo: “I say those people need to give it a try before they nay-say it. ERP is something that happens between two or three or more consenting adults. It's an expression of love, and beautiful to watch! Anyone who says that it doesn't belong on a Warcraft server is saying they agree with the Catholic Church when they say 'no sex before marriage”.

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The Ultimate Rebound Experience



How many of you have not enjoyed the excitement of fast smashing the bricks in the Rebound game, also known as Ricochet?

The Ultimate Rebound Experience

The popular series is continues with the new Rebound Infinity, released this month, which brings Rico the alien in 200 new action levels.
You will again catch gold rings and unlock new balls and unique ships with special abilities, but more than that you’ll have the new Recall feature for controlling the ball in mid-air.

The Ultimate Rebound Experience

Also you can build your own explosive levels and share them online with other game’s fans.

The Ultimate Rebound Experience

In order to be able to play it and become addictive (again) like the other devoted players, you need to have an 700MHz Pentium 3 or equivalent, Windows 98/ME/2000/XP/ Vista, 256 MB of RAM and DirectX 7.0.

The Ultimate Rebound Experience

You can get the game as demo from here or buy it for just 19.99$.

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Tabula Rasa sends lead designer into orbit




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Via the Korean Times we found out that Tabula Rasa’s lead developer Richard Garriott might go up into space with the next tourist-friendly voyage of the Russian space program. While details remain to be unfolded, this is most likely part of a large publicity scheme to promote the Tabula Rasa launch which is less than a month away. There is no bad publicity; you’re a soon to be customer but just don’t know it yet. While this could have been the Sony tagline before the PS3 release, there are some gaming companies out there that would rather build up the hype in a more consistent way than just releasing controversial commercials. South Korean publisher NCSoft has been working on Tabula Rasa for six years already, thus pressure is high and everybody is expecting nothing short of a blockbuster.


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NCSoft is the largest gaming company, by revenue, in South Korea, a country where gaming has long passed the status of childish entertainment and is regarded as a serious sport in the mainstream consciousness. Even so, I would have never suspected the company capable of pulling such an impressive feat. The trip to the international space station is commissioned by Space Adventures; a US firm specialized in space trips. There is word of a contract with South Korea for two spots aboard a Soyuz craft. One is for the first Korean astronaut into space later next year and the second for the premium American game designer.


tabularasaspaceasd03.jpgSpokesman Kim Ju-young said “Garriott decided to do it. We have an idea of sponsoring the trip, though it is not confirmed. It could be part of our social contribution program. Or it could be related to the promotion of Tabula Rasa.” It’s a hard decision to make when $30 millions are at stake in space food coupons. While Richard Garriott notoriety in the gaming world is undeniable, few know that he is actually the son of American astronaut Owen Garriott and was actively involved in the activities of Space Adventures in the past years.

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Press Start - The Movie




Fasten your seat belts and hold on to your sense of humor for here comes Press Start, the movie featuring the most gaming connections per minute you have ever seen. It’s a parody of all that is shallow in gaming TV series, for how else can you mash up together Mortal Kombat, Power Rangers and Mario Brothers characters in one show? The DVD launched today and can be ordered online, but you can attend the October 3 big screen premiere at The Virginia Theatre in Champaign, IL. The same clichés that made your blood boil when TV series developed out of regular gaming franchises will now be finally worth the laugh. Written by Kevin Folliard, produced and directed by Ed Glaser, Press Start is an underground effort that put to good use the dedication of fans, seeing release after two years of work within the confines of a modest budget.


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Our hero Zack lives his care free existence in the video game realm of Suburbia, unaware of what destiny holds in store for him. Everything here looks and behaves like it was foretold in the ancient gaming texts. Thus you need to jump on turtle backs to cross the river and occasionally shoot fireballs to clear the bugs in the room. Be warned that eating small red mushrooms will make your clothes and everything else around your body shrink a couple of sizes. Nothing out of the ordinary here, but our hero is the only one who can save the world from the evil machinations of Dr. Vile. Alongside Zack lies Sam - the tough space soldier, and Lin Ku - the wise yet temperamental ninja. Together they are ready to put an end to this generic evil, putting to good use every cliché you’re encountered in the gaming scene for the past thirty years.


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Press Start pretty much resembles a gaming trivia test. The more characters, situations, skills and sounds you recognize, the more fun you’re going to have. You might get annoyed at some point due to the repetitive nature of the gags, but as far as I could see in the trailer, the script is original enough to get smiles off. I have a soft spot for seeing the Mario Bros being enslaved by an evil sorcerer, so I’ll be fine. Dr. Vile is one tough cookie and you’ll love hating him throughout the movie. He’s the personification of our delusions of gaming grandeur. I’m sure you had your moments, when your high scores seemed like they would last forever and your skill could not be matched by anyone on neither console, nor PC.


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Head on to the official site and take a look at the monthly released flash cartoons, the so called Bonus Levels. They feature short, movie related gaming moments, a sneak peek unto the infamous cast of characters featured in Press Start. This little project starred various old school gaming designers as Mortal Kombat's John Turk, Sonic Adventure 2's David Humphrey (the original voice of Shadow the Hedgehog) and Robert Belgrade, who played Alucard in Castlevania: Symphony of the Night. I’m not sure if these can be catalogued as appropriate only for gaming geeks, but I can appreciate their objective value. Press Start’s greatest asset is the way it totally strips fantasy of its sense and shows how far off we’d be if we let our imagination run rampant.


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