Borderlands Video Game



Borderlands is another surprise brought by 2K Games, scheduled to appear in 2008, being the first in a planned franchise.

Borderlands Video Game




<-125x125 Button - left->Gearbox Software, its developer, projected the game on Unreal Engine 3.0, creating a combination of first-person shooter and role-playing game, with a science fiction theme.
Described as a mix between Mad Max movie and Diablo the video game, Borderlands will feature single player, multiplayer and a four player cooperative gameplay.

Borderlands Video Game


Players will have access to a customizable character and combat vehicles, dropped equipment from the deceased enemies, and three different playable characters to choose from.

Borderlands Video Game


Borderlands will have an improved feature inspired from Diablo, the random level generation system which will generate round 500,000 item variations.

Borderlands Video Game


The game will be available for Microsoft Windows, Xbox 360, PlayStation 3 platforms.

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News about Fallout 3



Fallout 3 is the latest game from the Fallout series, in development phase at Bethesda Game Studios, having Emil Pagliarulo as designer and Bethesda Softworks as the publisher.

News about Fallout 3

Black Isle Studios, a studio owned by Interplay Entertainment was the first developer of Fallout 3, and has the title Van Buren.
Unfortunately, Interplay Entertainment went bankrupt and closed down Black Isle Studios, selling the license for the game to Bethesda Softworks, for a $1,175,000 minimum guaranteed advance against royalties.
Bethesda Softworks kept the only the game’s storyline and started to build the game from scratch.
The company decided to start the development immediately after The Elder Scrolls IV: Oblivion’s release, and to use the same Gamebryo engine as for Oblivion.

News about Fallout 3

Another idea was to use the voice of the actor Liam Neeson for the main character’s father.
This way, they have stipulated that the game will be a real success, unlike the other parts of the Fallout series - Fallout Tactics: Brotherhood of Steel and Fallout: Brotherhood of Steel.
When Leonard Boyarsky, art director of the original Fallout, was asked about the selling of the rights to Bethesda Softworks, he said very clear that he feels like when "our ex wife had sold our children that she had legal custody of."

News about Fallout 3

Now let’s see what this game is about.

Like in the previous parts, the action is placed in an apocalyptic time, somewhere in the United States, and the main character is a member of Vault 101, a fallout shelter serving Washington D.C.
He wakes up one day realizing that his father had left the vault in searching for something and he decides to leave the safe place in order to find his father.
Since the childhood, you receive a book titled "You're Special" where you’ll have to set the seven primary aptitudes of your character.
Also you receive training weapons and a PIP-boy.
Next you’ll have to choose three Tag Skills out of 14 to be your character's specialties.
There will be 20 levels to face.

News about Fallout 3

One of the features of this game is the new health and radiation system which you’ll use to measure object’s radioactivity and gauge the effect it will have on the character.

The player can use both first-person and third-person perspective.

Fallout 3 will have a Mature rating and will be published during next year in versions for Windows, Xbox 360 and PlayStation 3.

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Lineage 2: The Chaotic Throne - Interlude



Lineage II is the fantasy oriented MMORPG published and developed by Korean studios NCsoft and released roughly four years ago on October 1st, 2003. The game is a prequel to the events that take place in its first Lineage installment, a story that sees continual improvement through big patches, called chronicles. Lineage 2: Interlude heralds a new beginning in the series, being the first volume in the second saga, The Chaotic Throne and ending the three year ear of The Chaotic Chronicle. The latest addition to the Lineage family brings significant gameplay improvements, a reworked clan system, never seen before raid bosses and new castles to siege.


lineage2interlude01.png


Story



<-250x250 Square - left->The world of Lineage II is ruled by three kingdoms that spread their influence over two continents. Although young, King Raoul put an end to the civil war and inner dispute for power establishing Aden, the newest kingdom. To the north lies Elmore, a traditional military colossus that inherited part of the ancient Elmorean kingdom. Westwards across the ocean we have Gracia, where the same bloodline fights for the throne, entangled in constant battle. Clans gain power in their own respect and on occasions challenge each kingdom’s rule as castles are under siege and history is rewritten. Interlude features the introduction of the Primeval Isle to the kingdom of Elmore.


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Gameplay



There are five playable races in Lineage II: Human, Elf, Dark Elf, Orc, and Dwarf. Starting as either a warrior or a caster type, classes are race dependant hereafter, with interesting specialisation choices being made at levels 20 and 40. This raises the number of playable distinct classes to over thirty. A third class shift has been introduced recently all within a level cap of 80. Each profession features unique spells and abilities with gameplay generally well balanced in this respect. Clans can have level 8 now, granting an impressive 140 player limit. Having a clan twice in size of its previous incarnation is good for the game as castle sieges are expected to become even more massive than before. It seems subclasses can also reach 80, gaining a third class transfer to become Noblesse and main classes can compete in the Olympiad games to become Heroes. Titles and their bonuses are a nice touch. Developers thought to make life easier for new players, thus hit points and mana recovery was significantly buffed up while sitting down for characters below level 40. We also see the introduction of additional teleportation possibilities, especially between starting cities for a better and faster leveling up experience.



While exploring the land you will find most interesting the addition of spiritshots and soulshots. These consumable items vary in strength and can be usually purchased from shopkeepers. By spending a moderate sum of adena, your next swing, spell or ability will do more damage than before. Up to double damage per hit can be attained, a great way to keep your mana and hit points levels high while playing. Reduced downtime is a plus, especially if the use of shots allow you to bring down more powerful monsters.


lineage2interlude01mic.jpg

Quests are not a main concern in Lineage II as the ones that really matter are the scarce profession quests. Most players would rather endlessly grind creatures in search of a good loot drop instead of running around and exploring the map for that particular quest beast. Since the main way to expose the game story is through the use of quests, I can’t say the average player knows much about Lineage II lore. Fighting PvE is the main way to rise in level and the story is left to the bookworms brave enough to read it all directly on the official website.


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And here I stand, weapon in hand, skills learned and ready to run towards the questing site and slay everything in my path for a good old leveling session when … I see quite a sizeable group of players attacking a city guard. I see their names are all gibberish so I presume they must be alts, maybe a clan trying to make a point by taking down NPCs with level one characters. I soon enough realized they were in fact bots, third party programs scripted for certain tasks while the “real player” is away from the keyboard. The use of bots is never approved for MMORPGs. At times, there are more bots than players in Lineage II, although I was told the Game Masters are actively trying to do something about the problem. Eventually they best the powerful guardians, and the resulting spawn time interferes with guards properly giving quests to new players. Close to the cities, popular creeping areas are furthermore swarming with bots bearing gibberish names. Bots are so evenly spread, that every once in a while you need to run quite a distance to find a good leveling spot. They are used to get free gold, for power leveling or to gather rare drops for crafting. Eventually, adena - the Lineage II in game currency - is sold for real world cash, granting buyers an unfair advantage and generally dealing significant blows to the game’s economy as the more free adena is generated, the more prices rise.


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Concept



Lineage II’s lack of instancing can be troublesome at times. For one thing this takes out a lot from the joy of leveling up in premade groups and secondly it encourages spawn camping. Just imagine you have two groups present at a location known for monsters good drop rates, maybe the final ingredient in the making of your A-grade weapon (the best available). It often enough results in arguing, trolling around or foul language, unless the groups are mature enough to take turns. PvP is not encouraged, but even if the groups feel warlike, reinforcements will be called in most of the time. PvP is neither fair, nor fun, while being outnumbered. I can’t say the massive factor is that present in Lineage II. By nature of the wide array of materials needed in crafting better armor and weapons, you will always need additional help in order to get geared up at higher levels. This justifies the existence of clans and clan banks, where the said ingredients are being pooled.



Several steps were taken to stimulate players into banding together for a greater goal with the introduction of new world bosses of all levels. In this respect, Chronicles V introduced a most notable addition with Frintezza. Four to five groups are allowed to enter his lair and eventually bring down the force fields protecting the sanctuary. Deep within his dungeon you’ll find him playing the organ into a crescendo, eventually summoning a demonic minion to fight by his side. Each new verse, each new sound will boost the demon’s abilities and resistances. At least 40 characters are needed to best the raid boss. Since you need to complete a quest, and a key to enter his inner sanctum, this basicly introduces instancing and that 50 player limit to take up the fight.


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Lineage II does have the unique element of castle sieges. Clans can take charge of castles and on occasion must defend them against opposing clans. This is a great opportunity to show skill in your particular class, to get organized and act as a nicely oiled gear in a larger machinery of doom. Siege weapons are available and useful only on such events, where teamwork and coordination play key roles. There is always the dragon Antaras, he who requires almost one thousand players to defeat. It can’t get any more massive than that, but while the encounter is realistic enough, I must notice that strategy and coordination are hardly decisive factors in such a large scale fight.



Sound and Video



Although Lineage II has a disturbing likeness to most fantasy MMORPG games that came out of Asian territory, we must not forget this is the original title that inspired them all, the “crème de la crème” everyone tries to copy. Although Lineage 2 uses the Unreal 2.0 Engine developed by Epic Games, versatility is not something out of a FPS game. While the landscape won’t disappoint anyone, the game’s graphical strength lies in model design. I’m not talking just about your character, which looks very physically correct and has textures that can cope with the last month’s game releases in terms of video proficiency, but also the various NPC encountered in the world. The higher they get in levels, the better they look, giving a real-like feel to Lineage II. Even so, manga influence is definitely present and not to be ignored so take that into consideration when considering Lineage II. You either love it or hate it at first glance.


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Good, albeit repetitive sound, you will soon come to enjoy the battle screams of your character, be it male or female. Unfortunately emotes are limited to reflect utility and never provide long winded in-character voice expressions. It’s too bad the developers never bothered with extended voice-overs when it comes to NPCs either, being either silent or casually announcing various large scale triggered events. Neoclassic, soundtrack-like synth music with good samples presents great and varied compositions to the auditorium. I am impressed of the complexity of composition, that although is not symphonic altogether, is goes way above the average MMORPG music.



Multiplayer



There are no notable differences between solo and team play in PvE since multiplayer usually implies benefiting from cross class buffs. While it’s a significant power enhancement of offensive and defensive capabilities, this has little impact on gameplay. Often enough players are grouping with a buffer (healer usually) and a spoiler, in order to limit downtime as much as possible yet still reap the full benefits of looting monsters killed. Should instancing be available, there would be a perfect incentive for characters to play together in small and balanced group action. Unfortunately this isn’t the case. You can still group, but it’s just not that much fun.


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I find the PvP system too limiting for my taste. Although Lineage II promotes a free range PvP scenario, where players are free to attack one another at any given time, without any level range limitations, the ensuing complications following a kill usually discourage most players to actively seek PvP. Should you attack a white, no-PvP flagged, character without him retaliating, you will gain bad karma and eventually end up being a free target for anyone powerful enough to win over you in a fight. Not to mention you become kill-on-sight for guards and shopkeepers won’t trade with you. Death while having karma often enough results in dropping one equiped object, laying there on the ground for anyone to pick up. Regardless of item, at higher levels it’s a debilitating loss and it’s avoided. Most of your PvP needs are taken care of during castle sieges, thrilling group action yet nothing you can do on your own.


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Conclusion



The finest grinding oriented MMO is here; what Lineage II lacks in roleplaying, quests and story implementation, it recovers through the grinding power trip and the achievement sense of owning rare player made high end items. It’s not some uncanny boss that drops your armor; you actually get the materials yourself. While Lineage II may not be the first game introducing this kind of gameplay elements, it was the one to write history, pretty much like World of Warcraft did in its own department. The past few years saw a flurry of Lineage II clones and none managed to surpass the master. While the Chaotic Throne: Interlude brings a breath of fresh air to the series, the real change is to be revealed once The Chaotic Throne: The Kamael. This next expansion will furthermore raise the level cap; introduce another player race and sizeable map additions in terms of starting areas, castle sieges and towers.

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Unreal 3 PC Specs Revealed





The technical requirements of the upcoming Unreal 3 video game for the PC have been revealed.


U3 battle


U3 battle


<-125x125 Button - left->According to more reliable sources and Unreal fansites, the minimal PC system requirements for the Unreal 3 video game are Windows XP SP2 or Windows Vista as operating system, the CPU should be 2 GHz or more, the necessary RAM memory is 512MB, the graphics card must be NVIDIA 6200/ATI Radeon 9600 or better, and when it comes to HDD space you should have 8 Gigs of disk space available.


U3 tank


flying fire


The recommended system requirements have only a few key components different from the minimum specs: Dual CPU of 2.4 GHz or more, 1 gig of ram or more, graphics card NVIDIA 7800GTX/ATI Radeon x1300 or better. This game promises to bring a lot of action and entertainment and not just some eye candy - you can find out more on the official website. I remember I loved the soundtrack from the previous Unreal games and if you wish to download the soundtrack for U3, you can get it from the FileFront website.

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Söldner X: Himmelsstürmer or Mercenary X: Space Invader



Söldner-X: Himmelsstürmer is an promissing 2D shooter video game, developed by SideQuest Studios and published by eastasiasoft, still in development phase, the releasing date being still unknown.
But we know that it will come out this year, in PS3 and PC compatible versions.

Söldner X: Himmelsstürmer or Mercenary X: Space Invader

<-125x125 Button - right->

The action is placed in a distant future, when the Earth is struggling to resist a deadly infection which is destroying not only all life forms but also the technology.
All hope left stays on an anti-hero mercenary and bounty hunter, who will pilot a prototype star fighter to unveil the virus’ origin secrets this way saving the planet.

Söldner X: Himmelsstürmer or Mercenary X: Space InvaderSöldner X: Himmelsstürmer or Mercenary X: Space InvaderSöldner X: Himmelsstürmer or Mercenary X: Space Invader

The game comes with 720p (16:9) high definition graphics; impressive weather effects like fog, lightning and rain; a rich weapon upgrade system with five standard weapon types; levels with parallax graphics and animations; detailed background animations; new tactical elements such as chaining, effectiveness system, and 'berserker' mode; lots of hidden bonus features and collection quests; over-the-top boss fights; a nice soundtrack with sound effects; story mode in two languages: English and Japanese; six difficulty modes: very easy, easy, normal, hard, impossible, nightmare; online high score ranking; and 60fps constant.

The game has also two playing modes, single player and two players in a cooperative gameplay.

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