October 8th, 2007
Halo 3 – Coming to a church near you!
A few months ago we’ve had reports of a Chinese Government commissioned game which was supposed to help kids fight corruption within the country. In a similar way the US Army released a game to raise interest for joining their ranks, with a target audience for recruits slightly below 18. All is fair in love and war? We can add faith to this principle because now we have churches steering youth their direction through Halo 3. Via a New York Times article we find out more about the latest trend in the US Protestant Church, as priests all over the country endorsed gaming within the sacred grounds.

In the past fifty years the establishment had to confront the growing problem of getting people into church, especially the morally lax and ever curious teens, to keep them on the right track of spiritual fulfillment. A particularly simple yet effective argumentation comes from Pastor Ken Kenerly. He says, “There aren’t as many kids outdoors as indoors. With gamers, how else can you get into their lives?” When traditional methods of getting people into church fail, you can resort to more inventive ones. It kind of reminds me of the huge arrangements that benefit gospel shows and how were they first received by the purists. Maybe this is the next level too.

Halo 3 is a commercial hit and will only grow bigger since we’re talking about $300 million in sales within two weeks since release. But here comes to play the moral debate of introducing pure blood entertainment into The Church and its spiritual activities. Halo 3 is set in a post apocalyptic world, it uses extreme virtual violence, features mature themes and was rated as such by the ESRB. On the issue of “Thou shall not kill,” the answer varies depending on which side you are taking. The priesthood tends to acknowledge the virtual dimension of the game and said we’re actually killing pixels, not human beings. On the other hand one must think about the basic Christian percept that thought is as powerful as any action. Even so, several clerics agreed to what can only be described as a new movement in the Protestant US Church: the effectiveness of Halo 3 is undeniable. It’s not about knowing your enemy as much as keeping children away from the greater evils of drugs, alcohol and premarital sex. You’ll be amazed to know that such Halo 3 nights at the local church proved to be the social attraction of the week in most cases, and ministers are actually talking about increasing the number of consoles and TV screens to match their new found audience. Team work binds teens together, boosting self esteem by providing a sense of accomplishment. Once the gaming session is over, everyone attends mass and prayer.

The stupid box, as some refer to the computer, is exceptionally easy to acquire by the middle class, effectively making it the foremost multimedia entertainment device. Since we’re not all techs, consoles come to a close second place. The big name gaming companies have taken great lengths into moving away from the computer scene and into the next generation console market. Four years ago having a game released on multiple platforms was a luxury, but nowadays every AAA title ships in PC, Xbox, PS3 and Wii format. It was only a matter of time since gaming would pour into the mainstream media like a tidal wave.










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