Söldner X: Himmelsstürmer or Mercenary X: Space Invader


Söldner-X: Himmelsstürmer is an promissing 2D shooter video game, developed by SideQuest Studios and published by eastasiasoft, still in development phase, the releasing date being still unknown.
But we know that it will come out this year, in PS3 and PC compatible versions.

Söldner X: Himmelsstürmer or Mercenary X: Space Invader

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The action is placed in a distant future, when the Earth is struggling to resist a deadly infection which is destroying not only all life forms but also the technology.
All hope left stays on an anti-hero mercenary and bounty hunter, who will pilot a prototype star fighter to unveil the virus’ origin secrets this way saving the planet.

Söldner X: Himmelsstürmer or Mercenary X: Space InvaderSöldner X: Himmelsstürmer or Mercenary X: Space InvaderSöldner X: Himmelsstürmer or Mercenary X: Space Invader

The game comes with 720p (16:9) high definition graphics; impressive weather effects like fog, lightning and rain; a rich weapon upgrade system with five standard weapon types; levels with parallax graphics and animations; detailed background animations; new tactical elements such as chaining, effectiveness system, and 'berserker' mode; lots of hidden bonus features and collection quests; over-the-top boss fights; a nice soundtrack with sound effects; story mode in two languages: English and Japanese; six difficulty modes: very easy, easy, normal, hard, impossible, nightmare; online high score ranking; and 60fps constant.

The game has also two playing modes, single player and two players in a cooperative gameplay.

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Everquest 2


EverQuest II is a second generation massive multiplayer online role-playing game that takes place in the medieval fantasy setting of Norrath. Developed by Sony Online Entertainment, the game shipped on November 8, 2004, roughly at the same time as its World of Warcraft arch nemesis. Compared to the original Everquest game, it features greatly improved graphics, gameplay and the much needed NPC voiceovers. You can expect a heavy weight franchise, releasing a beautiful and detailed game appealing first and foremost to the hardcore role player.


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Story



<-250x250 Square - left->Everquest II takes us to an extended version of Norrath, in the Age of Destiny, 500 years after the events of the original title took place. The game world has been seriously affected by several cataclysms: the planes have closed, the Gods left, and the moon Luclin has been destroyed, raining down across the vast reaches of Norrath. Little remained of the old order, in places now accessible only by the Shattered Lands. Players initially join one of the two tutorial areas, The Queen's Colony or The Outpost of the Overlord, and subsequently move to Queynos (the good aligned city) or Freeport (the evil aligned city). The rest of the once majestic strongholds of civilization are either inaccessible or outright wiped off the face of the world, following the shattering.


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Gameplay



Generous character customization options are the key to swaying players into enjoying the game from the start. Sixteen races are waiting for you to fully unlock their capabilities within twenty four more classes to choose from. Some combinations are not allowed, with the seemingly natural limitation that some characters, like Dark Elves for instance, are always inclined to do evil deeds, therefore always start in the city of Freeport, The Heart of Darkness. Dark Elves can’t be Paladins just as the good natured Frogloks can’t be assassins. There are no essential gameplay differences between alignments, and the starting map areas are basicly identical. Qeynos and Freeport are much larger than they were in the original Everquest and they play an important role in player gameplay. Each race has its own special section of the cities. Players from one city are not welcome in the other city unless they choose to betray their citadel via the Betrayal Quest line. Needless to say, the character’s physical aspect supports extensive customisation options, guaranteed to keep satisfied even the most demanding players.


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Characters can choose a normal Player Versus Environment server (PvE), Role Playing server (RP) or a Player Versus Player (PvP) realm to better suit their interests. Regardless of choice, the visited areas will always have the same consistency, the main difference being felt on a social level. It must be noted that the PvP rule set and subsequent servers are a fresh addition to Everquest 2, coming to fruition with the Kingdom of the Sky expansion. Most content in the world of Norrath was designed to be unveiled through team efforts, but developers recently balanced the game to better reward solo play. For the first part of the game solo play will be the basic way to discover the various game mechanics.


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The dark forest of the isle will welcome you into its secrets. Following the main quest line there will be many foes to be slain, and rich rewards await the persistent gamer. Experience leads to level advancement which in turn provides the much needed skills. You don’t have to buy skills in Everquest from trainers. You simply receive them upon leveling up. Eventually you’ll reach level 20, an important landmark in the game’s evolution. From now on advancement points can be acquired and spent upon great new abilities. The system pretty much resembles the talent system, as a skill tree with four specialisation branches is available for each of the classes in Everquest II. These advancement options truly make the difference regarding character build-up, since one can further enhance existing skills to greater effect and devise new fighting techniques. Should you want to try a different setup, you can always respec for an increasingly costly fee.


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There are two mild consequences to dying: an experience debt and a hit in item durability. Although a player doesn't lose any experience earned, the debt must be paid back with experience earned going forward. The experience debt is reduced when a player gains new experience, as part of it goes toward repaying debt while the other part continues to advance a character's level. Speaking of levels, SOE introduced the concept of micro level ups, when a character gets partial level-ups, from combat advancement, in terms of health and power boost.


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Concept



Stats and dependencies will keep you busy for a long time wondering which path is best suited for you current goals. Strength increases melee damage and how much you can carry, agility improves the chance to dodge a melee attack, stamina gives hit points, intelligence increases spell damage and maximum power (mana) and wisdom deal with spell resistance. Primary stats increase with levels, by a standard amount depending on class. Beside the governing attributes we have attack and run speed, melee attack power, avoidance, and mitigation - a damage resistance statistic. As well as spell resistances, they can be increased either by constantly using their appropriate skills of with new and more powerful items.


Although there are numerous statistics and other vibrant tidbits to make use of, you won’t waste any time learning the interface while playing Everquest II. There are way too many menus around but you can access them from the same option panel, making it very easy to handle. All you need to remember is using your combat skills, in order to keep up the damage output. The rest just comes along.


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Quests usually involve killing a particular number of certain monsters, yet there is some deeper continuity to the storyline. While helping NPCs quests will gradually reveal secondary objectives required in order to advance. Although they’re usually self explanatory, it's a nice touch, immersion wise. Players can gather area specific items to complete collections throughout the game. While it sometime takes a long time to get all the parts together, rewards are well worth it, consisting in gold, items and even advancement points.



Everquest II developers took great care in keeping elements that made the original game such a popular title and live events carry on that legacy. Beside the official expansions and adventure packs that require a purchase fee, Sony Online Entertainment often enough releases patches targeting game balancing issues and content updates. Each on these send the Everquest II story one step forward, heralding game events that forevermore change gameplay. Great threats arise, malicious masterminds bring their plots to fruition and it’s up to every fighting soul of Norrath to stand up to them. Additional raid bosses are usually the target of new high end content updates as well as an ever increasing number of game items to further everyone’s dreams fat loot and glory.


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Video



The engine used with Everquest II appears to be exceedingly versatile, although the general look suffers from texture quality. I can’t stress enough how good playing characters look, and by extension most humanoid NPCs. Armors and weapons are covered in great detail as well as model physics. I had the time of my life while browsing through the 99 different emotes. Incredibly accurate gestures and movement made me wonder on which side of the monitor reality lies. Overall the game looks good, but landscapes could have turned out better in terms of detail. This is the curse of most MMORPGs, to sacrifice part of the graphics for the game to efficiently work on older computer systems.



Sound



The lack of character voice, that was a problem in the original Everquest title, is no longer an issue in this second installment. Professional voice acting beautifully complements orchestral music for a high quality sound experience. I only regret not having unique voice emotes for playing characters. The ambiance sounds are realistic enough. Calm and confidence lie therein and you’ll often enough find something is missing after turning off the computer. Music has a certain degree of finesse, like a shady cove full of promise on a sunny day, mysterious and bewitching. It reminds me of the Morrowind soundtrack, fairly complex but relaxing.



Multiplayer



Adventure areas are usually of medium size therefore problems often arise when several players are hunting for the same creature type. It usually happens while questing, since the respawn rates do not conveniently cover for three or more players. Some frustration is to be expected due to overcrowding. Unfortunately this kind of map layout is very vulnerable to intervention by farming bots and power leveling third party programs. Even in starter areas one can see on occasion three or four players being away from keyboard, automatically following the leader. They share group experience although just one player is doing the active fighting.


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Mentoring is a concept native to the Everquest franchise and it concerns player team balance. To avoid power leveling by higher level, more powerful characters, the game restricts experience awards to certain differences between party members’ and monster level. Mentoring partially breaks this rule as you can play along with your lower level friends and still be able to guide them through the game faster. Everquest 2 is an end-game oriented title, with great achievement value to be obtained precisely at top level. It is here guild team play and coordination shines, within the 24 man raids. Since a good deal of content is not instanced, PvP battles usually ensue while tackling a raid boss, but team challenges start even as low as level 22.



Conclusion



Sony Online Entertainment’s put up together an experienced team and kept the franchise alive with three adventure packs and four expansions, starting with Desert of Flames, Kingdom of Sky, Echoes of Faydwer, and finally Rise of Kunark. It’s substantial amount of content if we take into consideration it was released in just three short years since the original Everquest 2 launch. Developers decided to stop releasing adventure packs, small content additions that were released for lower fees, and instead focus on free content, while expansions make up for the greater gameplay changes. The official site is thoroughly updated with the new ideas and you can find out more about the fate of Norrath in just a few clicks.

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Dinner Dash: Hometown Hero


Diner Dash: Hometown Hero is the fourth part of the series, following Diner Dash (2003), Diner Dash: Restaurant Rescue (2006), and Diner Dash: Flo on the go (2006).
The game is developed and published by PlayFirst, for Mac OS X and Windows platforms.

Dinner Dash: Hometown Hero


<-180x150 Small Rectangle - left->In the first part, which I also played and enjoyed a lot, Flo is a stockbroker who quits her job to run her own restaurant with a small starting budget.
Diner Dash is created as a strategy game where Flo has to take care of her business and improve her restaurant.
You as the player will have to seat the customers and guide her to serve them, within a time limit.
The steps are simple: seat the group of customers to a free desk with as many seats as the number of the people in this group, wait, then take the order, wait again for the food to be done and bring it back to them.

Dinner Dash 4: Hometown Hero


Take the dishes, then the money (if you are lucky you could get also tips) and the job is done.
During levels, the game becomes faster, more clients are coming in the same time and you have to move very fast in order to satisfy them all.
If at the end of a level you didn’t raise enough money you will have to replay.
The money you are raising will be used for restaurant improvements, and after a while for buying three more restaurants.

Dinner Dash 4: Hometown Hero


In Diner Dash 2, Flo is helping Darla to pay back the money to Mr. Big, the greedy landlord, who wants to destroy Darla’s Café.
This part features five new restaurants, four new customer types, new power-ups and seating challenges, and several decor upgrades.

In Flo on the go, she and Darla are the two co-owners of a restaurant and are going in a vacation, but when boarding the ship, Flo’s suitcase falls into the sea.
Later, at the ship’s restaurant, a waiter drops his tray and Flo catches it, together with the eyes of the manager. He asks her to work for the ship’s crew and he’ll offer her a refund for the lost tickets and the normal payment for the job.
With the money, Flo will buy some nice clothes from the ship’s store.
The new features here are: five new restaurants, nine customer types, all-new Flo's Closet, 25 plus new decor upgrades, and hundreds of outfit choices.
The third part brings the Secret Level, which will be opened only if you become Expert in all the levels of a carrier cruise.
Secret levels are: Date Night, Girl's Night Out, Business Lunch, Summer Camp and Everybody to the Limit.

Dinner Dash 4: Hometown Hero


Now let’s take a look at the last part, Diner Dash: Hometown Hero, which I hope to manage to play soon, because the demo doesn’t want to start, showing me this message since two hours ago: “Your game will continue after the ad has finished playing.”
We will see Flo this time returning to her hometown, where she wants to visit her grandmother Florence.
Unfortunately, she discovers that the town has become a ghost town.
She will again use her culinary skills to restore the town, improving the restaurants.
This time, you will have the power to customize your own waiter avatar’s clothes and accessories, and create your own restaurants for playing or for uploading to DinerDash.com.
Other players can download your creations to play with.

Dinner Dash 4: Hometown Hero


As a fan of this game I am glad that now I can play Diner Dash online and compete or co-work with other players, in the new multiplayer mode.
Another new feature is the meta-transaction, meaning that I can pay small fees to download additional clothing for my avatar or scenery for the restaurant, or if I want, whole new restaurants.

Now, at the end, i won't recommend you to download the demo, but to play an older part and then buy directly this last one from here, for just $19.95.

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