S! town Comes on Mobiles in Europe



S! town game, introduced in 2006 by the Japanese mobile operator SoftBank Mobile, is created on the Gemini Mobile Technologies’s eXplo platform and users can chat, buy products, watch advertising, interact with other people, play games, and even customize their character or places.

S! town Comes on Mobiles in Europe

It was the first 3D virtual world on mobiles and it became very popular among young women in between 18 and 24.

After Japan, The European people will be the second to have the pleasure of using S! town, while in North America the game will come in 2008, this according to Stephen Sims, Director of Product Management for eXplo at Gemini.

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Manhunt 2 Selling in UK



I was telling you in other piece of news some time ago that the BBFC refused to give a rating to the videogame produced by Rockstar, Manhunt 2, and they also made it impossible legally for the product to be sold in shops.

 Manhunt 2 screenshot


The problem resides within the legal boundaries which have not been set properly by the UK’s 1984 Video Recordings Act. Downloaded games apparently do not need an age-limit classification, like 15 or 18 because the Act itself covers only physical products and it does impose only on the shops in the streets.

A BBFC spokeswoman, Carnell, said that if the Take Two publisher chose to sell the game as an online download, it would not be against the law: “that would be legal and not contravening the Video Recordings Act”. However, she added that the law itself is dated and the legal issue arising from it is ridiculous and that the publisher Take Two is probably aware of it.

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How would it look Like to Play the Game on 3 LCDs?



How would it look Like to Play the Game on 3 LCDs?

Those are the 3 LCD screens and the game is Half-Life 2 Episode 1.
Below you can watch the video also.

<-125x125 Button - right->

The guy said he enjoys playing with 3 screens a lot and tells us what the setup consists of.
There are 3 pieces of Eizo S1931 LCD screens having a resolution of 3840x1024, and all are connected to a Matrox TripleHead2Go.





An Eizo S1931 LCD has a 1280 x 1024 native resolution, a contrast ratio of 1000:1, 178° viewing angles and digital/analog inputs.
The model has Moving Image Playback meaning you can view moving images with 8 ms midtone (gray-to-gray) response time and maximum brightness of 280 cd/m2.
The 1000:1 ration makes images on dark backgrounds appear more vivid and ensures that colors retain their richness even in brightly lit room.
It has also 10-Bit Gamma Correction technology, which shows smooth, accurate color tones by converting the 8-bit PC data to 10-bit, assigning the ideal gamma values then returning the data to 8-bit format for display.
The Matrox TripleHead2Go is the device which allows you to add up to 3 monitors with a resolution of 3840x1024, even if your system only supports a single display output. If you connect 3 monitors of 19 inches each, this would give your desktop an incredible 45 inch of total diagonal.

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London Games Festival 2007



London Games Festival 2007

The London Games Festival is one of the biggest events dedicated to gaming industry this year lasting since October 22 until early November.
The visitors will have the pleasure to meet video games publishers, developers, partners, personalities, and trade and media organizations.
The festival will include several events organized by different organizations, intended for everyone, from industry workers to parents that need an advice about games.

The events are:



- FRINGE: Tha Click exhibition which is featuring a playable hacked version of Nintendo Hogan’s Alley;
- FRINGE: The Soho Project;
- FRINGE: Nintendo DS Pub Meetups;
- FRINGE: Skills Week, where you can meet experts that will guide you in finding a good job in the gaming industry;
- FRINGE: Lounge & Zero Gamer exhibition, where you can relax or watch games playing;
- BAFTA Ones To Watch Award Preview;
- Dare at the Festival that features concept art, finished characters, games trailers, playable demos and a documentary film plus some games will be available for free download on a first come first served basis;
- FRINGE: Play/Time Games Lab, where you will see or be one of the artists, writers, developers and producers from backgrounds in video-games, animation, web design, tv, radio and theatre, that will have the opportunity to collaborate and compete to create original ideas for new games across a range of platforms;
- GLAM Academy Party (Games, Life, and Media, Ltd.);
- Video Games Live, where you can enjoy listening the best music from the biggest video games;
- ELSPA Annual General Meeting;
- Be Very Afraid IV, an event that combines intelligent students of all ages, with cool technology, conversations with key influencers, and some remarkable projects;
- Guerilla Gal Games Networking;
- Virtual Worlds workshop: Virtual Worlds 101;
- London Game Career Fair, an event organized by GamesIndustry.biz and Gamasutra.com, where you can find a job in the gaming industry;
- Virtual Worlds workshop: Enterprise virtual worlds, where you will understand the significant impact virtual worlds will have on corporate collaboration;
- FRINGE: Women in Games Mixer, destined for women that like games or work in the domain;
- Working with Games: How games can power cross media content across TV, Film and Advertising, destined for exploring the potential for working partnerships across the games TV, Film and Advertising industries, and help create new opportunities;
- Virtual Worlds Forum Europe, designed to enable businesses to harness the power of virtual worlds to engage with clients, suppliers and customers. This two day conference and expo is accompanied by three optional workshops.
- FRINGE: Getting Personal - Artists and Audiences in the Era of Web 2.0, where Arts Council London invites you to consider with us the implications of Facebook, Second Life, You Tube, Alternate Reality Games and other online interfaces on artistic practice and cultural participation.
- The British Academy Video Games Awards;
- FRINGE: Guy Debord's The Game Of War;
- "Games Production and Globalization" seminar;
- Computational Brain, where people will debate upon the similarities between the human and computer brains.
- FRINGE: London Gamer Geeks Quiz;
- "Creating and Exploiting Games IP" seminar;
- Dr Kawashima's a great teacher! Games based learning in Scottish schools;
- FRINGE: Videogames and Art book launch;
- Will Wright - BAFTA Annual Lecture;
- Electronic Arts present Be the One in Trafalgar Square, where you will play EA games and discuss about them;
- FRINGE: Dorkfest - Console Hacks, a discussion about game machines;
- Design Rules! Creating Compelling Emotive Games with Ernest Adams, about games design;
- Eyes on the Game with demonstrations of the eye-tracking technology;
- Working with Games Writers - BAFTA & Writers Guild of Great Britain. Topics covered will include: In-house versus freelance, working in groups, finding the right writer, finding games writing work, integrating writers into a team, defining the role of the writer, deliverables, pre-production, story design, script polishes, rewrites, localization, marketing, contracts, credits, rates and more.
- It’s Showtime - with Machinima;
- FRINGE: Channel 4/Electronic Arts Mobile Game Competition;
- FRINGE: Sense of Play 07, about game design;
- Virtual Worlds workshop: Risk, Reputation & Virtual Worlds;
- Jade Raymond presents Assassin's Creed;
- Jump in at The Vinyl Factory - The Xbox 360 base camp;
- FRINGE: Txt 4 Treasure, a mobile phone treasure hunt;
- FRINGE: Games – AV;
- FRINGE: London Geekdinner goes a Wii bit mad;
- Jade Raymond Assassin's Creed - Press Event;
- FRINGE: 3D Business - Reality or Fantasy?;
- Classifying Games at the BBFC;
- Fuse 07, dedicated to music;
- Designing & Developing Effective Serious Games Symposium.

If you want to know more details about each event and to book, visit the official festival’s website.

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F.E.A.R. Extraction Point



DVD Cover


<-125x125 Button - left->Interesting choice for a name, that is what I said as well when I installed the original game. Extraction Point is a follow-up story that happens right after the events from the end of the first adventure. The same characters come into play again like Paxton Fettel and the “little girl” Alma. In this story the girl in a red dress will play a changed role and there will be a taller older girl, just as mysterious but with no good intentions. What did you expect, cheers and flowers? This is supposed to be a “horror” game.

the beginning

The levels are well anchored within the game plot and each of them brings new areas of shooting-action, under various environments, such as buildings, metro stations, sewers and water filled areas. There are 6 “intervals” as the levels have been called, and the whole purpose of the small missions is to reach the final area where is the extraction point, at the roof of Auburn Hospital. As hardware requirements, 1 GB of memory is required, at least a 2GHz CPU (for a smooth rendering), 3.5 GB of storagespace and a DirectX 9 video card with 256MB video RAM memory.

intro soldier in the church


The game story starts in the helicopter where “the ghost girl” makes an appearance that makes everything go blurry, after which there’s a crash… Our hero barely makes it out alive from the burning pieces of metal and glass and heads out to a point where he can reach the 2 members of the FEAR team. There are some “spawned” soldiers out there of Paxton Fettel (who has been brought back to life by Alma probably). However, they are not moving for some reason (like statues) and they pose no threat. Moving on ahead as a player you will see a church. When you enter and reach the altar, you will see Fettel with his soldiers. He brings them back to life and the bullet-time show begins. The soldiers will have to be neutralized as soon as possible, and they will literally vanish in smoke and ashes.

shooting soldiers with Holiday older Alma


Next, the player will find out that Kwon (the female member of the team) has been captured by Fettel but she manages to escape while she was transported through the subway. She starts her own journey towards the Auburn Hospital. The player meets Holiday, another member of the F.E.A.R. team, and they both go through a warehouse. Holiday gets killed by the sneaky monsters and thus, the player has to go alone through the metro stations.

gameplay

While trying to reach out for an exit the player will see Alma (in a younger version), the “little” girl in red dress clearing the path for him by removing the Replica soldiers. But these soldiers become desperate at one point that they are starting to plant demolition explosives in the hope that our hero will just fall into the trap and die under the pressure of a heavy wall. At first, there’s a rate of success on dodging the explosives by either destroying them or by making the Replica forces blow them by accident. The final explosion thrusts the player from the tunnels into a parking area, from where he heads straight towards the hospital.

oh yeah, what a stop-off enemy what a mess!


The mission was to find Jin (another F.E.A.R. team member), but he is found dead into a room from one of the floors above, with ghosts flying around him. Now the only hope of Point-Man, our hero with super-powers, is to reach the roof as soon as possible, and there’s even Kwon telling him on burst radio transmissions that she needs help and backup in fighting against the Replica forces. Here’s when things go wrong again – there’s a power outage and the player must find a way to restore it. In the basement, Point-Man has some hallucinations of Alma’s victims from the previous game and in the end, the young Alma reunites with the old one under a blue light. After that there’s no more blood on the walls of the hospital at return, and the player proceeds to the roof area, where he has to “dispatch” another squad of trigger-happies. As soon as the Blackhawk helicopter lands, Paxton Fettel destroys it through unknown methods and renders the Point-Man in an unconscious state. Fettel’s words at the end are “a war is coming, I've seen it in my dreams”.

epilogue

The sound in the game is enhanced by ambiental music which contributes to the state of the player, especially when hallucinations occur. There is also some action music this time, yes, I actually noticed it when compared to the one from the original game. The red-laser gun is not very loud, but definitely my favorite for its effectiveness. The developers must have worked pretty hard for the sounds effects of the ghosts – they’re quite scary.

Publisher, Developer: Vivendi Games, TimeGate Studios, Sierra
Official site: http://www.whatisfear.com
Buy: $29.95

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