
<-250x250 Square - left->If you thought you knew everything about World of Warcraft, think again. Over the vast Eastern Plaguelands and into the north, there lies a newly found area which some believe to be their capital of Zul’Aman (Zul stands for chieftain). The Amani Empire is a long lasting legacy of shamanism and voodoo in the Northern Kingdoms. Even now, when their power dwindles, the vicious Amani trolls are still proud of their ancestral heritage, ready to fight tooth and claw to protect it. Good news travel fast in Azeroth and we make haste to witness the unveiling from Hatchet Hills - Ghostlands. Surely there must be relics of great importance to be had within its ancient halls and we wonder if the savage beasts still claim ownership over the old power node of the Amani. Bud Nedreck is the regular tomb rider and we’re pretty much in his employment as we enter the site, dreaming for treasure and fame but prepared for the worst.


Forest trolls?
You have to understand hat the forest trolls of Lordaeron are a different breed that what we’ve encountered thus far starting with the Barrens. In times of old, their race was divided into two great empires bearing the name of their capitals, centers of great influence in both the real and the ethereal. One is known as Zul’Gurub and the other is the recently rediscovered Zul’Aman. Many centuries ago High Elves traded arcane knowledge with Humans, allied themselves to purge trolls and claim the land as their own. A massive bloodbath ensued and the Amani trolls grew weak in numbers, retreating to the safety of the forest. It is believed Zul Aman is one of the last standing outposts of Amani power, left untouched by the taint of outer influences. Zul’Jin is the uncontested leader of the Amani and he devised a plan, a magic so dark that he could imbue his brethren with the powers of the great totemic gods. Hex Lord Malacrass and his which doctors managed to call upon the powers of the bear, eagle, lynx and dragonhawk.


Follow the dress code, hit the gong for loot
Remember to take the Zul’Aman starter quest from Shattered, in the Lower City. The letter you receive must be brought to the attention of Bud Nedreck, in the outskirts of the temple. Bud is the leader of the expedition that landed the discovery in Hatchet Hills. He’ll pretty much send you to a flaming doom in the process of reaping every piece of treasure Zul’Aman has to offer, but a tough shield and a couple of dedicated healers will tend to your continual well being. In fact it’s highly recommended the group setup looks something like this: two tanks, three healers, one melee dps, four ranged dps (out of which a mage and a warlock are a must, with bonus points for shadowpriests). “Looking for Zul’Aman class raid” won’t be that uncommon, so basically you have one of each class. Once inside, buffed and ready, you should wait the rogue NPC and then the click the gong to your left. Everyone should hit it at least once. It isn’t the brightest of idea to make some noise when entering a deadly fortress, thus as the gates open, many non elite trolls rush you for an AoE fest, along with two elite guards. They don’t hit too hard and one tank can hold two targets throughout the instance, with proper healing. Throughout the instance elites hit for 1500-2500 on plate so guys dressed in full epic Karazhan items won’t have any problem passing the gear check. Anything less requires extra care, skill and wipes, but it’s doable.


Nalorakk versus Misha
Zul’Aman is special in many ways, but one thing will strike you from the very beginning: there isn’t much trash to clear. All you have to do is descend to the right, grab the patrol, and keep going right for five more packs and there you have the first boss. It’s that easy and you shouldn’t be taken by surprise and wipe here, because if you engage Nalorakk the Bear Avatar within 20 minutes, you will get extra loot from his hostage. Do you see this power tripping troll? His mask and outfit are native to Zul’Aman; one of the most bizarre, slightly ugly, yet inventive graphical works in all World of Warcraft. Once engaged, he’ll alternate between two phases. In human form he performs a random charge to raid members that are further away, but only hits for 5k on cloth so he can’t one shot anyone. Also expect a mangle type debuff on the main tank which doubles bleeding effects on the target. Feel free to tank and spank until 90% when he turns into a huge bear which incidentally deals bleeding type damage so you need to switch tanks in order to cope. Watch out for the frontal cleave now and top off the tank because Nalorakk uses an area of effect silence which damaged for 1k and lasts for 3 seconds. Even with strong dps the fight lasts long so expect another bear form at 60% and 30%. He stays furry for about 15% so just taunt and burn him down fast once he’s human again.


Congratulations, your raid just got two free epics on par with Black Temple/Hyjal loot. Each of the four avatars holds a hostage, member of Red’s prospector team most likely. Poor Tanzar is a troll and he resides in the cage nearby. Talk to him and receive his thanks. Having your entrails sacrificed to the forest gods is not a pleasant way to go, thus generous gratitude is understandable. The map Red asked of you is found on this same platform, near the cage. Once you turn the quest in, it’s Amani tusk collection time, along with investigating the terraces of the other three bestial avatars.


sTrolling
Just like the Zul’Gurub modus operandi, there is a choice on who to kill next because the way is clear. We decided to do it the hard way and take on the challenges of Akil'zon the Eagle Avatar, so back you go and turn left from the crossroad near the entrance. Brace yourselves. Even for experienced raiders this is the one of the nerve wrecking Zul’Aman tests of endurance, because if you don’t do it right, you just wipe. Most people are new here, so expect things to go bad a couple of tries. The scout you see in the distance is a mere decoy for what will become a deadly gauntlet race. While it only looks like 3 double pulls and then a mini-boss, reaching the Anash’Ani Tempest is harder than it seems because he keeps spawning guards. Each 30 seconds or so two more troll elites rush in from the rear and need to be picked up by the main tank, along with 4 non elite birds which eventually get AoE. This is where our main tank really shines, because he is a paladin. Druids can do a good job as well, but warriors always have troubles with keeping agro on multiple targets. As a mage you’ll have serious mana issues, as your arcane explosions get supplemented by the warlock’s seed of corruption and whatever area of effect spells raid members have to offer. The key is for tanks to properly pickup targets while everyone is moving as one, up the slope.


Akil’zon - tougher than Stormherald
I’m always amazed how fast one can reach the next boss. It’s either wipe or 7 minute of trash clearing and now the Eagle Avatar Akil’zon waits at the end of the stairs, ready to make your life miserable. Timed loot is available only if you manage to engage the boss within 20 minutes from the last kill. Unfortunately there are always delays for resurrections, buffs and loot rolling when people are new to the instance. Not to mention the fact that once you release a prisoner from his cage, he roleplays all the way to the chest and takes his time to unlock it.


Akil’zon may not look much, he hits like a girl and his favorite random sport is lifting people in the air, laughing as they take fall damage. He also fires a random chain lightning type spell which forks in all directions from the primary targets and hits for about 4.5k leaving a stacking 50% increase in nature damage debuff. It is a good idea to spread around the boss evenly. This alone can’t kill anyone, but the joke’s on you. Roughly each minute he targets a random group member except for the highest on the agro list, lifts it 10 yards above ground and charges him with electricity.


Every raid member will not take increasingly more nature damage in ticks starting from 500, then 1000, 1500 and 2000 each two seconds. If you’ve had the misfortune to see a tornado in real life, then you’d know there is one safe spot to be found, precisely in the eye of the storm. This translates to running as fast as possible to the guy flying above. Just look for the big shadowy spot on the ground. Tanks must also run and drag the boss along, because everyone is running and healing will be scarce. I find it easier for everyone to clump up 5 seconds before the storm comes, since it’s the only way you can wipe here. The problem is that sometimes bad luck causes you to lose raid members due to the long walk and lack of instant heals. The storm itself only lasts about ten seconds, but it’s enough, considering that some will have nature damage taken amplified by a lot. In four to five storms Akil’zon should be cut down to size, relinquishing his avatar’s spirit back to Zul’Jin.


Harkor, the little dwarf prisoner, is clearly impressed, as you arrived just in time to save his hide. Free loot again, but here’s where it gets harder and 20 minutes doesn’t feel like enough time anymore. Jump to the other side of the terrace and be ready to enter yet another gauntlet, leading to the Jan’alai, the Dragonhawk Avatar. But that’s a story for tomorrow.
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