Call of Duty 4: Modern Warfare


Sometimes, seeing is not believeing. You also have to feel, to experience yourself that which can be seen, and leaving aside everything else, computer gaming is one of those areas where this sentence is painfully true. I have seen a lot of Duke Nukem Forever screenshots so far, we all had, but none of us played that game yet, because they keep delaying it. Leaving DNF aside, today I want to tell you a few things about Call of Duty 4, a game that was voted by many publications and sites as game of the year 2007, while in other cases, it finished second, after Crysis...

Call of Duty 4
A lot of reviews of this game praise the excellent graphics and the high performance of the custom graphics engine used, but I won't get into that now. I simply want to share with you what I remember from my single player campaign (I played this game back in November 2007). Since there are tons of screenshots and game videos available online, I think the image above should be enough(this was one of the few situations when, while I was playing a FPS game, I was glad to die) to show how far they managed to go with Call of Duty 4 in terms of graphics effects.

As it usually happens with "serious" FPS games, your first mission takes place in a location where rookies are trained, but it doesn't get boring even for a single minute, as it happens in some other cases (America's Army is the best example I can give you now). So far, nothing special, but soon you'll get a mission. You'll be dropped with a small team on a boat, in the middle of a stormy sea. This is where my jaw dropped, my eyes suddenly locked on the screen, and I remained speechless for a few seconds, before I had to enter into battle.

During the single player campaign, you also die once (or maybe even twice?), since an atomic device is detonated near your location and you can't do anything about it. That scene is simply amazing, as well as the movie-style that was used to create the mission where you are a simple spectator, seeing the world through the eyes of some Middle-East president that is taken to its execution place, inside an older Mercedes limo...

All in all, the single player campaign can be easily finished in about 8-10 hours, without too much efforts, but playing this game was like those times when, being a kid, I saw Rambo, Terminator and Robocop for the first time. For me, the single player campaign was so intense, that I don't even want to think about playing it online. Why? Well, I also got a (real) life to leave, and best way to resist temptation is to avoid it, at least for me.

If you missed this amazing title so far, and you would also like to play one of the best online multiplayer games available at this time, you can grab Call of Duty 4: Modern Warfare for your platform for excellent prices, ranging between $20 and $30 in most cases, down from about $60 in late-2007.

These being said, I conclude this PS3 game review and hope you'll enjoy playing Call of Duty 4: Modern Warfare at least as much as I did.

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Second Life Gateway to Real World Announced by NEC


Second Life Gateway to Real World Announced by NEC

Soon you will be able to enter Second Life on your cell phone via the NEC’s IP Voice and Media Solution, the SCI platform, announced at the Mobile World Congress 2008.

The connection between the real life and the virtual one will be made using the NEC Communicator which will be located in Second Life and the exhibition visitors will have the opportunity to use an avatar and make calls to other people in the real world using the Communicator.

Second Life Gateway to Real World Announced by NEC

More than that, the visitors that will try the system will be able to send SMS, e-mails and IP messages from the virtual world to the real one.
According to NEC’s press release, the Communicator will be placed at Tokutoku Pocket Island in Second Life and this will happen during Mobile World Congress.

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Natasha Bedingfield on Sims 2 FreeTime Soundtrack


Natasha Bedingfield on Sims 2 FreeTime Soundtrack


<-250x250 Square - left->EA has recently announced the artists who recorded the songs for the Sims 2 FreeTime soundtrack.
The expansion pack give to the Sims the possibility to explore new activities, hobbies and try interesting new careers, on the music of Natasha Bedingfield who’s new song, Pocketful of Sunshine, was chosen for the game and is sang in the Simlish language.

Along with this song you will also hear the voices of Lexington Bridge band from Germany, I’m from Barcelona band from Sweden, Datarock from Norway with "Fa-Fa-Fa" and Lara from Spain, while from the US are They Might Be Giants, Great Northern and Fire Flies with their "It's A Party".

Natasha Bedingfield has declared: "It was such a fun and delightful challenge to learn how to sing in Simlish. The language of The Sims captures a wonderful sense of beauty, creativity and humor, so my song 'Pocketful of Sunshine' translated well!"

On February 26 the FreeTime expansion pack will start shipping in US and on February 22 to Europe.

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