Crysis Patched Again


Remember the highly-acclaimed Crysis? Well, considering its system requirements, maybe some of you didn't get your hands on it yet, and maybe it's better this way. Why? Because a lot of people had various issues with the initial release, and now a new patch has just arrived!

Crysis DirectX 10



First of all, I have to show you the right direction to follow, if you missed our in-depth review of the game, so, before doing anything else, go here and read PlayerzBlog's review, then get back to the story we have today...

I hope you enjoyed it, because now you'll find out about the things added to this amazing game by the latest patch, labeled 1.2...

Basically, it's about tweaking multiplayer gameplay, mod support (oh, yeah!) and balance of weapons, AI and vehicles, as it follows:

- Added mod loader to main menu
- Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons
- Added auto team balance
- Added grenade indicator for enemy and friendly team
- Added additional audio feedback (headshot/body) on bullet impact
- Fully implementing Crytek's internal anti-cheat-solution
- Added numbers to energy bar in PowerStruggle for quicker reference
- Added team colors to kill/death messages
- Team killed players no longer drop their weapon
- Improved vehicle handling under braking and boosting
- Greatly increased AAA damage vs. VTOL and Helicopter
- Reduced collision damage for players hit by vehicles at lower speeds

These being said, there's only one thing left to do...so here you have the link. Good luck!

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Penumbra Black Plague Just Got An Update


One of the reasons that make me despise most horror movies released these days is their predictibility, most of them following a pattern that makes surprises turn into "I expected that", and scenes that should scare you, nothing more than a butcher's dream. Well, at least we have some interesting horror games, and since there's more likely for them to be enjoyable and send chills down your spine, I choose to tell you about Paradox Interactive's Penumbra...

Penumbra



Unfortunately, I won't review this excellent game for you, because this has been done by many others already, but I will tell you about the latest update Penumbra: Black Plague just received.

Released back in February, the horror adventure title I just mentioned was patched to include alternate solutions to puzzles, thus increasing the value of in-game experience and, of course, the re-playability factor, a very important thing with adventure games.

Penumbra: Black Plague is priced at $19.99, and features a cutting-edge engine, highly interactive environments, challenging puzzles and, of coursem an interesting storyline.

To get the patch to version 1.0.1, simply click here.

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Damnation To Be Unleashed By The Year’s End


If I say "Codemasters", you'll probably think about the TOCA Touring Car or the Colin McRae Rally series, but this old British company is also into shooters, and the most notorious example is Operation: Flashpoint. Today, I will tell you about a new shooter from them, scheduled to be released in late 2008...

Codemaster’s Damnation



Planned to be launced for PlayStation 3, Xbox 360 and, of course, PC, Damnation seems to promise an interesting experience, powered by the ubiquitous Unreal 3.0 graphics engine.

Codemasters promises to offer complex levels that could take 3-4 hours to defeat, as well as multiplayer elements, all to deliver what they call a "shooter gone vertical".

While the studio in charge of actually producing the game, Blue Omega Entertainment, is going to come up with their first finished products (previous plans ended up...somewhere, nobody knows exactly what happened), Codemasters' experience in the industry and the graphics engine chosen are leading me into believeing we may see an interesting title rising un just in time for the holiday season...

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