Blazing Angels 2: Secret Missions Of WWII


You know what's the fascinating part of the Second World War, if I can say that a stream of events leading to millions of civilian deaths can have such parts? It's the technology, without any doubt! To be more specific, it's the huge difference made by only a few years of (forced) progress - synthetic oil, jet airplanes, Sonar technology, and so on. Now, it happens to see wars between forces with technology having a few decades gap, and that's no war - that's more of a turkey shoot! Since WWII technology was that interesting, a lot of games used various prototypes or fictional devices to spice up things a little, and Blazing Angels is one of those games.

More than just Blazing Angels, we also got Blazing Angels: Squadrons of WWII, and Blazing Angels 2: Secret Missions of WWII, one of the best Xbox 360 games in the last 3 years - at least according to some of my friends. Fortunately, Blazing Angels 2: Secret Missions of WWII is also available for PC gamers, and I can confirm my friends' rating, but since I am crazy about such games, although realism is being left behind, you shouldn't take my opinion for granted. So...what about Blazing Angels?

With almost 50 planes to fly in each of the Blazing Angels games, and no headache for those who hate WWII flight sims, each of the Blazing Angels games is a visual feast, and a package full of fun. After all, you don't have to think about avoiding stalls, working with your flaps or changing the propeller's pitch...

In Blazing Angels 2: Secret Missions of WWII, you are going to fly as a member of an elite Allied squadron, and try to prevent the Nazis from creating a weapons of mass destruction. This wasn't necessary in real life, since acts of sabotage lead to the terminatin of the German nuclear program, and that program wasn't too advanced, anyway, but who really cares?

All you have to do is travel around the world and fly a bunch of prototypes, and also upgrade them in the process - over 30 upgrades are available! At last, since I mentioned fun a bit earlier, what do you think about a multiplayer capture the flag - obviously, using planes? I tell you just one thing about it: madness!

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Two Worlds Goes Epic


You know what's the problem with epic games? I am not talking about the games company, but about those games with a very complex story, often requiring over one hundred hours to be finished. Their problem is not the time you have to spend finishing them, because it's like going through a fairytale and seeing things you only read about back when you were a kid(well, depends on your age, of course), their problem is that most people who would really enjoy them to the fullest can't find this time, or...they start playing in 2006, to finish in 2008!

Now, what about Two Worlds: Epic Edition? Oh, yeah, this is the cherry on the cake I always enjoy - special edition of such a epic gaming journey. Priced at $20, Two Worlds: Epic Edition for the PC is available across North America. Hooray!

As sales figures shown, and Melanie Mroz, CEO of SouthPeak Games is now pointing out once again,<-125x125 Button - right-> "Two Worlds was a phenomenal hit back when it was first released, and even now, the massive open-world is continually growing in popularity."

For those new to Two Worlds, I think it's enough to add this:"Luckily for potential new players and those excited for the release of the upcoming sequel, Two Worlds: The Temptation, the release of Two Worlds: Epic Edition gives them everything currently available in the world of Antaloor in a single, convenient package."

So, what you will get with this Epic Edition is the original game, its two follow-ups - Tainted Blood and Curse of Souls, as well as eight multiplayer maps and a new town, known as Tharnburg, ready to be explored. Do it now, you may not find the time later! ;)

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Ubisoft Europe


The fact that Ubisoft moved a lot of its operations in Europe is not something new, since notorious games like Silent Hunter 3 or the Blazing Angels series were developed by Ubisoft Romania, for example, but the idea was to use Europe's talents for coming up with great products for the US market at a lower cost that usual. What's that? Well, think again, because I also reconsidered my position - Europe is not Ubisoft's biggest territory!

Who said that? Don't worry, I am not claiming to be a seer, because I am not. This is coming straight from Ubisoft's CEO Yves Guillemot, who spoke with GamesIndustry.biz about their new breakthrough in Europe. How was this possible?

"First, our money - the pound or the euro - is very strong and because of that the turnover from those countries is heavier than they used to be. So for Ubisoft turnover Europe <-250x250 Square - right->is actually more important than the US now, and by more than 5 per cent. It's become a very strong market for us," explained Guillemot at the Games Convention to GamesIndustry.biz.

Sometimes, I wonder how come I don't manage to push my parents into computer gaming, but since we don't meet too often, the last thing I'd wish would be seeing each other to talk about...the latest computer games! Sounds like a mad scenario? I know, but for some people, this could also be the truth, since Ubisoft's CEO also said that "(..)there are lots of customers that want to play - because in Europe we love to play - the only problem we had was that the games were becoming more and more difficult to play. Now that there's more accessibility, some accessories that are helping people to have fun, I think this market has no limit in the growth it can have if we can make sure that the people that are coming in are staying."

You know what's the funnies part? While Guillemot talks about putting game quality above financial schedules, Ubisoft Romania also released Silent Hunter 4, an extremely unpolished and buggy title. So...what does have this to do with game quality? :(

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