April 27th, 2009
Eidos Games, Forever!
Just walk to my door and yell "Eidos" to start my trip back into the glory days of PC gaming. Sometimes, remembering the games I spent countless hours playing is much better than trying out some new ones, and I also started to think that, compared to mid-1990s, now there's virtually no game ahead of the hardware platforms running on. All right, there's Crysis, but if I look back, there's simply nothing to match the first game in the Commandos series.

Of course, there's also Tomb Raider, a great franchise, with a solid fanbase, and I can't help but wonder now what was so hot to see Lara naked in the first games in the series... because it's a notorious fact that a bunch of unofficial patches were released for most Tomb Raider games to undress Angelina. Uhm... Lara Croft, not Angelina. If you want to see Angelina Jolie that way, I highly recommend Original Sin and Gia.
Now, back to our sheep - Eidos games, and the future. As you probably found out already, Eidos has been taken over by Square Enix. This happened on the 22nd of this month, and now Eidos Interactive is part of Square Enix's Eidos Group, and a subsidiary of Eidos plc. OK, but what will happen to the Eidos games as we know them? Will Eidos become just another memory?
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At this point, most key staff will remain where they are now, and it seems there's no plan to kill any existing franchise, or come up with new ones. Phil Rogers remains the company's CEO, and the company will continue to operate on its own, at least for most of the time.
What I think it could be regarded as a sign of storms coming is Yoichi Wada's claim that "we at Square Enix also have a problem - it takes too long for us to produce a game," and since Eidos is now a part of them... shorter development times could lead to a second EA. No need to tell you more about the "almost ready" games EA has been pushing into the market lately, I hope.
Square Enix's CEO also said "I personally believe that having a good cost performance and having a good quality game can co-exist - I think that this relationship is actually a positive one. But when you look to the creators they tend to think that if they're asked to pursue a better cost performance, they have to sacrifice quality." This looks perfect on paper, but we all know how such things are in reality...








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