Transformers: Revenge of the Fallen, One Thumb Up for its Fans


There is strict relationship between movies released in theatres and games having the movie’s theme. This relation is based on synchronicity, meaning if the movie game is not released on the market at the same time with the movie than its life-time on the consumers’ market is short or predicted to end up in a discount shelf. But apparently this problem seems to extinguish with the new release of the “Transformers: Revenge of the Fallen”, since the game focuses on engaging multiplayer battles that are held between the teams of Decepticons and Autobots with a lot of explosions, characters to choose from, and robot-to-robot actions involved.
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The digitally activated Transformers gives you access to different kits of destruction, such as: secondary gun machines, vehicle weapons, unique forms of attacking, and skills to devastate an entire action place. The ability to transform from vehicle to robot and vice versa is given by holding down a shoulder button, enabling you at the same time to make various helping moves during the fights. The single-player version consists of short missions (two campaigns – one for the Decepticons and another for Autobots, where you blow up enemies while you are fully equipped with racing and turbo boosting, ending up with final battles against the opposing leader) that are performed across some regions located in the west and east coasts of America. There is also involved a battle at sea when your Autobot is given the ability to fly over in defense of allied aircraft carriers.

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The multiplayer mode is the one that seems to keep the image of “Transformers: Revenge of the Fallen” still fresh and desirable to the players. Each Transformer is given a role to play, even if it is the one of a healer, sniper, artillery support, or speedy scout. The objective of the games requires a lot of teamwork, this one including the capture of the flag in the chapter called “Battle for the Shards”. The rhythm of the game is fast using massive robots that have firepower, and if it is played by opponents that are evenly matched the result is given by tensioned efforts that lead to exciting finishes. The moves are performed in a total freedom given by Transformers’ vehicle shapes, leaving you the impression that you have never played a multiplayer shooter before.

The graphics displays a series of very well created Transformers paying attention to the detail in an attempt to resemble the most to the ones in the movie. The flaw in the graphics is rendered by the world around them with environments that do not look real. But leaving this aspect aside, “Transformers: Revenge of the Fallen” has proved to measure up to its fans’ expectations.

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The Conduit excellent controlled


“The Conduit” is created as first-person shooter game for Wii and is reported to be an undeniable success with its visuals that display explosions, lighting effects, enemy fighting in a highly rated manner. But there is however a certain dullness that governs the single-player campaign, while the multiplayer option is not worth minding as a way to be entertained for long time. The game is notably structured but yet it lacks distinctiveness in the area of technical features.
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The action goes like that: your character, Michael Ford - a Secret Service agent – has a leaning toward shooting hostile alien forces. During the game you have allies that at certain moments they reveal their true identity, being transformed into supernatural creatures, and the impression is that further you are left without any plausible reason to involve yourself in the plot. The communication is rendered by dialog boxes that connect to the next level conferring a dull energy to the action. Other noise filling is given by scattered radios that broadcast the backstory of the land and pieces of commentaries when you put down enemy forces.

The control scheme of the game apparently looks simple, but has a power of execution that proves flawless. The controls give access to 10 different actions, at the same time enabling you to customize them in case you need to upgrade them to your play style. Unfortunately, the rest of the game is not as impressive as the control system proved to be. It is a fact that you can move from one level to another, each level having different settings, but these areas do not display visual changes. This gives you the feeling of repetitive actions, with the same chasing for the enemies.

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Your targets in this game are bug-like enemies that incubate and hatch from a lot of fertile eggs, and you are left with a constant hunting for these wombs in order to stop their progenitors from emerging. Next to this feature, there is also death watching from every corner, your body being quite often exposed to danger coming from enemies that sneak behind your back or shoot you from above, or through some thin walls.

The difficulty of the levels is present all over the place and because you are lucky enough to hold great controls and powerful weapons in your hands makes you destroy enemies with certain style. Stepping into rooms is another challenging action, since a lot of armed troops are watching, in this case you can take them by throwing grenades and potshots. Sometimes, maybe a bit too often, your progresses are stalled by roadblocks with attackers and no possibility for you to hide.

From the technical point of view “The Conduit” excellent controlled is a nice looking game available for the Wii, but when it comes to its artistry it can become sometimes a real offense to your eyes, due to the same color scheme and no remarkable changes from one level to another. The multiplayer is entertaining for few hours, but the maps are too easy to foresee, thus reducing the excitement of further playing.

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Overlord II – A Brand New Game?


The world of the mischievous minions has suffered quite a few changes compared to the first Overlord game through that that it introduces new tricks, new ways to operate the machinery, sail the open seas as well as develop an weird talent in attacking the baby seals. Overlord II starts as a brand new game, where the player faces a new enemy (a Roman-like Glorious Empire populated by obese nobles) is supposed to begin the evil dominion right from the scratch. The characters are elves, Empire’s obese nobles and snobs, and the fairies. The tone of the game breathes comical-like situations with a lot of fun to go through. The minions are the active characters, attacking enemies, and acting like real pain in the neck. In the game there are four types of elves whom you are aware of long after the game has started, but when you do, you are already endowed with a great mini-army. Being an overlord you need to have the support of this army as there is a lot of heavy lifting to do and toughest battles to face.
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Deploying the minions on the battlefield requires strategy skills as your creatures are very dependable on the situations they encounter trying to find ways to attack the present danger. However they prove sometimes to be dumb (acting in funny ways that make them loose their lives) in this case they require their overlord management. But even if they have these momentary lapses of reasoning they are still a bunch of talented creatures with new traits, such as the ability to ride various mounts that make them be more effective and speedy. A feature that turns the game into its best points, is the possibility of an overlord to possess a subordinate and to play from his point of view perspective.

overlord-iiCompared to the previous Overlord this one allows this time the players to manually move the view on the screen, but unfortunately this feature is handed over to the right stick of the controller, the same one that moves your minions, therefore you often see that the minions are moving when you actually wanted to move the camera across the field. Other flaw is inside the targeting system which often activates a shot to a wrong object, other than the one you aimed. Some periods in the time of the game you can find yourself at a loss not knowing what to do or where exactly you are.

The duration of the game is more than 20 hours and playing a two-player competition available through the cooperatives mode, might turn it into a funnier play, though this mode isn’t as deep and multi-featured as other multiplayer games offer. Better than it predecessor, Overlord II displays more detailed environments including a diversity of locations, such as snowy passes, jungles, green hills, and even the overlord’s underworld tower. The voices of your minions are heard in a funny squealing with which you get used in time.

As you play the game right from the start till you reach the end you are given the impression that everything is changed compared to the previous one you’ve played, so you end up asking yourself: Is Overlord II a brand new game?

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