July 16th, 2009
Street Fighter IV
“Capcom” has made its come back with the high-profile fighter on the PC games market releasing ‘Street Fighter IV’ following the nearly twenty years tradition in the fighter games. Street Fighter was originally conceived as a one-on-one combat game and meanwhile plenty of changes have been introduced in its formula, though the core components remain up to the present version. The game allows you to select a character and fight against another warrior in the ring. Each character has the advantage of owing a variety of normal attacks combined with special moves that are supposed to be used while you balance the moves of your fight with the strategy in your mind while fighting. The experience that Street Fighter IV is offering is so deep in subtle details that all the time you play it you discover new ways to approach a fight.
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The game introduces a new system called Focus Attack that allows the gamer to knock down an opponent if connected properly and enables the player to absorb a single strike without being interrupted, though some damage may appear it will heal in a given time. Also two meters are present into the game that add up to the number of other systems: the Super Meter – activated when you land attacks and fight in the normal way, and the Ultra Meter – which builds itself up as you suffer damages. The last meter is used to execute Super Combos, elaborate attacks combined with normal techniques or Ultra Combos, more cinematic attacks that lead you to winning a combat.
The player has besides training mode other several Challenge modes that include the Trial mode which guides you into the introductive and advancing combos of every character, from where you have a lot to learn. New players might enjoy the best this mode while facing new characters (Abel, Crimson Viper, Rufus and El Fuerte) to experiment with next to the old characters - Ryu, Ken, Chun-Li and Guile. Street Fighter IV displays the effort the creators have put into it in the attempt to render a balance and a fine tuning of the game. Some characters show themselves to be more powerful than others but depending on your skills you are still allowed to win over a weaker character doing at the same time some impressive things in the ring.
The graphics is well created with its 3D visuals, revealing great effects for projectiles and Ultra Combos. The online experience went down a little since there weren’t players available online though the game was there for about a week. But leaving this shadow aside there are anyway other aspects that keep the focus of the players still on, especially when it comes to unlockables – subtle details such as switching from English to Japanese voice or adjusting the position of the Super/Ultra gauges and health bar on the screen.
All in one, Street Fighter IV has scored 8.9 on a scale from 1 to 10 being the best in IGN’s reviewing considered to be a well featured game which played on the PS3 and 360 it looks even better with its thrilling levels that can appeal both to casual and hardcore players.








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