July 10th, 2009
Tales of Monkey Island: Episode 1
When it was first released by Lucas Arts crew Monkey Island started as a comedic tribute to the Pirates of Caribbean ride and since then the series that followed proved to deliver to the game the enjoyment that every player is seeking while being engaged in a video game. Thus new episode Tales of Monkey Island: Episode 1 launched by the Screaming Narwhal is reflecting the same old style of the Lucas Art bearing the same charm, wit characterization that the former creators brought into its narrative style.
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The puzzles of the tale are well done, they come as usual in threes – to accomplish three objectives, or to find solutions at three problems with the purpose of fulfilling a goal. The puzzles use a lot of inventory items and challenge you in that way that you don’t feel frustrated, though there are moments when the player can get stuck and the built-in hint system is too vague to deliver any concrete help.
The game is also lacking some keys that have to belong to the characters of Monkey Island or other series staples, but considering that there are four more episodes to go, players do not need to panic; they can enjoy further the characters present in the game together with the Curse of Monkey Island’s actors voices which remained unchanged. As a conclusion the Tales of Monkey Island Episode 1 is a game that you can dare challenge, even if you are not in its previous series; it can guarantee you lots of adventures to enjoy with a fairly enough touch of reality in its graphics.
Critics agrees, according to 1UP.com, with the fact that while playing you can be rewarded for paying close attention to the details without giving you the feeling that you are engaged in a spread scattershot adventure, and mostly you get the sense that once you have solved a problem, that solution would have been obvious from the beginning. Giant Bomb is mentioning the same simplicity of the solution once the problem was figured out.
Critics disagree with the performances of the dialogues, calling them to be weak and irrelevant especially the ones belonging to the supporting cast. As IGN.com declares that this can be a result of the dusty franchise that the writers are trying to capture again in the characters’ voices, therefore many times the dialogue lacks hilarity. Others disagree saying that most of the time the game presents plenty of comical situations bearing veridical dialogues even though the player casts himself in the puzzles that use unconventional ways to be deciphered.
All in one it seems that mostly the supporting cast is not described in that funny way a player might expect it to, but either way, this doesn’t prevent you from accessing the game which delivers exciting adventures thanks to the presence of the puzzles and compelling every player to set his mind at work while trying to find solutions that are really awarding.







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