Upgrading as a Way to Stimulate a Play


At the price of $10.00 you can buy an online multiplayer shooter having eight special levels, featuring characters from comic books to play as, everything looks appealing and somehow of a decent value on the image displayed on the case for “The Punisher: No Mercy”. But while playing you discover that the first-person shooter is not too specially deep bearing a mark of ordinary in its definition. Next to this aspect we find the thrill only in the first half an hour of playing, for after that to be left in the hands of a repetitive series of shootings longing for a way to take your guns online.
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The online multiplayer mode of the game is the appealing thing followed by a total disinterest for those who need some practice in order to gain their skills that enable them to perform the challenges cast by the enemies in a competitive gameplay. The story is leveled on four stages revealing Frank Castle, a character who fights against the clones of his arch nemeses. Your opponents are stripped of tactical skills and health in this way player is left with no chance in being prepared for human-controlled foes. The play is separated in cooperative and competitive modes, but given the fact that your the artificial enemies present too much of a mentally retarded side you are left with the wish to fight against ones who can actually lead a fight.

upgradingThe game offers various modes to choose from, but they are only mild diversifications of the well-known “deathmatch” formula, displaying also a monotony to predominate in the objectives field. The stages present plenty of dangerous situations watching behind the corners without revealing actually the reasons that determine you to guard your back. Each fight ends very fast, enemies being killed way before they have a chance to fight back, an aspect that is not quite that satisfactory for the proud of a gamer.

Maps are present also in the game, making room for a game for eight players, but it proves that cutting in the number in half is more funnier to play with. You have the abilities to gather health packs, to drop (apparently too often) the unreliable automatic weapons and reach for a rocket launcher, moment that is filled with noisy and big blasting where you need to wait and hope for the best to happen. Leveling up your guns through upgrading make you a better and more powerful shooter, but these upgrades slowly vanish as you die. However you can be rewarded with permanent abilities that are to be earned by playing longer, killing hundreds online, unlocking more powerful weapons. Upgrading as a way to stimulate a play is a good idea though the demands are too high, especially that a player has to spend long hours to see what is it in the game for him at the end of the play. But still you don’t know in the end if it was worth playing a character too superficial to keep you connected to the long displayed plot of the game.

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Alan Wake – Remedy Reveals Itself as a big Surprise


The new demo of Alan Wake –Remedy, as a thriller/horror game, comes with five big surprises that brings the game back into attention. Taking the structure feature of the game we find it to be deeply involved into tracking the characters, drawing their motivations and taking decisions as a player. In the note of a TV show, the game presents stages that are connected into narratives, with a coherent story telling experience that ends up to a conclusion of the episode. The player is given the chance to experiment more often due to the replayable version of the episodes.
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Alan Wake events start in a mountain town when the darkness falls and bad things begin to appear. The character you play is lighting a torch and through the 5.1 channel surround you can hear the sound that almost stuns you. The graphics are very accurate representing the lit surroundings with a choice of real colors. Humanoid monsters suddenly appear and with the help of the bright light of the flare you can make them sizzle like vampires do in the sunlight. The lightening and its effects are very evocative as you keep using the flare in the darkness where monsters may appear if you don’t have light at all on you.

alan-wakeAlan and the other characters look very well designed with a facial animation, a blend of careful key-frame animation and capture of the motion that draw amazing sequences in the game. Not to mention the fact that every major object in the environment presents its own shadow over the surfaces of the displayed game. The atmosphere breathes horror through each and every pore of the game.

The series of events do not have sequences to be loaded, thus the player needing to deal with the plot form the beginning to its end. You are given different dark and dangerous places to pass through and in the end you get an SUV that helps you drive the cliff-side road located on top of the ocean followed by the tornado that you have to put up with. Here you get to a macro-level with details that worth appreciating combined with moments of normality that make the whole beauty of the game.

Alan Wake proves to be a compelling experience that one otherwise wouldn’t have thought to get after the five past years spent in the development and reworking of the technology of the themes. The feature of controls and motions look to be made in a logical manner, with an intense action, with an atmosphere of omen watching all over the place. Borrowing motifs from Stephen King, Sleepy Hollow and settings to belong to American gothic style, Alan Wake – Remedy reveals itself as a big surprise that put you through more original experiences.

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“Runes of Magic” Has a Little bit for Everyone


Frogster America Inc. is a owned subsidiary of the Frogster Interactive Pictures AG – a German based listed publisher. Founded in 2008 the company emerged in the US with the purpose to bring high-quality online games to the market located on North American states. Its released products are MMO games that attract a global audience and releasing “Runes of Magic” on March 2009 brought them a position that propels them to a quick success in the gaming community.
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“Runes of Magic” was released as a multiplayer online game with options to buy virtual gear through microtransactions that offer most of the time merely cosmetic enhancements. Having an extensive range of features and more than 1,4 million registered gamers, it displays itself as a catchy story with more than 1,600 quests in a fantasy world. The game includes six available classes with different situations that allow you to prove your tactical skills by the means of various styles of weapons one can choose in the class he is enlisting. An appealing feature is the capability of the players to decorate their virtual homes and to build up castles.

runes-of-magicFrogster America Inc. decided to celebrate the Independence Day in “Runes of Magic”, opening a new PVE server Reni which allows the company to accommodate the ever-growing population offering the players a chance to start anew. The server is a way to complete quests enabling the gamers to reach high levels and build reputation. On the occasion of celebrating the 4th of July, Frogster America inc. offers a 75% off item specials, and the a possibility for every gamer that wins a diamond to get at every level a bundle of fireworks and join the festivities. Lars Koschin, CEO of the company declared that with the celebration of the Independence Day they pursue in giving everybody the possibility to have fun, preparing the ground for further events to come in the coming months.

Being a massive multiplayer online game, it has to come up with different items in order to satisfy the needs of the growing players’ community, as it is with the 5,000 exclusive items that players can choose from for their in-game character. The game reveals itself deep enough for the hardcore veterans, being at the same time flexible creating a certain level of addiction for those who are into free-to-play MMO games. “Runes of Magic” has a little bit for everyone due to an extended craft and reputation system, the Taiwanese developer managing to line up the game’s feature to the demanding of western MMO standards and it boasts to provide new updated challenges every four to five months. Being a free to play game, “Runes of Magic” invites you to explore its depths with a vast range of options, so don’t you give it a try?

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