August 24th, 2009
Fun Educational Games
A game which is designed to teach people about some certain subjects, expand concepts, understand events, know more things about geography or assists players while they learn skills is called educational game. This kind of games is often used in learning institutions because they are a pleasant way to learn new things and to enlarge someone's knowledge database. The most often used forms of educational games are: board games, cards and video games.
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Board games often have geography as main topic, and the board is a map of the region the players should learn about. Some example of board educational games are : Take-off, Charge Large Board Game or Brain Chain.
Card games are using cards, either traditional or game-specific in this pleasant learning process. These games expand concepts, like food chain, set matching, while flash card games usually teach animal and dinosaur specied or math. A lot of educational card games improve memory.

Many of educational video games are called edutainment, because they offer the possibility of learning while enjoying entertainment. They are known as serious games, because they are related to the educational process. Educational computer games can be easily defined as electronic medium with many attributes of a gaming environment, but which has educational outcomes, which target one or more groups of people who want to learn something. Many skills can be improved by playing educational games. For example, they can aid on developing proficiency, by requiring the user to interact with items and manipulate variables. It is very important that games' specific objects to be stated and defined, and also used in the relevant context for learning.
Very interesting games are offered by the Nobel Prize Foundation, which helps children to understand the discovered made by Nobel laureates, and they embed the scientific content in a pleasurable interface, much easier to assimilate by children. Many big companies have inserted on their websites games, and this is somehow a marketing strategy, but the most important effect is that they teach something, they develop a skill, the support a capability.Most of the games are targeted on students, and then on educators and even on adults.
Many of video games have been associated in a wrong way with social recluse, sexism or consumerism, and even children find some educational games to lack the important content. A shift from entertainment to educational tools has emerged an it is still developing. Computer games could easily be part of school curriculum because they are the most pleasant way a teacher could use to teach children specific things. This learning process, through games, is strongly supported by the development of e-learning platforms, which are the newest innovation in the educational process. The most important thing about inserting thisĀ kind of games in school is concerned about game developers, which have to balance the entertainment with the educational syllabus.
This type of games is more and more used in schools, and children even use it alone at home, when they are interested in one specific topic, or they just want to know more about the world around them. Games, by excellence are the easiest and the most pleasant way to learn.











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