Free Online Halo Games


Halo is a series of science fiction games that were created by Bungie and published by Microsoft Game Studios. The games are featuring the adventures of Master Chief (who is a human super soldier) and his companion of artificial intelligence soldiers. In his missions Master and his soldiers will fight against a theocratic alliance of aliens and against a parasitic organism known as the Flood.

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The Halo trilogy of video games has been consider to be the best FPS (first person shooter game) on a video console. The game became more and more popular and demanded by gamers, and the Halo 3 sold more than 170 million dollars worth of copies…and this is not the number of the overall sales, and it is the number of sales made in the first 24 hours after the release! Even though the game is originally for consoles such as Xbox, Xbox 360 or Windows PC-s, there are also many free online Halo games on the internet.


And about these kinds of games we are going to discuss today. You will find many of them and one is the “Flash Halo CTF” game. The rules of this game are quite similar many other FPS games and your goal is to capture the enemy’s flag, before he captures your, and also to make a lot of frags. The frags are specific to the FPS games, and the difference between kill and frag is that an enemy that has been fragged can respawn (play again), so the kill is just temporary. This flash game is horizontally scrolling, so you can move just forward or backward, and you won’t have a 3 D perspective like in other FPS games.

Use the left and right keys to move your soldier, the up arrow key to jump and the space bar to shoot. When getting close to a vehicle press the CTRL key to get into it. And then you can use the arrow keys to drive the vehicle, and the space bar to shoot from it. Before starting the game you can choose the number of captures that are necessary to win the game (from 1 to 99). You will be in one side of the map and have the blue flag, while the enemy will be on the other side of the map with the red flag.


All you have to do is get to the other side safely, capture the enemy flag and then get back to your base with it.  But along the way enemies will get in your way and of course you’ll have to kill them. They are quite very easy to kill, and you won’t have any problems. As we already said, the enemies will respawn after a few seconds, and they will get back right from the place you killed them. So even though you killed an enemy an moved on forward, he will start again and still get to your flag. But don’t worry because you will kill him while he is trying to get back to your base. You can shoot the enemies to kill them, or simply run over them with the big vehicle. Good luck!

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Borderlands


In October 20, Gearbox will release “Borderlands” in North America, a both RPG and a shooter game, that appears to be counted among the games that were head titles on the 2009 list of new releases. “Borderlands” is planned to be an RPG and a shooter, but actually it is perceived more as a shooter. In this game the player has to make use of his quick reflexes skills in order to tag the foes in their weakest points; the foes present themselves in a shape of humanoids and monstrous creatures; for these last ones, the player has to pin in their mouth or in different vulnerable spots behind their armor. Being not skillful with targeting the player’s life will not last too long.
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So you play as a shooter, but all this time you are in the hands of statistics that will affect your weapon’s accuracy, or it can bring a lot of damage to your playing. Choosing a specific type of weapon, you are able to become more familiar with its use, in this way boosting the rating of your class’ shotgun that leads to improved accuracy of your shots. Your skills are also classified, the game scoring you one point for every skill that belongs to five character levels. The class nominated for soldiers was tested and the result lead to a division of the soldier’s skills in medic, infantry and support branches.

borderlandsIn your unfolding of skills your character is allotted aids, such as scorpio turret, in order to fire at the foes next to you in the battle. It depends on you how you decide to allocate the points, and according to this you will get weaponry upgrades such as guided missile upgrade or, for the one who reaches the of the medic tree will have health improvements upgrades. Your weapons (pistols, combat rifles, sniper rifles, rocket launchers, energy weapons as well) are endowed with special effects such as fire rounds or acid blasts or electrical discharges. To guard yourself against death you have a spring of health from where you can take ‘supply’ and a shield that can be upgraded and will be recharged after damage is done. In case you find yourself in a close-to-death state, you are given the option to crawl and aim to kill some enemies nearby, thus you would be able to get back on your feet.

The game offers also a tutorial not before entering the option of picking up a class and a name for after that to be guided by a talkative tiny robot that will teach you the basics of motions and shooting. At the beginning to make the things easier for you, you are simply facing the killings and collecting variety with few possibilities of gaining access to machines’ vendors, allowing you the option to purchase grenades, weapons and even health packages. After this guide tour, you are cast into the game with different levels of combats and different types of enemies, but no further details are to be displayed; this part is left to the players to discover in the October release of “Borderlands”.

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Singular looks like Wolfenstein


‘Activision’ has decided to postpone the release of “Singularity” until the first quarter of 2010, because, as it was declared, it needed to be separated from the competition revealed by the holiday marketplace. This decision is mainly seen as the Activision’s desire to lay a distance between Singularity and Wolfenstein, so long as they are so similar one to another, well at least they look like being the same from far distance, but if you play them you’ll figure out the difference.
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Singularity is an FPS featuring time maneuvering where the alteration of game’s time has an influence upon the state of singular objects. Targeting some objectives may lead to their destruction and once their ruins being found you are able to restore them. The mechanic of the aging and restoration is constructed in such a way that it generates some attractive puzzles. Everything that is destroyed seems to work in your favor, creating paths for you to continue your way along the game. But it is not something that you can pass through at your own will; the puzzles that are displayed apparently lead to a single solution.

singular />To manipulate the time there are other features incorporated such as targeting at human foes and make them to age transforming them in horrific ghouls. The purpose of this feature is not quite that clear, but there are some other utilities presented with the restoration and aging feature, for instance finding a destroyed box that once restored it reveals ammo and useful items inside.

The island where you play is loaded of messy leftovers from the Russians strange experiments performed by them in the 50s. And the fact is that you are able to view into the past to spot items that belong to the past and drag them into the present. The fun part happens with the explosive barrels that are pulled from the past amidst a firefight in the purpose to be chucked at your foes; you can catch and reverse projectiles using them like rockets, and with adequate timing you can boomerang an RPG out of the air.

Beside all these powers you are offered a feature described as a telekinetic thrust that doesn’t damage too much but it reveals itself to be a useful tool to fight against your devilish enemies. Some of those creepy corpses can slide between a state of tangibility and the one of ethereality. While they are tangible, you can shoot them into pieces, but being ghostly, you are quite restricted in that you can’t do pretty much of anything.

The controls of the game are not sensitive at all, and the demo presented, failed to teach players how to use the field of skills, but this is mainly because of the demo’s poor construction and not a problem of the game itself. “Singularity” looks like “Wolfenstein”, but while playing it offers a totally different experience and a good one indeed.

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