December 13th, 2007
F.E.A.R. - Perseus Mandate
<-125x125 Button - right->Perseus Mandate is the second Retail Expansion version of the original F.E.A.R. game. From the start, I noticed some improvements which later on gave me an overall quite good gaming experience. This time, another F.E.A.R. team has to deal with more of the spawned evil spirits of Alma and Paxton Fettel’s “cloned” Replica soldiers.
Gameplay Demo
PC requirements-wise, you would need Windows XP or Vista, Pentium 4 1.7 GHz or equivalent (minimum) or better (including the new dual core CPUs), 512 MB RAM (at least, but the more, the better), 8 GB hard disk space, DirectX 9.0-compliant sound card, a video card from the GeForce 6xxx series or Ati 1xxx, DirectX 9.0c April edition (or the DX 10 from Vista). Ati users with video-cards from the latest generations (2900 or 3800) should install the Ageia Drivers – as some new games require this in order to load properly – and as a consequence some visual effects like explosions will become more detailed (even if some games don’t require these special drivers to run properly). I was able to get an average of 100 frames per second, at max graphics settings with my Andromeda-XE computer system.
The Perseus Mandate game story begins in the middle of the events of the original F.E.A.R. game, when ATC kills Aldus Bishop and starts the battle against F.E.A.R. and Delta Force. Commander Betters drops from the sky a second F.E.A.R. team into the ATC's secondary facility to investigate the company and any of the illegal activities. The F.E.A.R. team members are Captain David Raynes, Lt. Steve Chen, and the unnamed F.E.A.R. Sergeant (that’s you, the player character). After “bulleting” through Replica soldiers and ATC security forces, the second F.E.A.R. team discovers that a third faction has already infiltrated the ATC facility and killed everyone inside. These highly-trained mercenaries are known as "Nightcrawlers", who are equipped with advanced weapons, and there are several elite super-soldiers who possess the same slow motion ability like the first F.E.A.R. Pointman.
The Sergeant soon finds out that Nightcrawlers work for the mystery Senator, and are searching for "the Source", the genetic sample from which the Replica soldiers were (re)created (later to be discovered as a sample of Paxton Fettel's DNA). The F.E.A.R. team discovers that there were 3 major facilities involved in the Project Perseus (an active bio-research facility where Fettel's DNA has been stored, an “abandoned” hidden cloning facility where the Replica soldiers were actually artificially created), and the Origin facility where Alma had been imprisoned. The F.E.A.R. and Delta Force launch an assault at the archival facility, spending bullets on the Replica, ATC, and Nightcrawler soldiers. Still, the Nightcrawlers manage to obtain and escape with a sample of Fettel's DNA, while the F.E.A.R. team almost manages to capture Gavin Morrison (the Senator's main agent) but are interrupted by an explosion (at the Origin facility) that renders the entire city into chaos.
The Sergeant and Lt. Chen soon discover that the explosion of the Origin facility has unleashed a wave of deadly paranormal activity. Chen manages to strike an attack by the creatures that killed Doug Holliday, but is trashed and broken by a new type of Alma apparition that comes out of the floor. The Sergeant continues through the subway system in pursuit of the Nightcrawlers and this is one of the levels where the player needs must use a “never-ending ammo firing weapon”, like a huge machine gun, in order to shoot the many “ghostly-enemies”. The Sergeant reaches the surface and reestablishes contact with Captain Raynes. The new orders are to head towards the ATC Cloning Facility, where the Nightcrawlers seem to be gathering. Fettel appears to be resurrected and obviously starts playing his old tricks by summoning Replica soldiers in order to hinder the efforts of the other factions.
The Sergeant finds Gavin Morrison, who got captured by the Nightcrawlers. Morrison reports that the Nightcrawlers are attempting to acquire a sample of Alma's DNA, and that they must be stopped. Morrison guides the Sergeant for a while but is killed when Alma drops a fully armored car on him. Yes, I know what you’ll say – too much blood on this game already – and the reply goes – it explains the "M" rating of the game, and second, that’s one of the big points of this game. The Sergeant gets to the Cloning Facility, where he is greeted by the ghost of Paxton Fettel (doesn’t this guy ever get tired of the same old tricks?), who tells Sergeant a few confusing lines (apparently these lines also indicate some background and highly contextual information on the origin of the dark project which was cancelled due to unforeseen consequences), as well as sending in Replica soldiers to kill him. The Sergeant “bullets out” his way through Fettel's Replicas and the Nightcrawler forces, but is too late to prevent the Nightcrawler Commander from stealing a sample of Alma's DNA.
The Sergeant pursues the Nightcrawler Commander through the facility, and eventually faces him and the remaining Nightcrawler forces in a final showdown. After all the bullets have been fired and all is quiet again, the Sergeant finally acquires the sample of Alma's DNA, and gets to the surface where Captain Raynes is waiting for him. The Sergeant and Raynes shoot their way through Fettel's final Replica Elite soldiers, and successfully manage to reach the evacuation helicopter. When the Sergeant gets inside, Lt. Chen appears to be there waiting for them (but is seen only by the player apparently). Captain Raynes says that the Sergeant is on for a promotion to Lieutenant, and that Chen would be proud of him, while Chen's ghost fades away. Wait, that’s not really the end – if the gamer is patient enough to watch all the credits to the end, there's another cut-scene where an Elite-Nightcrawler reports to the Senator that the casualties were “acceptable” and places on the table a DNA sample from Fettel. After the game has been finished there are 3 additional mission-maps unlocked for practice before playing against other human opponents in multiplayer matches.
F.E.A.R. Music Video
I was again impressed by the realistic sound of the bullet shells falling on the floor - so accurate and properly positioned in space. Again, in some high-action scenes there is a very good music soundtrack stimulating the player to reach the objective as fast as possible.
Digitainment Mark: 9.0 (a pretty good game, with intense action scenes)
Developer: TimeGate Studios
Publisher: Sierra Entertainment
Official Site: http://www.whatisfear.com



















Comments
Comments (3)
Comments (4)
Comments (4)
Comments (24)
Comments (3)