June 17th, 2009
Max Payne is Back
It had been known since March 23, 2009 that Max Payne 3 was about to be released on PlayStation 3, Xbox 360 and PC. The story of a retired police detective cast in the world of corruption, tumult and intense violence is finally back. Back then, Sam Houser, the founder of Rockstar Games, has declared that the game is writing a new chapter in Max Payne’s life, with a real evolution of the character, a Max Payne few years older, more cynical than ever. The game makes you experience the downward spiral of his life and his last chance for salvation as a sequel for the last in the series, Max Payne 2.
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The action of the game takes place in Sao Paolo, Brazil. Max was thrown out from the New York Police Department and since then he had spent 12 years struggling with his own addictions. In order to get rid of his life he moved to the Brazilian metropolis where, despite his will, he is drawn into undesirable and life-threatening situations while working as a security agent for a rich local family. His physical appearance is changed with a beard to grow and a shaved head and different and more casual outfit. Different settings are also part of the new changes and actions that occur in the night or in rain give the “noir” kind of feel that has to do more with the style than with the location itself. For realizing the settings, Rockstar Vancouver (the new handler for the game) had sent crews in Sao Paolo to do researches on the environmental layouts and to absorb the local flavor.
Another feature that Rockstar Vancouver wanted to renew in this 3rd series, is the bullet time system that now includes a number of other features related to animation and interaction with the surroundings. The game is created in a realistic note using Natural Motion’s Euphoria technology that allows for the characters to act realistically while being hit or in impact with things around. During the game, the player has full control over Max’s actions as it was shown in a demo provided by Rockstar to Game Informer.
The options given for the character to protect himself from he bullets are the ability to take cover behind objects (but at the same time some elements may be destructible) and also to take enemies for human shield, though the later is not recommended for success. Yet the character has a limited ability to climb walls and access combat areas from different positions. There is a bullet-cam to monitor projectiles into their targets and Max is given the possibility to perform life-saving kill shots. If Max succeeds in killing his pursuer before the screen fade to black, then he will be able to take a big leap to life thanks to an adrenaline supercharge.
Game Informer were impressed by the animations and attention conferred to the details in the environments said to increase the gunplay and the feeling of the game. So, Max Payne is back, waiting for you to dive in the atmosphere of adventure and unexpected situations!








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