November 25th, 2008
Mass Effect
I always complain about not having enough time for gaming, so I won't say that once again, because today I will tell you something new. When I finally find time to play a game I've been trying to reach for at least a few months, in most cases, I save screenshots from that game in a folder. It's not for any specific purpose, just to check them in a few years and say to myself "oh, my, look how was that game looking "x" years ago, on that old video card of mine." This would surely lead me into talking about those glorious Voodoo days, but I will stop here and move to the topic I have in mind: Mass Effect, Bioware's new masterpiece.

Before I tell you anything else about this game, let me give you an idea about it: I got the game, I installed it, and I started playing. Obviously, I wasn't able to finish it in a day or two, but that's not the point. I played for a few weeks, half an hour now, and hour then... if you have something better to do than gaming, you surely know how that is.
The interesting part is that I didn't manage to save any screenshot from the game, and this is something unique, because I don't save any screenshots from those games that are so bad, that the only way for them to end up is in the garbage bin, without any second thoughts about selling them to somebody else.
This time, Mass Effect managed to make me involved so much in the story, that saving screenshots was exactly the last thing in my mind. But, what is this all about, after all?
The answer is pretty simple - take Neverwinter Nights, another amazing game from Bioware, and place that kind of story in the Star Trek era. What you get is a Sci-Fi RPG with a very well written story, and so many paths to take, that if you won't finish the game at least 3-4 times, then I am sure you didn't manage to finish it at least once.
In year 2183, you will assume Commander Shepard's role, and I find it rather funny that, despite the fact you can choose your surname and gender, everyone will simply call you "Shepard," but I am sure this was a compromise to keep voice acting as detailed as possible - and I must confess once again that the story and voice acting are way above average, especially the story.
What kind of story? Well, since I mentioned Neverwinter Nights a bit earlier, it's enough to say it's "that kind of story," but if you never played that game, let me put it this way - you have a "very simple" task - save the entire known Universe, and nothing more.
To do that, you will end up being above the law, and sometimes having to disobey your superiors' orders, but as long as everything ends well... you should enjoy the story, exploring planets in your Mako vehicle and shoot bad guys. Sometimes, intimidating people(and other species) you get to talk with can be even more fun than blowing their heads off, but that's for you to discover.
As most recent games, Mass Effect requires at least 1 GB of memory on Windows XP, and 2 GB on Vista, but who says "the more, the better," is absolutely right. Disk space occupied goes a bit above 12 GB, and if you have at least a NVIDIA GeForce 6 series or an ATI 1300XT video card, everything should work well, but...once again, "the higher, the better" goes into effect. Enough to say the game ran excellent on my AMD dual core CPU with 2 GB of memory and my "oldie but goldie" ATI X1950 Pro video card.
I guess I didn't say much about the game, after all, don't you think? Well, you already know why - Mass Effect is more than just a game, it's an adventure that will draw you inside each time you click the icon on your desktop(well, that happens if you're a PC gamer, since Xbox 360 ones can also get Mass Effect, although the PC version is a bit more advanced from some points of view), and all the world around you will fade away, but if you really want to know more, here's something...
For further reading:
- Testfreaks
- cnet
- Amazon
- Gamespot










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