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	<title>PlayerzBlog.com &#187; RTS</title>
	<atom:link href="http://www.playerzblog.com/category/genre/rts/feed" rel="self" type="application/rss+xml" />
	<link>http://www.playerzblog.com</link>
	<description>Playerz Experience !</description>
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		<title>StarCraft II is seen as a Team Fortress</title>
		<link>http://www.playerzblog.com/starcraft-ii-is-seen-as-a-team-fortress.html</link>
		<comments>http://www.playerzblog.com/starcraft-ii-is-seen-as-a-team-fortress.html#comments</comments>
		<pubDate>Mon, 20 Jul 2009 10:22:36 +0000</pubDate>
		<dc:creator>adimoga</dc:creator>
				<category><![CDATA[RTS]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Hydra]]></category>
		<category><![CDATA[Roach]]></category>
		<category><![CDATA[Starcraft II]]></category>
		<category><![CDATA[Team Fortress]]></category>

		<guid isPermaLink="false">http://www.playerzblog.com/?p=3840</guid>
		<description><![CDATA[Dustin Browder, the Lead Game designer for StarCraft II reveals some interesting insights into the design process that IGN Au has recently made public.  Browder declares that the process of creating is starting from the scratch, the team doesn’t mind about the things that belonged to the StarCraft I trying to insert new changes [...]]]></description>
			<content:encoded><![CDATA[<p>Dustin Browder, the Lead Game designer for <strong>StarCraft II</strong> reveals some interesting insights into the design process that IGN Au has recently made public.  Browder declares that the process of creating is starting from the scratch, the team doesn’t mind about the things that belonged to the StarCraft I trying to insert new changes with whatever they may influence in the process of designing. These new approach is at the same time challenging because it brings upfront problems that need balanced in a totally exciting and varying manner.<br />
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He agrees with the fact that analyzing the gamers playing online with their own way of doing specific things was of a great help to the creators of the games making them realize how the modern RTS is defined and cast in the competitive gaming. The team is striving between what is good and what is bad and lately they have reached the point where they are aiming for the beta testing phase.</p>
<p><a href="http://www.playerzblog.com/wp-content/uploads/2009/07/starcraft-ii1.png"><img src="http://www.playerzblog.com/wp-content/uploads/2009/07/starcraft-ii1-300x225.png" alt="starcraft-ii1" title="starcraft-ii1" width="300" height="225" class="alignright size-medium wp-image-3841" style="padding-left: 5px; padding-bottom: 5px; float: right;" /></a>On a pre-beta version viewed by the designers team there were things to be changed, such as a Roach that wasn’t necessary meant to make tons of damage, maybe to name it a <strong>Zealot </strong>to take over its features, and you end up creating other characters which you haven’t thought about from the beginning. The purpose of these preliminary tests is to take you deep into the process revealing situations that you might have missed at the initial drawing, in this way enabling you to add or subtract features that change the set of the game.</p>
<p>The act of changing altered the way one <strong>Zerg </strong>feels, turning a Baneling into a much more adequate unit, for instance the changed Roach won’t be able now to step on him any more, Roach having Hydra to act together even though Hydra as a part of its own in that it can get a position in order to defense a base, and as such becoming a golden feature. The Roach in its turn has a combo that is very powerful and through this feature it can determine a strategy for the enemy player as well, defining this characteristic called the positional strategy, which can be very exciting for the fans of this game style.</p>
<p><strong>StarCraft II</strong> is seen as a Team Fortress, as Dustin Browder likes to compare it to, and this because the game has class counters that allow you to establish what is the most important in your strategy: bringing the wrong weapon or how to use the weapons that a gamer has?  But anyway <strong>RTS </strong>is still an RTS and the designers are aware of the fact that scouting is getting more and more powerful with stakes getting raised as well, that’s the reason why they start introducing units that do the killings in a balanced way of displaying the game.</p>
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		<title>Dawn of Discovery is a Multitasker Game</title>
		<link>http://www.playerzblog.com/dawn-of-discovery-is-a-multitasker-game.html</link>
		<comments>http://www.playerzblog.com/dawn-of-discovery-is-a-multitasker-game.html#comments</comments>
		<pubDate>Fri, 17 Jul 2009 20:12:20 +0000</pubDate>
		<dc:creator>adimoga</dc:creator>
				<category><![CDATA[RTS]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[Dawn of Discovery is a multitasker game]]></category>
		<category><![CDATA[goods]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[leader]]></category>

		<guid isPermaLink="false">http://www.playerzblog.com/?p=3834</guid>
		<description><![CDATA[Dawn of Discovery is a game that invites you in the complex world of exploration the seas with their deep blue, building cities and trading in a quite new experience for the games of the same nature. The exploration carries you to new found island which you can possess and build your own settlement with [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Dawn of Discovery</strong> is a game that invites you in the complex world of exploration the seas with their deep blue, building cities and trading in a quite new experience for the games of the same nature. The exploration carries you to new found island which you can possess and build your own settlement with your shipyards and market of goods for your people, everything being conceived in a manner that doesn’t make the game accessible to everyone.<br />
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<strong>Dawn of Discovery</strong> is known to be the fourth in the series of historically themed “Anno 1404 outside of North America” providing a linear campaign and an abundance of possibilities to customize the gameplay. The story goes like that: you are caught in a religious conflict and improbable alliances between West and East where you have to perform rather the role of a missionary for nobility than acting as a noble yourself. The continuous play mode allows you to set your own goals for bearing a victory and to keep a charted eye on the course of your actions on your way to achieving your goals.</p>
<p><a href="http://www.playerzblog.com/wp-content/uploads/2009/07/dawn-of-discovery.png"><img src="http://www.playerzblog.com/wp-content/uploads/2009/07/dawn-of-discovery-300x168.png" alt="dawn-of-discovery" title="dawn-of-discovery" width="300" height="168" class="alignright size-medium wp-image-3835" style="padding-left: 5px; padding-bottom: 5px; float: right;" /></a>The main action is that of discovering new islands with the purpose to build different items, to cultivate goods and make all the efforts to bring your society on higher levels of everyday living. If your society that you create is advanced enough you can gather gold in taxes, but having an outnumbered population may lower the level of your riches. The more your population grow and your society is advancing, the more their needs so you have to thoroughly plan all your moves in producing goods, building items, and prevent at the same time cities to operate on deficit.</p>
<p>It is a pity that the game doesn’t provide any tutorial on how to build a society that can be both profitable and efficient, but the bright side is that once you are into it , the game proves to be quite rewarding. Your society is divided in two social layers, and while the peasants are easy to satisfied, the wealthy ones are harder to please because their demands are even bigger.</p>
<p><strong>Dawn of Discovery</strong> is a multitasker game with you having to keep constant control on the things that take place on the screen involving you in multipurpose actions and at the same time to take a look on the East side and figure what is there that it has to offer. Trading is a way to make you gather recognition as a leader in this way opening new accesses for you to the technology of the Orient this feature allowing you to create Eastern settlements, too.</p>
<p>Playing the continuous mode there are options to customize the game according to your needs in regard to sizing the islands, balancing conditions, including the possibility of setting your standards to lead you to success. But this success comes mostly from your way to make and keep your society flourishing, all these you have to do it all by yourself since there isn’t any other possibility to share the experience with other players. The graphics and sound of the play are very well rendered and while playing it you are able to hear even the waves of the sea crashing by the shore.</p>
<p><strong>Dawn of Discovery</strong> truly deserves its title as you are cast in an experience where you can discover your skills as a strategic social leader as well as a good manager of the space that you own.</p>
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		<title>StarCraft II With new Exciting Strategies</title>
		<link>http://www.playerzblog.com/starcraft-ii-with-new-exciting-strategies.html</link>
		<comments>http://www.playerzblog.com/starcraft-ii-with-new-exciting-strategies.html#comments</comments>
		<pubDate>Fri, 03 Jul 2009 17:52:10 +0000</pubDate>
		<dc:creator>adimoga</dc:creator>
				<category><![CDATA[RTS]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[Starcraft II]]></category>
		<category><![CDATA[strategies]]></category>
		<category><![CDATA[targets]]></category>
		<category><![CDATA[units]]></category>

		<guid isPermaLink="false">http://www.playerzblog.com/?p=3803</guid>
		<description><![CDATA[Blizzard has done it again. With the new release of StarCraft II, Blizzard continues to be the point of reference for collecting the real time strategy gameplay in a multiplayer beta system and new elements of the game to be revealed.

What is new?
Let’s first take a look at the Terran’s strategy; the Medic and Dropship [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard has done it again. With the new release of StarCraft II, Blizzard continues to be the point of reference for collecting the real time strategy gameplay in a multiplayer beta system and new elements of the game to be revealed.<br />
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What is new?<br />
Let’s first take a look at the Terran’s strategy; the Medic and Dropship are gathered into one Medivac unit that seems to heal better than a Medic, it is able to keep your biologicals in a top shape, while the new Reaper units can blow a big part of opposing armies with fast-firing pistols. The Vulture (Jim Raynor’s conception) is replaced by the fire-breathing Hellion (a fast moving vehicle that throws flames) and the Firebat with Marauder (an armored infantry unit), both of them appear to be more effective. </p>
<p><a href="http://www.playerzblog.com/wp-content/uploads/2009/07/starcraft-ii.png"><img src="http://www.playerzblog.com/wp-content/uploads/2009/07/starcraft-ii-300x225.png" alt="starcraft-ii" title="starcraft-ii" width="300" height="225" class="alignright size-medium wp-image-3804" style="padding-left: 5px; padding-bottom: 5px; float: right;" /></a>In the beta system, Terran air units have suffered changes too. The new unit type called the Viking is enabled by shifting between a ground-based walker mode and an air-to-air combat flight mode, but when shifted to the latter it brings more damage to capital ships. The existence of Thor, a giant robot, brings a plus of excitement though its 250 mm strike cannons that can blow powerful targets.</p>
<p>The next look we take at <strong>Protoss </strong>where <strong>Dark Templars</strong> are still to be found but merged into Archons, Stalkers have replaced the Dragoons in the functionality mode, but otherwise Dragoons are presented as Immortals (with the ability to strengthen up their shields to reduce damages), and Phoenix is the new air-to-air fighter of Scouts and Corsairs. There is present the massive Colossus, a spindly-legged robot, equipped with powerful lasers which sweep through masses of enemy units and as it has a spider-like ability to move it can also climb cliffs fro getting good firing positions. The strategy of the Protoss is upgraded to enable a fast close in on ranged targets, but when multiple caster units are selected and you use an ability, only one unit will spend the energy to be cast. Although the ReaverDrop strategy is taken away, the Protoss episode is still fun to play.</p>
<p>And the last, the <strong>Zerg</strong>, is replacing the Defiler with Infestor, the Guardian with Brood Lord, while the Devourer is gone. Banelings are used as effective suicide bombers and while they explode they can blow much more costly targets due to their big punch package. The Zerg episode introduces the Roach a new ground unit which is able to regenerate health at an alarming rate that can be upgraded and have great defensive options that keep the enemy forces at bay. Infestor proves to be a new menace, it can spawn Infested <strong>Terrans</strong>, spread plague, and take control over the minds of enemy units. The Mutalisk weapon is as usual an effective multi-purpose one, for those who are familiar with the game.</p>
<p><strong>StarCraft II</strong> is displaying a high demand for players that have got enough skills to put up with the new forms of strategy the game shows, so if you think you can manage, than take your chance and engage yourself in this adventurous trip that StarCraft II with new exciting strategies is offering.</p>
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		<title>Star Craft II, a Sequel or Merely a Replica?</title>
		<link>http://www.playerzblog.com/star-craft-ii-a-sequel-or-merely-a-replica.html</link>
		<comments>http://www.playerzblog.com/star-craft-ii-a-sequel-or-merely-a-replica.html#comments</comments>
		<pubDate>Mon, 29 Jun 2009 12:44:25 +0000</pubDate>
		<dc:creator>adimoga</dc:creator>
				<category><![CDATA[RTS]]></category>
		<category><![CDATA[massacre]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Protoss]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[replica]]></category>
		<category><![CDATA[Starcraft II]]></category>

		<guid isPermaLink="false">http://www.playerzblog.com/?p=3787</guid>
		<description><![CDATA[Basically Star Craft II looks like a 3D remake of the original StarCraft and altogether is considered one of the most competitive e-sports in the world of electronic games. It came out with the version of StarCraft II multiplayer beta which you can get by signing up and log into Battle.net. No matter what is [...]]]></description>
			<content:encoded><![CDATA[<p>Basically <strong>Star Craft II</strong> looks like a 3D remake of the original StarCraft and altogether is considered one of the most competitive e-sports in the world of electronic games. It came out with the version of<strong> StarCraft II</strong> multiplayer beta which you can get by signing up and log into Battle.net. No matter what is said about its resemblance to the first release the changes are too subtle to be noticed at a first look. You have to play deeply involved in order to realize about their existence. So, without self commitment it would be hard to tell which is which (!), even if at times you may ask yourself: Star Craft II, a sequel or merely a replica?<br />
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The list of changes starts with a limitless selection that enables you to control at once the motions of massive forces that appear in the game. This feature one can see it as a way of planning his own strategy in the battle he has to perform. The control groups allow you to handle your build queues and to assign multiple unit production buildings to one single control group. This is a solution you have at handy to keep your mass production going. Another feature is the higher ground that helps units that have this advantage to shoot down at the enemies without further consequences. </p>
<p><a href="http://www.playerzblog.com/wp-content/uploads/2009/06/star-craft-ii.png"><img src="http://www.playerzblog.com/wp-content/uploads/2009/06/star-craft-ii-300x187.png" alt="star-craft-ii" title="star-craft-ii" width="300" height="187" class="alignright size-medium wp-image-3788" style="padding-left: 5px; padding-bottom: 5px; float: right;" /></a>The system of maps comprises ranges of destructible barriers that once put down they open new paths and shortcuts, also very helpful. These can offer you new accesses to yielded mineral resources or to choose a more useful route that gets you to your enemy’s base. In all this actions you need first of all to take quick strategy  decisions especially that it is given to you the possibility to play back enabling you to review some information that might be useful in drawing your strategy. </p>
<p>The characters presented, the <strong>Protoss</strong>, the <strong>Terrans</strong>, the <strong>Zealots</strong>, are displayed in a good feel, visual style with new features that bring a plus of excitement and ability to check your powers when it comes to managing and stratagem. For instance, Zealots can intercept attackers that come in ranges thus giving them a chance against those who flee away, the features that give you the possibility to build another build queue for Terran Barracks, but it is quite annoying to watch the Zerg Roaches always regenerating though they do not bring too much damage.</p>
<p>Playing the <strong>StarCraft II</strong> in the multiplayer beta version gives you the feeling that the adversity you encounter in the massacres displayed with the game, makes you feel stronger and more confident in your strategic abilities. Anyway it is worth noticing that the tools and replay functions may be very useful in rendering the playing ground an even up.</p>
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		<title>Halo Wars Demo, Comin&#8217; Up!</title>
		<link>http://www.playerzblog.com/halo-wars-demo-comin-up.html</link>
		<comments>http://www.playerzblog.com/halo-wars-demo-comin-up.html#comments</comments>
		<pubDate>Fri, 23 Jan 2009 21:55:39 +0000</pubDate>
		<dc:creator>Codrut Nistor</dc:creator>
				<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://www.playerzblog.com/?p=3317</guid>
		<description><![CDATA[I guess I should be telling you more about Halo Wars, but saying that Ensemble&#8217;s RTS take on the Halo universe is going straight to the printer should be enough, don&#8217;t you think? Well, it should be, but it&#8217;s not. Why? I&#8217;ll tell you why, don&#8217;t worry, especially since I won&#8217;t be able to grab [...]]]></description>
			<content:encoded><![CDATA[<p>I guess I should be telling you more about Halo Wars, but saying that Ensemble&#8217;s RTS take on the Halo universe is going straight to the printer should be enough, don&#8217;t you think? Well, it should be, but it&#8217;s not. Why? I&#8217;ll tell you why, don&#8217;t worry, especially since I won&#8217;t be able to grab that Halo Wars demo, and most of you will!<br />
<img src="http://www.playerzblog.com/wp-content/uploads/2009/01/halowarsdemo.jpg" alt="Halo Wars Demo" title="Halo Wars Demo" width="450" height="253" class="aligncenter size-full wp-image-3318" /><br />
The story is very simple &#8211; for the start, only Xbox 360 gamers will be able to enjoy Halo Wars, but I hope we&#8217;ll get some PC version later, too. Anyway, for now, here&#8217;s the official mumbo-jumbo, still boiling hot(a few hours old), right from <a href="http://www.halowars.com/">HaloWars</a>:</p>
<p>&#8220;<em>Microsoft Game Studios and Ensemble Studios announced today that “Halo Wars,” the highly anticipated action strategy game based on the legendary “Halo” universe, is finished and sent to manufacturing! Created from the ground up for the Xbox 360 console and controller, “Halo Wars” combines a peerless control scheme and gameplay with an incredibly rich, epic story set 20 years prior to the story told in “Halo: Combat Evolved”. The result is a commanding experience that is a must-have for “Halo” fans and a title that is sure to become a classic amongst fans of strategy games.<br />
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As fans eagerly await launch day, a video documentary series announced today will explore defining themes of “Halo Wars” and give viewers a behind the scenes look at the game’s development and some of the people involved in its creation. The premier episode captures key elements that frame “Halo Wars” gameplay: the controls, perspective and strategy. The “Halo Wars” <a href="http://www.xbox.com/en-US/games/viewer.aspx?productId=1898&#038;assetTypeId=2&#038;shotId=4">video documentary</a> is available for download on Xbox LIVE and can be viewed at <a href="http://www.xbox.com/halo">Xbox.com/Halo</a>. </p>
<p>In addition, the recently announced Xbox LIVE public demo for “Halo Wars” will be available beginning on Feb. 5 at 2 a.m. PST in Xbox LIVE enabled regions worldwide. In the demo, players will be able master Ensemble’s groundbreaking control scheme in optional beginner and advanced tutorials or jump right into the action to experience the beginning of the “Halo Wars” story with the first two campaign missions. The demo will also include “Chasms,” one of “Halo Wars’” 14 multiplayer maps, wherein players can battle it out in Skirmish mode vs. A.I., playing either as the UNSC with Captain Cutter’s leader powers, or as the Covenant with the Prophet of Regret’s own unique abilities. Don’t forget to set your Xbox to download this demo!</em>&#8221;</p>
<p>Yeah, right I won&#8217;t forget to set my&#8230; damn, I don&#8217;t have any Xbox around!</p>
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		<title>StarCraft 2 Coming Out&#8230;As A Trilogy!?!</title>
		<link>http://www.playerzblog.com/starcraft-2-coming-out.html</link>
		<comments>http://www.playerzblog.com/starcraft-2-coming-out.html#comments</comments>
		<pubDate>Sat, 11 Oct 2008 21:50:56 +0000</pubDate>
		<dc:creator>Codrut Nistor</dc:creator>
				<category><![CDATA[RTS]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Stacraft 2]]></category>
		<category><![CDATA[Starcraft 2 trilogy]]></category>

		<guid isPermaLink="false">http://www.playerzblog.com/?p=2840</guid>
		<description><![CDATA[StarCraft was one of those games that simply won&#8217;t allow you to go to sleep, and it still is, for a lot of people. I have friends that used to play a full day, the night after it, and stop playing during next afternoon. Fortunately, none of them died because of that, but I don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blizzard.com/us/starcraft/" target="_blank">StarCraft</a> was one of those games that simply won&#8217;t allow you to go to sleep, and it still is, for a lot of people. I have friends that used to play a full day, the night after it, and stop playing during next afternoon. Fortunately, none of them died because of that, but I don&#8217;t know how one feels after more than 24 hours of gaming, only with 30-50 minutes breaks&#8230; If you ask me, no matter how great can be one game, I always put sleep on first place, and those few situations when I find myself gaming at 4AM are not including StarCraft, anyway.<br />
<a href="http://www.playerzblog.com/wp-content/uploads/2008/10/starcraft2trilogy.jpg"><img class="aligncenter size-full wp-image-2841" title="StarCraft 2 Trilogy" src="http://www.playerzblog.com/wp-content/uploads/2008/10/starcraft2trilogy.jpg" alt="" width="450" height="308" /></a><br />
Oh, wait! I can even tell you when this happened last time &#8211; it was when I played <a href="http://www.playerzblog.com/call-of-duty-4-modern-warfare.html" target="_blank">Call of Duty 4: Modern Warfare</a>, and if you missed that game so far, I strongly suggest that you grab it and give it a spin, it simply can&#8217;t disappoint you &#8211; maybe only because it&#8217;s going to end sooner than expected&#8230; but only because of that, since everything else is simply amazing!&lt;-125&#215;125 Button &#8211; right-&gt;</p>
<p>Now, we all know StarCraft 2 is coming out, nothing new with that, but did you have any idea that Blizzard is splitting StarCraft II into three? I bet you haven&#8217;t, so let&#8217;s see what has been revealed about the next title to kill the nights of entire generations, shall we?</p>
<p>At <a href="http://www.blizzard.com/blizzcon/?rhtml=y" target="_blank">Blizzcon 2008</a>, StarCraft 2 arrived with a new build , and the decision to create a trilogy raised a lot of eyebrows. After all, if they come up with a new part every decade&#8230;you do the math!</p>
<p>Now, Blizzard wants to get much deeper into the StarCraft universe, although this idea of splitting it into three parts doesn&#8217;t sound too good, as I said. I know this will be more about the story, but what about OUR WAIT??? We had a decade to hope to live and see StarCraft 2 coming out, and now?? So, what do you think &#8211; do you think that having StarCraft 2 as a trilogy is a good idea, or not?</p>
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		<title>Starcraft 2 Screenshots</title>
		<link>http://www.playerzblog.com/starcraft-2-screenshots.html</link>
		<comments>http://www.playerzblog.com/starcraft-2-screenshots.html#comments</comments>
		<pubDate>Mon, 30 Jun 2008 14:52:31 +0000</pubDate>
		<dc:creator>Codrut Nistor</dc:creator>
				<category><![CDATA[RTS]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[StarCraft 2]]></category>

		<guid isPermaLink="false">http://www.playerzblog.com/?p=2369</guid>
		<description><![CDATA[Remember Starcraft? If you missed it so far, go and get it now, because this is one of those games you must NOT miss. Anyway, leaving Starcraft aside, we should talk about Starcraft 2, its sequel. First announced over a year ago, on the 19th of May, 2007, Starcraft 2 is under development for Windows [...]]]></description>
			<content:encoded><![CDATA[<p>Remember Starcraft? If you missed it so far, go and get it now, because this is one of those games you must NOT miss. Anyway, leaving Starcraft aside, we should talk about <a href="http://www.playerzblog.com/starcraft-2-is-closer.html">Starcraft 2</a>, its sequel. First announced over a year ago, on the 19th of May, 2007, Starcraft 2 is under development for Windows and Mac OS X, but the release date is still uncertain. Anyway, leaving the release date aside, we have some new screenshots!<br />
<a href="http://www.playerzblog.com/wp-content/starcraft-ii-june_1.jpg"><img class="aligncenter size-full wp-image-2371" src="http://www.playerzblog.com/wp-content/starcraft-ii-june_1.jpg" alt="" width="465" height="387" /></a></p>
<p>Since some of you may be new to Starcraft, I should say that Starcraft 2 &#8220;continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.&#8221;<a href="http://www.playerzblog.com/wp-content/starcraft-ii-june_2.jpg"><img class="aligncenter size-full wp-image-2372" src="http://www.playerzblog.com/wp-content/starcraft-ii-june_2.jpg" alt="" width="465" height="421" /></a></p>
<p>The feature list displayed on the <a href="http://www.starcraft2.com/">official Starcraft 2 website</a> goes like this:</p>
<p>- Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game&lt;-180&#215;150 Small Rectangle &#8211; right-&gt;<br />
- Three completely distinct races: Protoss, Terran, and Zerg<br />
- New units and gameplay mechanics further distinguish each race<br />
- Groundbreaking single-player campaign<br />
- Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes<br />
- Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net<br />
- Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience<a href="http://www.playerzblog.com/wp-content/starcraft-ii-june_3.jpg"><img class="aligncenter size-full wp-image-2370" src="http://www.playerzblog.com/wp-content/starcraft-ii-june_3.jpg" alt="" width="465" height="364" /></a></p>
<p>At last, I should add that specific system requirements are not yet available, but it&#8217;s good to know that Blizzard is working to ensure compatibility with a wide range of computer parts, including older DirectX 9 video cards. Other than these&#8230;I guess we should keep waiting, but one question arises: are we going to get Starcraft 2 first, or <a href="http://www.playerzblog.com/when-is-diablo-iii-coming-out.html">Diablo 3</a>?</p>
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		<title>Europa Universalis &#8211; Rome</title>
		<link>http://www.playerzblog.com/europa-universalis-rome.html</link>
		<comments>http://www.playerzblog.com/europa-universalis-rome.html#comments</comments>
		<pubDate>Tue, 15 Apr 2008 21:01:55 +0000</pubDate>
		<dc:creator>Codrut Nistor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Europa Universalis Rome]]></category>
		<category><![CDATA[paradox interactive]]></category>

		<guid isPermaLink="false">http://www.playerzblog.com/europa-universalis-rome.html</guid>
		<description><![CDATA[I love those games coming from Paradox. Unfortunately, there&#8217;s only one huge problem with them. I am not talking about the outdated graphics, or the boring in-game sounds. I simply don&#8217;t care about those things, but I regret my days don&#8217;t have 72 hours, so I can spend at least 24 hours per day playing [...]]]></description>
			<content:encoded><![CDATA[<p>I love those games coming from Paradox. Unfortunately, there&#8217;s only one huge problem with them. I am not talking about the outdated graphics, or the boring in-game sounds. I simply don&#8217;t care about those things, but I regret my days don&#8217;t have 72 hours, so I can spend at least 24 hours per day playing Hearts of Iron, or Europa Universalis&#8230; Anyway, if you have more time to spare than I do, it is my pleasure to let you know that Europa Universalis: Rome has just been shipped to stores across North America!</p>
<p><img src="http://www.playerzblog.com/wp-content/europauniversalisrome.jpg" alt="Europa Universalis Rome" /></p>
<p>Covering the period from the first Punic War to the start of the true Empire, Europa Universalis: Rome &#8220;combines the best of the Empire Building, Conquest and Warfare genres, wrapped into a title that contains all main characteristics of a typical Paradox Interactive game. This project has the potential to become the most talked about grand strategy game to date,&#8221; according to Johan Andersson, Paradox Director of Development.</p>
<p>The system requirements are as it follows:</p>
<p>Microsoft Windows XP/2000,<br />
1.9 Ghz Intel Pentium or similar AMD<br />
512mb RAM<br />
Direct X 9.0c<br />
128mb compatible video card &amp; support for pixelshader 2.0.</p>
<p>For more details, feel free to visit the official website <a href="http://www.paradoxplaza.com">here</a>, and be sure to save some time for this amazing experience that I am sure Europa Universalis: Rome is going to offer.</p>
]]></content:encoded>
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		<title>Dawn Of War II Website Is Up!</title>
		<link>http://www.playerzblog.com/dawn-of-war-ii-website-is-up.html</link>
		<comments>http://www.playerzblog.com/dawn-of-war-ii-website-is-up.html#comments</comments>
		<pubDate>Sat, 05 Apr 2008 13:16:19 +0000</pubDate>
		<dc:creator>Codrut Nistor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Dawn of War II]]></category>
		<category><![CDATA[official website]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://www.playerzblog.com/dawn-of-war-ii-website-is-up.html</guid>
		<description><![CDATA[If you&#8217;re into RTS games, I guess you must have played Dawn of War until now. If you have not, at least you must have heard about it. Released back in 2004, Dawn of War got no less than 3 expansion packs in the meantime, and now it seems Dawn of War II is getting [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re into RTS games, I guess you must have played Dawn of War until now. If you have not, at least you must have heard about it. Released back in 2004, Dawn of War got no less than 3 expansion packs in the meantime, and now it seems Dawn of War II is getting near&#8230;</p>
<p><img src="http://www.playerzblog.com/wp-content/dawnofwarii.jpg" alt="Dawn of War II" /></p>
<p>Continuing the tradition of the Dark Crusade and Soulstorm expansion packs, Dawn of War II is expected to feature a non-linear campaign, but for now, the only confirmed races are the Space Marines and the Orks.</p>
<p>As the title of this article says, <a href="http://www.dawnofwar2.com/us/agegate">the official website</a> is up, so feel free to pay it a visit. At this time, all that you can see is a teaser video, as well as a few screenshots, but be sure to check back from time to time for new content and updated news.</p>
<p>Dawn of War II is currently developed exclusively for Windows PCs, and is scheduled to arrive in early 2009.</p>
]]></content:encoded>
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		<title>World In Conflict Gets An Expansion</title>
		<link>http://www.playerzblog.com/world-in-conflict-gets-an-expansion.html</link>
		<comments>http://www.playerzblog.com/world-in-conflict-gets-an-expansion.html#comments</comments>
		<pubDate>Thu, 27 Mar 2008 21:39:14 +0000</pubDate>
		<dc:creator>Codrut Nistor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Sierra]]></category>
		<category><![CDATA[World in Conflict]]></category>

		<guid isPermaLink="false">http://www.playerzblog.com/world-in-conflict-gets-an-expansion.html</guid>
		<description><![CDATA[World in Conflict was, without any doubt, one of the most successful games released in 2007, but one of its small drawbacks was the platform &#8211; only the PC version was released in September 2007, but don&#8217;t worry &#8211; Xbox 360 and PS3 versions are on the way, and on top of it all, it [...]]]></description>
			<content:encoded><![CDATA[<p>World in Conflict was, without any doubt, one of the most successful games released in 2007, but one of its small drawbacks was the platform &#8211; only the PC version was released in September 2007, but don&#8217;t worry &#8211; Xbox 360 and PS3 versions are on the way, and on top of it all, it seems an expansion will arrive even earlier!</p>
<p><img src="http://www.playerzblog.com/wp-content/worldinconflict.jpg" alt="World in Conflict" /><br />
&lt;-125&#215;125 Button &#8211; left-&gt;Oh, yeah, there was one more thing missing in the initial release of the game &#8211; a Soviet campaign, but that&#8217;s about to change, because the next game in the series, treated like an expansion pack, according to Sierra, will be World in Conflict: Soviet Assault. Being given the name, I am sure you can figure out what is this all about&#8230;</p>
<p>At last, according to Sierra, the upcoming Xbox 360 version will feature voice commands, only 10 players in multiplayer, compared to 16 on PC, and some new units. Other than that, it seems that Soviet Assault, as well as the Xbox and PS3 releases should arrive this fall, so there&#8217;s enough time left for those that didn&#8217;t play World in Conflict yet to grab the game and enjoy a virtual third world war!</p>
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