<-250x250 Square - left->Shooter games gain more and more popularity these days, especially those that have latest generation graphics effects and dynamic action. Gears of War was originally released for the Xbox console, November 7, 2006, and this year for PC, under the Games For Windows brand, on the 7th of November. There is also a limited edition for collectors which also includes a disc of bonus content and a book called “Destroyed Beauty” that brings a lot of details about the story on which the game is based on.
Game Trailer
The requirements for this game are: 2.4-gigahertz (GHz) or faster Intel processor, or 2.0 GHz or faster AMD processor, Microsoft Windows XP (Service Pack 2) or Windows Vista, 1 gigabyte (GB) of RAM, 12 GB of available hard disk space, NVIDIA GeForce 6600 or better graphics card or ATI X700 or better graphics card with support for DirectX 9.0c or later; Microsoft keyboard and mouse or Microsoft-compatible keyboard and pointing device, sound card and speakers or headphones for optional audio amd Internet access for optional Gears of War downloadable content.
Emergence Day
The game story focuses on a team of Delta Squad soldiers (a delta team again? didn’t we see that in Crysis and Blacksite - Area 51 already? what about alpha and omega? - there is an alpha team in Gears of War) who fight to save the people living on the planet Sera (a made-up location) from the attacks of the Locust Horde. If you happened to watch the first video demos from game competitions like E3 of the Unreal Engine 3, you might have seen some monsters – and if you wanted to see them in action in a shooter now is your chance to fight against them – you will see plenty of them jumping around and full of ammo.
In the game, the player will take up the role of Marcus Fenix (probably an intentionally name-spelling mistake of the originating name Phoenix) who is taken out of the prison by Dominic Santiago (Dom) who needs his help in the missions against the Locust. The level-saving is based on checkpoints that need to be reached. The Delta squad thus reunited seeks the “resonator”, a special device that will help them locate the Locust Tunnel, the hiding place of the enemy. This is where the team needs to place the Lightmass Bomb so that all monsters will be destroyed. The Delta quad will experience a series of losses which brings Fenix into the situation of being ordered to lead the squad. There are also additional support troops and soldiers who join them, but some of them lose their lives for being too scared or for losing temper in critical moments.
Fenix leads the team into a mining facility and even deeper into the core of the planet, in order to detonate the resonator, but he soon finds out that the device hasn’t uncovered the entire map of the tunnel network. However, the team finds a nearly complete map of the whole tunneling system, and the place of origin being Fenix’s old home. The location is actually his father’s research lab, at East Barricade Academy, and there are lots of Locust forces to be reckoned with. The team obtains the necessary data, and they find out that all the Locust tunnels are cross-linked through the entire planet’s soil covering and that those links are much bigger and deeper than anyone expected.
The soldiers go into a train that carries the Lightmass Bomb – but they have to fight their way through and defeat general RAAM before inserting the critical data with the location coordinates. Fenix activates the Bomb and Dom jumps onto a helicopter. And just like in movies, in thelast second, Dom saves Fenix by helping him to get up into the helicopter enar him and they all watch the “fireworks”. However, the Locust haven’t been defeated yet completely and the Locust Queen makes sure the gamer knows that the evil monsters will keep coming back.
The Game Story In A Music Video
I was very much impressed with the overall graphics quality of this game – it looks and works much better than the default setup of the Unreal Tournament 3 – the retail version, and this is also because of an updated and improved version of the Unreal Engine 3 and because the Microsoft team made sure the game will take full advantage of DirectX 10 (with the so much wanted antialising option in the menu – which is currently missing in Unreal Tournament 3!). This is one of the games that comes prepared for HD screens – it supports 720p and 1080i resolutions so that the view-angle is increased. The multiplayer is also a key ascpect in this game as it adds to the flavor of the “killing spree” in specially designed maps for intensive matches that can be played among friends or on the Internet.
The sound in the game was really well implemented and the music contributes to the accuracy and intensity of most action scenes – the dialogues are very funny sometimes, and yes - soldier-style. A thing that many people might not like is that the gamer needs a LIVE ID account in order to play and be able to save the progress through the live-profile.
Bonus Video - How to create your own level: Digitainment Mark: 9.5 (a really good game but with very rare random "hiccups" due to data loading into memory)
The fate of this game was decided long before the actual work for it had even started. The developers are the same ones who left from Blizzard a long time ago and are the authors of the Diablo game series. The history of this game started in the house of one of the developers and later on they had a fully working studio which got the name “Flagship Studio”. The fact that they started out in a small place working on this project bonded the developers very much. What they wanted was to give life to a new game that would create a new genre within the list of the types of games of today.
<-250x250 Square - left->The original idea that gave inspiration for the concept of Hellgate was “Half-Life meets Diablo”, according to one of the developers (Diablo2 was the only game that lasted more than 2 years on my hard drive – so you can only imagine how interested I was when I heard that a new game made by the same team was in the works). The result is pretty much a lot more than they originally expected – thousands of fans are active daily on the official site posting in the community. Yes, this game is more like “next-gen”, but you should take this phrase literally – the requirements are pretty much important and need to be respected, otherwise you will never enjoy the game at its best. The game has a multiplayer version as well (where you can go with your friends from your clan and defeat the demons together), based on monthly subscriptions with relatively good prices. If you hurry up, you might get a lifetime subscription as well.
You will need a dual core CPU with at least 2GHz, 2GB of RAM – yes it needs a lot of RAM, the more the better (seriously this game needs 4 GB RAM because of the high amount of data that keeps being loaded as you progress from one area to another so that the transition would be smooth), latest generation and especially top level video cards – the developers have worked mostly on Nvidia cards and that is also what they promote in their game. Momentarily, the 2x00 ATI cards work very well with the game, but only with the Catalyst 7.9 driver series. The page-file of your computer needs to be resized to a little above 10GB and the hard drive requirements are 7.5GB. You may wonder why this game needs so much – well it’s because of the engine. Even if you install the memory leak patch from Microsoft that the set-up will ask you to, it will still have problems with managing the video memory and the RAM memory – it would certainly need some tweaking, and the developers have released 3 patches so far, one after another, each giving a better overall performance, but the memory issue hasn’t been solved completely yet.
latest game trailer
The story of the game is neatly connected with its development - they began the concept arts with the Templar Knights because they have existed for a long time and they know how to deal with threats, always protecting the humankind. And around this idea the other classes have caught shape. “First person shooter meets RPG” – this was the full concept that determined the developers to create a fully featured and brand new game-engine, specialized in generating new maps and in handling massive amounts of characters, monsters and other 3D objects in motion, infinite replayability and an individualized gaming experience through dynamically created levels. As you can imagine it was not easy, and it took them years before they even came close to an alpha version of the game, when I received an invitation to take part in the testing. I was very happy that somebody was finally thinking of making something quite revolutionary, while bringing new concepts.
The alpha and beta testing went pretty much OK, but I can tell you now – the alpha version was already very good and performed impressively nice. The beta was tweaked and changed a few things, like the design of most of the tube stations. There are as many “levels” as many stations – in each of them you will have to do some “chores” in order to gain some experience points and there is of course the main line of quests, meant to bring you closer to the “Hellgate”. I am presenting the game levels from the point of view of a Knight, so it’s a Templar Knight’s version of the story, following mostly the main quest. The other classes have pretty much the same path, although they will definitely use their own special abilities to move through the hordes of demons and travel to each station doing good deeds.
Although, you will have to take up as many quests as possible and solve them, there is a purpose for this – increased experience will give you many points to allocate to the skills panel and 5 attribute points per gained level to distribute to the accuracy (the precision of the attacks), strength (for wearing the heaviest and strongest armors and also to hit better the monsters where it hurts), stamina (the life power – this increases directly your health levels) and willpower (the magic abilities). What this game has to offer is high-action single player that can be played also on the multiplayer. I strongly believe that this game is one very good advertiser for tourists who wish to visit London (as if there weren’t too many already). The weapons in the game are very capable of tweaking and have slots for inserting items that give them aditional and enhanced abilities. So here it goes:
“I still remember the orders from the first day I arrived at the Holborn Station, after meeting Murmur and helping out the Techsmith to restore the gate towards Covent Garden: “Fire and Glory! Remember the dead but fight for the living! Leave NONE (meaning demons) alive! Save London!” What happened that lead to this totally unbalanced universe: “A post-apocalyptic London has been overrun by hordes of terrifying demons, leaving the city desolate and scorched by hellfire. Those who were unlucky enough to survive now gather in the only sanctuary left, the Underground, banding together in order to gain a foothold against the minions of darkness and ultimately save the bloodline of humanity.” There are 3 factions with the necessary skills for “demon-thrashing” and these are:
The legendary Templar Knights were the ones who have been doing “this job” for centuries and were specialists in sword attacks and extreme physical damage. They have developed quite unique and highly advanced armor along with cutting-edge powerful swords. The game’s general idea is focused around them and they were the first ones prepared to face the demons. Since I was “called for duty”, I had to join them and “regain” my former armor. I was ready as a blademaster to “match the blades” against the demons again, but this time it was going to be the end of them.
Blademaster Templar in action
The Cabalists were the students of the dark arts and advanced science. They find themselves pretty much at the border between good and evil, luckily they use their forces to help the armies of the knights in mid-range combat against the demons. They use the force of the demons against them. This class reminded me of the Necromancer one from the Diablo game. They don’t do very much physical damage themselves - it’s the summoned creatures and the spells that do the tricks for them.
Cabalist Summoner in action
The Hunters are former highly ranked and trained military operatives and spies who make use of advanced technology to defeat their opponents – while they also use a lot of guns. They are the ones to show us the real first person shooter mode within the game. The developers wanted to make them look outstanding and not just like the "usual" marines.
Hunter Marksman in action
Moving on with the story, I managed to help the Techsmith in fixing the gate towards Covent Garden and I literally hacked and slashed through the restless packs of demons in order to reach the Covent Garden Station. This is where I met one of the highly ranked knights, namely Brandon Lann. He was pretty full of self-importance, but later on when I met him again he was very respectful. He sent me to search for one of his wounded knights from one of the Hellrifts (small portals between human world and the demon one). There I found a device that helped me destroy the Hellrift from the British Museum and I met “the oracle”, The Sage (very amusing, just like in the Matrix) who told me a “piece” of the truth. And that is what happened in Act 1 from the game.
When I came back, Lann sent me to Lord Arphaun, from the Charing Cross Station. Here I got the orders to clear out the Piccadilly Circus and the surrounding areas. While my skills have improved and I gained some “cash” I decided to get “some respectable gear”, as Lann suggested, at least until I would get the armor I was waiting for such a long time. And I must say I really enjoyed talking to Holloway, and I bought a lot of items, armors and swords from her. She is one of the cutest people to talk to, (but only before you apply any patch to the game – the patches remove her cool personality). Here, I was sent to talk to Lucious Aldin, a crazy old fool who proved to be pretty skillful in managing to keep me busy for a while in the Green Park Station and in Chocolate Park. After bringing down some uglies in the Millennium Battle and in the level that turns out to be RTS-like, namely the Embankment Redoubt, I reached the end of Act 2.
Embankment Redoubt
The next stop was the Temple Station – this where I found armor which resembled very much the one I’ve been waiting for. It wasn’t very sleek looking, but it protected me lots of times during my travels to The Barge House, The Big Gundown, The Puddle Dock and the Angel Passage. Rorke Pherral was in charge here, and he was from the Hunter faction. I noticed that the Templar Base was just one tunnel away, but I only visited it for the new gear and armor at that time. Things were starting to look better and the occasional “epic battles” were bringing me closer to the final fight against the big demon with blue eyes. When I went through the Angel Passage, I saw a lot of big and very ugly wart-like creatures that released a lot of infesting fumes – I used the special gun from the wizard-lizard Lady from the Temple Station to get rid of them and I finally met another form of “truth”, in a heaven-like area.
That was the end of Act 3 and the beginning of Act 4, and I moved on to the Monument Station where I was happy to find Lord Arphaun again and he asked me to rescue some fellow knights who were located in Aldgate, Canon Street Rail, and to clear out the Tower of London area. I helped the Techsmith to fix the train from Canon Street Rail, by bringing back the missing pieces and then I attacked the demons that were standing in the way of the train. I also returned to the Templar Base where I felt pretty much like home and very welcome, although Lord Maxim was arrogantly abusing his power. Hilariously enough, the game has a sense of knowing how good the player is and I received a hint during the missions from the Templar Base, and that was: “You should really know what you are doing by now” and I was like “wow, no kidding, you think?”
Next, at the beginning of Act 5, I went to Liverpool Street Station, in order to meet Jessica Sumerisle, the young lady with blond hair and blue eyes, the leader of the Templar and of the whole movement against the dark forces. This is where I finally found the armor I’ve been looking for from the start. I helped Jessica to find the Sigil Sign in Necropolis and then I was sent to Finsbury Square to prove again in 5 “simple” tests how worthy I was to face the most dangerous demons out there. These tests reminded me a lot of the adventures from the Unreal Tournament, especially the “capture the flag” competitions.
The tests (Knowledge, Fellowship, Leadership, Beauty and the Final Test) weren’t exactly easy, but I managed to pass them in a relatively short time. I enjoyed very much the travel to Ploughyard, where Lucious Aldin and his 314 Techsmith were waiting for me along Murmur and Emmera: I was given a big robot to fight against the huge demons and I was very happy to use its automatic machine guns against the Furies that were standing in my way. At the end of this test, Murmur disappeared mysteriously because of the big demon, Sydonai, who made a short appearance. The last form under which the truth took shape was a child who foretold the future of the final battle. Next, Emmera encouraged me to go and be victorious in the battle at the Hellgate from St Paul’s Station, the final stop.
Just when I thought it could get any better armor-wise I was bewildered to discover that the knights have developed another type of armor, a newer one that was visibly stronger and thicker. When I put it on, I felt as if I was one of the Transformers, those really awesome robots. And it wasn’t a bad thing at all – I actually felt invincible in that “voltaic” armor. Before proceeding to the Hellgate, I saw that all the important people were at the entrance towards the gate, like Jessica, Lann, Arphaun and Emmera – they all wished me well and said they hoped to win the war. There is just one thing I need to mention now – all the knights that I encountered on the battle field were either stupid or simply incapable to handle the monsters – I had to “dispatch” the uglies up close and personal.
So it wasn’t something new when I saw the "little" Templars on the streets fighting without any hope against the demons. I cleared the path as usual and proceeded into Hell in order to fight against Sydonai. First I had to defeat 5 big demons who impersonated 5 lies (flaws), and then Sydonai showed up. Emmera used her powers to weaken him but she soon fainted and sent the remaining energies to me. So I took the chance and started to bring on all the “heavy artillery” I had available and also used a little magic to boost my finishing moves. It was a good idea because the big blue-eyed demon fell down struck by the lighting from my swords.
What happened next was the biggest surprise of all: Murmur showed up, but totally disfigured and he thanked me for clearing up the place for him – he casted a spell upon me and sent me back, outside the Hellgate, while he remained there reading and casting spells from a book he just unwrapped. I was told that this was the end and that the story would begin again in Nightmare mode, but it would have to take a lot of time before I was to return to the battle field – I needed some rest.”
Signed,
Lt. LightSabre
The developers have worked a lot on the detail of the sound in the game, and each effect was tweaked as much as possible in order to give a realistic feel. The thematic music wasn’t present in every action scene, but it was very well spread throughout the game, especially in the “crowded” areas, in order to stimulate the player. For more details check out the interview with the developers from the video below:
Interview With Hellgate London Developers
As a conclusion, I would like to thank the developers, especially Bill Roper and Max Schaefer, for creating such a great game, for giving life and shape to things I’ve been dreaming ever since I was a very young boy and for putting into spotlight moral values that make the humans stick together through hard times. Even if the game is not perfect (but then again nothing is!), it brings a totally new perspective for the gaming communities, by combining RPG elements with FPS style and even RTS features into one big and solid package. I would also like to thank Ping0 from the Hellgate London Community for keeping us up to date with the latest patches and news regarding the game development.
Digitainment Mark: 10 out of 10 (for creating a new genre in the gaming universe)
A long, long time ago a bunch of guys announced they were working on a game that would change gaming forever…and it probably would have if it had been released a lot sooner. The name of this game was S.T.A.L.K.E.R …and it’s finally here…thank God.
Even after all these years these game is still very impressive, especially the open world ready for you to explore. In my opinion this is S.T.A.L.K.E.R.’s strongpoint. I don’t think I’ve ever played that made me feel as free.
<-250x250 Square - left->In S.T.A.L.K.E.R. you play as The Marked One a mysterious scavenger suffering from amnesia who is trying to find out who he is and what he was meant to do before the accident that caused his loss of memory. To do this he must reach the center of the exclusion zone, a place surrounding the Chernobyl nuclear plant that in S.T.A.L.K.E.R.’s fictional world suffered a second explosion in 1989 creating all sorts of weird phenomena and causing mutations to all life in the area. The center of The Zone is Chernobyl itself.
Unlike other survival shooters in S.T.A.L.K.E.R. you have to worry about more than shooting your way through hordes of enemies…I mean you’ll do that too but you’ll also have to learn how to master your weapons and scavenge through fallen enemies’ bodies for ammo, med kits and other useful stuff that can help you survive in a world where danger is everywhere. You’ll have access to a large array of weapons(this IS a shooter),mainly shotguns, machineguns and pistols…and learning to use them wisely might just save your ass when it most needs saving. You wont be able to fire all you have at your enemies ‘cause this way it’s going to be a mighty short ride. Enemies adapt to the surroundings hiding behind walls or trees and trying to find a way to pop up behind you and blow you away…and before you know it you’re dead. And the unarmed critters aren’t particularly easy to kill either, some will race toward you with lightning speed and others just die hard(Bruce Willis doesn’t star in this game). So…stay calm, conserve your ammo and try to shoot for the head. The AI is definitely superior to other games of the genre and this adds immensely to the game’s overall value.
The complex world of S.T.A.L.K.E.R. offers many types of characters to interact with, from the other stalkers scattered through the zone to all the faction members that you can join to take part in large scale battles that give this game a more realistic feel. And of course all the other mutants, crawling creatures some kind of zombies and ghosts give the game its horror feel.
The multiplayer mode is pretty fun as well, it offers the traditional death-match, team death-match and a capture the flag mode called Artifact Hunt. For every kill, you get some cash that you can use weapons, ammo or equipment.
As far as graphics are concerned S.T.A.L.K.E.R. looks extremely good, even though as we all know it’s been in development for a few years now so personally I thought it would look outdated and old. But it holds its own against most of today’s top games and that is to be admired. Especially because it manages to make such a vast and complex world look so real and even enjoyable to look at. Everything changes so naturally…it starts raining, it gets dark…everything seems so real and alive…you just have to see it to believe it.
I’d like to end by saying that S.T.A.L.K.E.R. met my expectations despite the loooong wait and I strongly recommend you at least try it…as long as you’re not one of those Rambo kind of guys who like to mindlessly push the trigger.
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