July 16th, 2008
Dragon Age News
Let me say only one word: Bioware. If that doesn't ring a bell, it means you got your first computer earlier this week, or maybe you got here by mistake. Anyway, let's see a few more keywords: the Neverwinter Nights series, Mass Effect, the Baldur's Gate series, Star Wars: Knights of the Old Republic, shortly known as "KotOR," or even Dragon Age: Origins. While the others have been released already, Dragon Age is still under development, and I just heard some hot and interesting news about this incoming RPG from Bioware. Want to hear about it?

Dragon Age: Origins is expected to be the "spiritual successor" to Baldur's Gate, with party-based combat, a deep story, and lots of things to customize. According to Bioware's CEO, Ray Muzyka, "Dragon Age: Origins is a dark heroic fantasy that doesn’t pull any punches. Our fans are in for the most emotionally intense gaming experience we’ve ever created, and we hope to surprise them with just how dark and gritty it gets!"
Expected to arrive in early 2009, Dragon Age has a very nice feature list, now confirmed in a press release, as you can see below.<-250x250 Square - right->
- Epic Party-Based Combat – Dragon Age: Origins will introduce an innovative, scalable combat system, as players face large-scale battles and use their party’s special abilities to destroy hoardes of enemies and massive creatures.
- Powerful Magic – Raining down awesome destruction on enemies is even more compelling as players apply “spell combos,” a way of combining together different spells to create emergent unique effects.
- Deep Customization – Players will develop their characters and gain powerful special abilities (spells, talents and skills) and discover ever-increasing weapons of destruction.
- Your Story, Your Way – With its emotionally compelling story, players choose with whom they wish to forge alliances or crush under their mighty fist, redefining the world with the choices they make and how they wield their power.
- Origin Stories – Players will select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The player’s choice of Origin will determine who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure.
Leaving the feature list aside, the cinematics look great, as you can see above. With this, I rest my case, and think harder about making a day last 48 hours, so I can have enough time for Bioware's games that I missed so far, but especially for those that are currently in the makin, like Dragon Age... Any comments?












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