Scrabble 2007 Edition for PC



Scrabble 2007 Edition for PCI won’t bore you by explaining what the gameplay consists of; everybody knows how to play Scrabble.
The 2007 Edition follows the 2003 and 2005 versions, continuing the success of WIZARBOX’s creation.
The Nintendo DS version came out on September 14 and now it’s the PC version’s turn.

As a short overview I will say that the game was developed in partnership with the French Federation of Scrabble and published by Ubisoft, and offers you the possibility to play against the computer or other people.

Scrabble 2007 Edition for PCThe 2007 Edition has a new improved interface with new graphic themes for the board and letters, and also different angles of sight, and zoom.
The game is based on the official Collins dictionary which is updatable.

You have six game modes: Anagram, Enigma, Crossagram, Junior, and Standard and Duplicate Modes which are the ones used in clubs and official championships.
To improve your skills and become an expert you have a section with commented games, as well as a mentor who can analyze you game style and give you useful advices at a strategic level.

Scrabble 2007 Edition for PCAfter you become a Scrabble addicted, you may call three more friends and play half night in multiplayer mode, and the rest of it in Duplicate mode with up to 100 players, over the Internet.

Franck Maniquant, world champion of French Scrabble and Champion of France in 2001, validated the game which uses Artificial Intelligence.

You like it?
Then enter here and get it at a price of $19.99.

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Halo 3 - Coming to a church near you!




A few months ago we’ve had reports of a Chinese Government commissioned game which was supposed to help kids fight corruption within the country. In a similar way the US Army released a game to raise interest for joining their ranks, with a target audience for recruits slightly below 18. All is fair in love and war? We can add faith to this principle because now we have churches steering youth their direction through Halo 3. Via a New York Times article we find out more about the latest trend in the US Protestant Church, as priests all over the country endorsed gaming within the sacred grounds.


halo3church01.jpg

In the past fifty years the establishment had to confront the growing problem of getting people into church, especially the morally lax and ever curious teens, to keep them on the right track of spiritual fulfillment. A particularly simple yet effective argumentation comes from Pastor Ken Kenerly. He says, “There aren’t as many kids outdoors as indoors. With gamers, how else can you get into their lives?” When traditional methods of getting people into church fail, you can resort to more inventive ones. It kind of reminds me of the huge arrangements that benefit gospel shows and how were they first received by the purists. Maybe this is the next level too.


halo3church02.jpg

Halo 3 is a commercial hit and will only grow bigger since we’re talking about $300 million in sales within two weeks since release. But here comes to play the moral debate of introducing pure blood entertainment into The Church and its spiritual activities. Halo 3 is set in a post apocalyptic world, it uses extreme virtual violence, features mature themes and was rated as such by the ESRB. On the issue of “Thou shall not kill,” the answer varies depending on which side you are taking. The priesthood tends to acknowledge the virtual dimension of the game and said we’re actually killing pixels, not human beings. On the other hand one must think about the basic Christian percept that thought is as powerful as any action. Even so, several clerics agreed to what can only be described as a new movement in the Protestant US Church: the effectiveness of Halo 3 is undeniable. It’s not about knowing your enemy as much as keeping children away from the greater evils of drugs, alcohol and premarital sex. You’ll be amazed to know that such Halo 3 nights at the local church proved to be the social attraction of the week in most cases, and ministers are actually talking about increasing the number of consoles and TV screens to match their new found audience. Team work binds teens together, boosting self esteem by providing a sense of accomplishment. Once the gaming session is over, everyone attends mass and prayer.


halo3church03.jpg

The stupid box, as some refer to the computer, is exceptionally easy to acquire by the middle class, effectively making it the foremost multimedia entertainment device. Since we’re not all techs, consoles come to a close second place. The big name gaming companies have taken great lengths into moving away from the computer scene and into the next generation console market. Four years ago having a game released on multiple platforms was a luxury, but nowadays every AAA title ships in PC, Xbox, PS3 and Wii format. It was only a matter of time since gaming would pour into the mainstream media like a tidal wave.

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Puzzle Quest: Challenge of the Warlords for PC Comes Out This Month



Puzzle Quest is an original game which combines three genres: puzzle, strategy and role-playing; and is to conquer all audiences on Nintendo DS, PlayStation Portable, Xbox Live Arcade, Wii, Microsoft Windows, PlayStation 2, PlayStation 3 and Mac.

Puzzle Quest: Challenge of the Warlords for PC Comes Out This Month

The game designed by Steve Fawkner has three developers - Infinite Interactive, 1st Playable Productions and Vicious Cycle Software, and D3 Publisher as the publisher.

Puzzle Quest: Challenge of the Warlords for PC Comes Out This Month

The challenging storyline involves you in saving the land of Etheria from the evil Lord Bane, in three game modes: Single-player, Instant Action or Multiplayer.
You’ll have to engage in match-three style puzzle games and if you win you’ll be advanced, and if you lose you won’t suffer penalties, being awarded experience points instead.

Puzzle Quest: Challenge of the Warlords for PC Comes Out This Month

The Continuous Reward System will give you powerful magic spells, weapons, armor and money to advance at every turn, each battle ranging from 3 to 10 minutes.
Start by choosing your own hero from two male and two female avatars in four character groups: Druid, Knight, Warrior and Wizard.
After customizing your hero, beginn to build your own empire.
Capture cities, build castles and gain a party of companions that will help you in battles.

Puzzle Quest: Challenge of the Warlords is announced ship to retail stores in PC version, on October 22.

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Bungie Studios and Microsoft Have Split



As I write this, Halo 3 is boiling hot, and it seems that Bungie's game will get again high ratings from everyone, but we shouldn't forget that Microsoft is the big boy in this game. While this partnership brought fame for Bungie and a lot of money to everyone, including the Redmond giant, it seems the game developer wants more. So, why would Bungie split ways with Microsoft?

Bungie’s masterpiece, Halo

According to various inside sources, Halo's producers don't want to live for the rest of their days making "Halos", because we all know that Microsoft, once it has a good product that sells on the market, keeps issuing new versions over and over again, sometimes ending up reinventing the wheel just to sale the same product under a different shape. Another reason is that Bungie wants to get back in the Mac world, as well as starting to create games for PlayStaton 3 and Wii.These being said, let's see what happened today...

Moving from rumor to reality, the Bungie-Microsoft rupture happened a few hours ago, when Microsoft Corp. announced that Bungie will become an independent company once again. While Bungie's Harold Ryan said that ""[We] greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios,and we look forward to continuing that affiliation through 'Halo' and beyond.", the fanchising director of the company, Brian Jarrard, speaking to Macworld, claimed the return to the Mac world is possible.

As you can figure out, Microsoft won't just give Bungie freedom without keeping rights to the Halo titles, but that's OK, as well as long they will be able to create games for other platforms from now on, too. Obviously, we won't see the results of today's event in a month or two, but we should keep our eyes on Bungie Studios from now on, because we may get some pleasant surprises, especially if we're using a PS or Wii for our gaming needs.

Bungie Software Products Corporation started back in 1991 as a game company with products aiming at the Mac OS only, and before joining Microsoft in 2000, produced notorious Mac games such as Oni, Myth or Marathon. What happened afterward, it's already history, because if you didn't play at least one of the 3 Halo games, you can't call yourself a serious gamer...

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Borderlands Video Game



Borderlands is another surprise brought by 2K Games, scheduled to appear in 2008, being the first in a planned franchise.

Borderlands Video Game




<-125x125 Button - left->Gearbox Software, its developer, projected the game on Unreal Engine 3.0, creating a combination of first-person shooter and role-playing game, with a science fiction theme.
Described as a mix between Mad Max movie and Diablo the video game, Borderlands will feature single player, multiplayer and a four player cooperative gameplay.

Borderlands Video Game


Players will have access to a customizable character and combat vehicles, dropped equipment from the deceased enemies, and three different playable characters to choose from.

Borderlands Video Game


Borderlands will have an improved feature inspired from Diablo, the random level generation system which will generate round 500,000 item variations.

Borderlands Video Game


The game will be available for Microsoft Windows, Xbox 360, PlayStation 3 platforms.

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