Knights in the Nightmare a Legend to be Referred to


‘Enter Sting Entertainment’ after a long period of development has released for DS the newest series installment called “Knights in the Nightmare”. The originality of this game consists in that it combines the RPG genre with a dose of hardcore shooter gameplay in an intricate plot set on a wisp, which is a spirit that wanders in an abandoned church. Castle Aventheim has suffered a defeat and the knights who fought for it are still laying dead on the battlefield. The wisp has the capacity to bring them back to life, in this way replaying the story of what happened and what is he supposed to be. The game unfolds itself in a series of cinematic pieces that move forward up to the present showing gradually what happened till the very day of the epic conflict.
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The battlefield is displayed as an isometric grid which discovers enemies all over together with ally troops that are located on different points around the stage. At the beginning the troops are only in the form of a spirit, but as the wisp is hovering around, it can give them back their lives in order to face the enemies’ attacks. Each troop is provided with different ways of attacking, but at the same time they can not move freely around the battlefield. The way the enemies are attacking is also different; they release some colored bullets that do not destroy the wisp but in its turn it has to dodge them, and this takes time (a timer is set to 60 seconds for a turn). You can play a number of turns but if they end and you haven’t done your job, then the game is over. The dexterity of the maneuvers around the colored bullets is very demanding and full of commitment, adding the game a plus of excitement.

knights-in-the-nightmare1Achieving a battle’s victory is displayed in an interesting mode: each defeated enemy fills in a slot on the existing grid called Enemy Matrix, and winning a battle draws a line across the Enemy Matrix, and your interest is to draw the line carefully choosing which enemies to kill. The troop equipment contains lots of items and weapons that enable your troops to perform different attacks and having at the same time lots of skills. Your top skill is that you can always bring back to life the fallen troopers, and this enables you to use them at your own will.

The game provides also an expanded tutorial system that eases you the exploring of the game at your own pace. The game offers a deep approach to its complexities and this is what makes it be so appreciated, that, of course, depending on what kind of gameplayer you are and what do you expect from a game. You can also be very surprised at the sight of user’s interface which is visually unique; the audio is a feature that stands out among the best of the system. Its intricacy will definitely make the game “Knights in the Nightmare” a legend to be referred to.

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Nintendo’s choice for Wii MotionPlus


Although Nintendo experimented in the area of the camera-based motin-sensing technology they had abandonded the project in favour of the accelerometer. Satoru Iwata, Nintendo president, declared that they had found better results in that area, being ready to release the next iteration of that technology – Wii MotionPlus. He expressed his desire to see how the devices of Sony and Microsoft worked out, hoping that they would turn out to be different.
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Nintendo’s president said that the results they got with the accelerometers were better, in this way they would be the next Nintendo’s choice for Wii MotionPlus. Mr. Iwata’s declaration challenges the Nintendo’s rivals as they announced motion-sensing controllers with camera-based technology to catch up with sales performed by Wii. The innovation that made Wii a sensation three years ago has turned into an industry standard., while the companies that had declared that motion-sensing wouldn’t work they were now going in the favour of motion sensors.

nintendoe28099s-choice-for-wii-motionplusThe catch of Wii feature is that the built-in accelerometer incorporated into Wii’s controller translates the motion into game commands. An upgrade consists in detecting subtler movements, and it would be a new Nintendo’ release. The Sony’s new controller, that is to be released next spring, is using a camera to detect the movements of a wand.

The president of Sony Computer Ent., Kazuo Hirai, said it was a better way to track motion directed to the screen, the PlayStation 3 doing that without any time delay. With the add of a camera and depth sensor, the new Microsoft’s controller will detect more accurately every motion of the player’s body. The results were demonstrated to the analysts, gamers and game designers, who saw it as highly innovative and one step behind what Wii had done till now.

Opinions on the Nintendo Wii MotionPlus differ; some players say that there is not much precision added to the moves reflected on the screen and the abstraction level, the one that define the distance between player’s actions and what happens on the screen; doen’s seem to offer a great feeling or satisfaction. Others say that they felt completely in control with the moves they made, the mimicking being displayed perfectly. The thumb up opinion comes also from the satisfatcion of the players that see the Nintendo’s software in MotionPlus as the masterpiece of its technology.

But mostly, the precision of the moves, their physics while simple yet completely naturally reproduced, are seen as satisfactory by the gamers, offering them a great experience, iNntendo’s choice for Wii MotionPlus being a definite win, both for the producers and the ardent players.

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