November 9th, 2007
WoW - We are prepared! - Illidan part 2
The fight has been raging for about 9 minutes now but our numbers held strong while confronting Illidan in his Black Temple lair. Two phases into the encounter and out dps didn’t die to parasites, the offtanks dodged the eye beams and danged around the infernals without taking the long sleep. Just when we though this was hard enough, Illidan decides to pass phase three to prove us wrong as the Embers of Azzinoth die.

Phase Three and Four
<-250x250 Square - left->This time the main tank will hold him to the far left and far away from the raid in what’s basically phase one all over again, with the addition of Agonizing Flames. Expect shear, the flame trail once he jumps and the life restoring cone attack which requires the raid to stay behind. Agonizing flames is another kind of flamestrike area of effect spell which hits for 5k fire damage and ticks for increasingly more over one minute. It’s time for raid members to switch positions once more. The grate will be the designated spot for people infested with the random parasites, so take some distance and spread out between around the grate, even at the spot where Illidan was tanked in phase one. The important thing to remember is to keep distance from other. These locations should be designated in advance for each raid member. Agonizing flames leaves a debuff so it’s not a question of moving out of the way, but more about damage control. Healing three targets hit by agonizing flames is almost impossible to heal through and four is a definite wipe.
Phase three lasts exactly one minute and once it’s done, Illidan will suddenly stop and let loose the demon within. If you remember the Warcraft 3 game mechanics, what we see is the scaled 3D reiteration of the demon hunter metamorphosis ultimate skill. I have to admit there’s nothing quite like it, seeing Illidan growing in size as a huge black winged demon which hurls shadow blasts from afar. Definitely chaos damage, but with a weakness for the 250 shadow resistance your warlock tank will be wearing. The tank must position him in advance and he has a 10 second window for the actual transformation. In the mean time, everyone must take at least 20 yards from the warlock or suffer a miserable death once Illidan starts blasting because the shadow blasts are an area of effect attack which can’t be healed through. Melee should also move way, far away, because his inner demon has a thing called Aura of Dead which smites everyone in close range for absurd amounts of damage. It’s Blizzard’s way of letting you know that everyone should stay at range because … range might save your life.
Once the metamorphosis is complete, the fiend summons four Shadow Demons. Each demon randomly picks up a target, including and not limited to the warlock tank, incapacitates it and slowly moves in that direction following its eye beam. If one such beholder should happen to reach its unfortunate victim, the target’s soul gets devoured for an instant death, while the demon fixates another person. It’s possible and you will sometime see a raid member getting two fixates at the same time. The raid leader must call out the target that needs to be killed first, namely the shortest beam, and your warlock tank is a priority in this process. In the mean time, throw every slowing effect you have at the demons, to buy enough time to a clean kill. Note that melee can assist with the demons, but must just as fast come back to their spots once the work is done. As a side note, the warrior main tank should never stay close to Illidan in phase four, since failure to move further away can result in a deadly fixate and a wipe for the raid. Just run away as far as possible, you won’t be needed for a while. So demons get killed in 8 seconds and ranged dps has 22 more seconds of fun with Illidan, to top the damage meters. Thirty seconds pass and Illidan comes back to his usual form and phase three starts again. The reason I coupled phase three and four together is that we see an alternation in these, three to four times, until Illidan is hopefully cut down to 30%. Don’t risk a demon phase if you’re at 32% so just wait until the demon phase is over and then burn him down.
Where Maiev steps in
“Is this it, mortals? Is this all the fury you can muster?” Illidan is a shrewd tactician and you can’t expect such a being of immense power to play fair. Raid members will find themselves incapacitated in a sphere of energy, unable to act in any way as Illidan gets tired of these silly fleshling skirmishes. Remember Maiev Shadowsong? The proud Night Elf acted as Illidan’s jailor in his 10,000 year imprisonment and has been trapped by the cunning Akama. Fortunate for you, Maiev blinks in for the final confrontation with her prey: “Their fury pales before mine, Illidan. We have some unsettled business between us.”
Maiev will systematically lay traps for Illidan and the tank must drag him there. The problem lies with placement, as it’s totally random and there’s a chance the distance gets bigger than 25 yards. At this point two choices lay before the raid. Either tank Illidan to the trap fast, if the distance is somewhere in the radius of 13 yards, or stay put and be ready for massive pre-emptive healing. Illidan gets pissed off if you take too long to imprison him and goes into a mini rage. During this time, a fully T6 geared main tank with all buffs available in the game can simply *plop* die in 2 seconds if he’s not healed by pretty much every healer in the raid. But since Maiev’s traps are so random, it’s just one more situation you must deal with. Trapping Illidan is advisable, since he stops dps for a good number of seconds and takes extra damage in the process. Mana problems are evident at this stage and you should pick up 8-10 mana potions to use each try if you’re a healer and at least 4 if you’re a mana using damage dealer. Shadowpriest vampiric embrace and paladin blessing of wisdom won’t be enough to keep you going, not even with innervate now and then or mana tide totems, because it’s really that hard. About 20 people should be alive now, doing their best to dps Illidan before something goes wrong and the tank dies. Random death can still occur since he’s using all previous abilities from phase three so watch out for those parasites.
After the rain, an empty sky remains
I can’t even begin to describe the sensation. Everything moves so fast, even if it’s not the first time you get this far. The rush that the last boss alive in all of World of Warcraft struggles with your raid at 7% hit points is beyond words. One last effort, one last push and you can get there. The feeling is so real that’s almost like you can touch it, 3% and just a bit more. And then Illidan kneels, wounded: “You have won...Maiev. But the huntress...is nothing without the hunt. You are nothing...without me...” Silence. There is silence in my head and in my heart. It is over. There is no time to react, not even the joy of a first kill, nothing. The sudden realization that there is nothing more to raid in this push has a bitter sweet aftertaste. But Illidan lies in ruins at you feet and all his treasures are now yours. You can now return to Akama and complete the last quest in the Black Temple line, Fall of the betrayer, and collect your Blessed Medallion of Karabor. This upgraded version of the old necklace has the addition of free teleports to the Black Temple every 15 minutes. Congratulations, you’ve just made top 200 guilds in the world.


















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