November 8th, 2007
WoW - We are prepared! - Illidan part 1
After weeks of strife we speared through, deep within the Black Temple as we stand before Malfurion’s lost twin brother. Illidan Stormrage became a transformed demon hunter after consuming the powers of the skull of Gul'dan. It is this very decrepit relic he now grips in his hand, seeming lost in thoughts as we walk up to the high terrace. What could such a being of immense power dwell upon? The many years spent as an outcast undoubtedly left their mark, like a wound that will never heal. In the times of the War of the Ancients, Illidan's lust for magical power and jealousy of his brother's lover caused betrayal. His kin was abandoned in favor of the Burning Legion, a choice which ultimately led to Illidan’s 10,000 years imprisonment following the Night Elf victory. Too late has Tyrande Whisperwind freed him from the long captivity, in Warcraft III: Reign of Chaos, so there is no room for regret. Vengeance! There can be no other feeling in the heart of one such as Illidan. They all must pay for the injustice inflicted on one such as him. Akama lead us to face the great tyrant and now we came to end yet another cause for a painful effect.
The long struggle
Illidan was defeated by Arthas while attempting to kill the Lich King in Northrend; although assumed dead, he was not actually slain. Twisted by his lust for arcane magic, he now commands a great army of Naga, Blood Elves, and Draenei from his encampment in Outland, in the fallen Temple of Karabor now suitably called the Black Temple. He has also closed off all the local portals to protect himself from both the armies of Azeroth and the wrath of the Burning Legion. None can tempt the anger of Kil'jaeden the Deceiver, but Illidan swore himself to the great Eredar and then failed him in the line of duty.
<-250x250 Square - left->We too have gone to great lengths in order to meet the ruler of Outland face to face. Naj’entus’ hard shell was cracked first; we chipped Supremus piece by piece until there was nothing left from the great infernal. Entering the temple courtyard and into the sanctuary, Akama was released from Illidan’s grip when we killed his shade. We’ve met plenty of fel orcs while advancing to Teron Gorefiend and his fiendish existence was put to a stop. Down below the Reliquary of souls waited for peace, which was well worth it in death. Gurtogg cast his last Bloodboil on us, while his rage diminished into a quiet sleep of the ages. The way was cleared to the perfume scented halls where Mother Shahraz reigns over the pleasure dome, a small stop before the ruling Illidari Council. It was a tough fight but we prevailed, confident in out power to overcome even the greatest of tasks. Here we stand now before Illidan, firmly believing that after six months of playing the Burning Crusade we are finally prepared.
Phase One
Needless to say, full buff options are needed, in a raid setup complete with all classes. The main tank needs a shield block proficiency of 100% while two offtanks max out fire resistance and a third warlock offtank needs at least 250 shadow resistance. As long as no-one dies to stupid mistakes DPS should be fine, so get at least eight healers if not more. The fight itself lasts for more than 15 minutes, with Illidan having an enrage timer at 25, so make sure your healing can last that much. Talk to Akama once everyone is ready and he will go confront Illidan for a conclusion in the fight for the freedom of all Draenei in Outland. As any master villain, Illidan engages in a small discussion with his prey before yelling in confidence: “You are not prepared!”
The main tank shouldn’t have any difficulties grabbing him as ranged dps and healers stay on the grate, and melee dps rush right in. Just go all out once agro has been firmly established since there are no threat issues for the time being. Illidan hits for an average of 7k on plate and also has shear, an ability which damages the tank for 60% of his maximum hit points. Every once in a while he will jump high into the air and leave a flame trail below which ticks for 5k damage and lasts for 2 minutes. The main tank is to move immediately a few steps in a direction he’ll be keeping for the rest of phase one to avoid damaging the melee. Ranged don’t have it easy either, because Illidan throws a parasite randomly into the raid, a debuff which deals damage over time spawns two parasites after an incubation period. When the 10 seconds are gone, the victim must be out of the raid, at a position one of the hunters left a freezing trap to slow the parasites down. Do not try to damage them as they’ll retaliate and will only lead to another parasite incubating within your system. Instead, one hunter can deal with them relatively easy (take two for the extra margin of error). Phase one is the tank and spank part of the encounter we came to love, a way of topping the damage meters and showing off to your friends while claiming Illidan is not that hard. But all dreams come to and end as phase one lasts roughly until Illidan reaches 65%.
Phase Two
Slightly annoyed by your persistence, Illidan once again jumps high into the air but keeps floating for a while. Casting spells is always a nuisance while wielding the dual Warglaves of Azzinoth so he throws them away, to much effect. One can think it’s a good thing, until they see the horror of the two Embers of Azzinoth emerging from the blades. The twin fire elemental spawns are huge and take ages to kill. The good news is that we successfully used a paladin and a druid to tank the embers, even a warrior with mixed epic, blue and green fire resistance gear. Hit points and armor are of paramount importance if you have the right healing power, as long as fire resistance is capped (read 365). The bad news is tanks get severely punished for every little mistake they make and slipups usually result in a wipes.
All raid members get on the grate, into a cross-like position with four groups of up to six persons each. Just stay immobile, on top of each other as one. If someone moves too far away from either of the embers, then it gets charged by an ember and agro control won’t be established, resulting in a wipe. Illidan also throws big fireballs from the sky and hurts everyone in an area. Shamans do wonders here with chain heal, along with priest circle of healing, so each group must have a designated and dedicated healer. Tanks need to dance around the outer edge of the grate in a semi circular movement to avoid the flame trail left by embers. Once you’ve reached the “end of the line” you’ll have to turn, always facing the ember, otherwise there’s a good chance you’ll get dazed and later killed by the residue flames. Phase two is entirely dependant ok the way tanks deal with the situation, so expect a lot of hate from guildies if you can’t rise to the occasion fast enough. It’s a good idea to damage both elementals at first, to avoid agro pulling, and then focus until one’s dead. Besides the ember flames, there is another raid killer, namely Illidan’s gaze. It’s usually called in Ventrilo by the raid leader and tanks need to be extra careful to dodge it. Yes, I do mean the blue laser beam from the sky that barely strikes the outer edge of the grate circle. Avoid it or take 20k fire damage and additional 2k every tick. Illidan likes to randomly do Dark Barrage every two minutes once phase two started, dealing 30k shadow damage on a selected party member over 10 seconds. If you though this was hard, then Illidan enters phase three to prove you wrong once the Embers of Azzinoth die.



















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