What Exactly are World of Warcraft Pre-paid Game Cards


World of warcraft is a massive multiplayer online role playing game, which can only be played online. World of warcraft revolves around the lore of Azeroth and it involves the players in the lands intrigues and wars. As with most massive multiplayer online role playing games, World of Warcraft requires you to pay a monthly fee, which is supposed to cover the server and maintenance expenses. Blizzard, the company responsible for creating and developing Wolrd of warcraft is offering two ways of paying the said fees. With the first option you can setup and recurring fee via your credit card (they accept every major credit card issuer), and the second option you have, which is probably of most interest to you since you are reading this article, is paying with a pre-paid game card.
You may ask yourselves what exactly are world of warcraft pre-paid game cards, and in fact you should know that world of warcraft pre-paid game cards work almost in the same way as a pre-paid card for your mobile phone. You should be able to purchase one from the same place you bought the actual game, ass Blizzard has made sure to distribute world of warcraft pre-paid game cards to most large retailers around the world. World of warcraft pre-paid game cards are a solution for people who do not own a credit card, and don't feel comfortable giving out their credit card details over the internet in fear of identity theft.
"The World of Warcraft Pre-Paid Game Card is a convenient payment option for those who prefer to pay cash for their World of Warcraft subscription and is available at most stores where computer games are sold."
Now that we have cleared up the reasons you might want or even need to pay with a pre-paid game card we can continue on how to actually use it. But before we go you should know that paying your game time via a pre-paid game card can be a bit more expensive than paying your subscription with an actual credit card. Blizzard offers small discounts if you decide to subscribe for 3 or 6 months at a time, which makes it more affordable than using the said pre-paid game card.
When you have purchased a game card you have to scratch the highlighted (as seen on the image) area to reveal your code. Then you will log on to your account, on the World of Warcraft website and go to the "Add a Game Card" section where you will input the code exactly as it is written in the box on the website. You should also note this warning regarding game cards: "As soon as you scratch off the grey strip on the back of your Pre-Paid Game Card‚ the card is considered "spent." While your card will not be activated until you input the code into the field below‚ the card cannot be returned after it has been scratched."

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Fast Leveling – World of Warcraft


As every other massive multiplayer online role playing game, World of Warcraft requires you to start with a level 1 character and you get to level him up by killing monsters and doing quests. We realize that the process of leveling up to the maximum level, so you can play with your friends, can be a boring task, and so does Blizzard. In fact Blizzard has recently lowered the experience required to gain a level up until level 70, and increased the experience gain from completing quests at the same time. With these changes fast leveling in world of warcraft is now a reality.

fast-leveling-world-of-warcraft

Fast leveling in world of warcraft involves doing doing mainly quests nowadays. In the past when questing wasn't as rewarding as it is now you had a the choice of either grinding or questing. Grinding is a term used for players that prefer to kill monsters in an area over and over again, with the aim of quickly gaining experience. This task is more monotonous than questing, because it forces you to repeat the same things hundreds of times. That being said at the moment the fastest way to level up in World of Warcraft is doing quests.

There are other options for fast leveling in world of warcraft, in the form of leveling up guides. While at the beginning there weren't many available guides available, lately the amount of guides has multiplied by a lot. Among the best guides available today you can get: "Joana's 1-80 Leveling Guide", "Brian's 1-80 Leveling Guide", "Zygor 1-80 Alliance and Horde Guide" and many more.
Joana's 1-80 Leveling Guide

Joana's WotLK guide is a part of the 1-70 leveling guide, but with this new guide Joana has made a mapmod, this mod is an addon which you can installed into your game to point out all of the quests and npc coordinates on your world map. You Never need to press alt tab every time you need to find out where you need to go next. All you would need to do is open your game map and select the quest you would like to complete and follow the dots on your game map. The mapmod shouldn't be to hard to install, but if you find that you're having problems then you can go to the FAQ with detailed instructions that Joana has made.

Brian's 1-80 Leveling Guide

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New Ubisoft Records


Ubisoft is doin' well, and I think they deserve it. Nevertheless, performance of some recent games fell below expectations, as they are honest to admit. Well, at least they don't come with ridiculous claims like EA does sometimes, when releasing some junk just for the money. Anyway, let's keep it straight and talk about these brand new Ubisoft records, shall we?

Ubisoft Games

In Q3, Ubisoft recorded an impressive amount of sales, for a total of EUR 508 million, going way above the 405 million recorded for the same period of last year, while the sales recorded in the first nine months of the fiscal year, totalled EUR 852 million, from a previous EUR 711 million, the previous year.

While the 2.2 million sell-in of Prince of Persia, and Tom Clancy's EndWar were below expectations, Shaun White Snowboarding, managed to sell 2.3 million units, becoming the number two sports game in the US - according to Ubisoft.
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Speaking to GamesIndustry.biz, Yves Guillemot, CEO of Ubisoft, said "The Christmas period proved to be even more competitive than we expected. Against this backdrop, our sales figures demonstrate the strength of Ubisoft's business model which is based on competitive development costs, a varied range of owned brands, constant innovation and a great capacity for responsiveness."

OK, that's mumbo-jumbo, most of it, but I must confess that, as a gamer, I always enjoyed Ubisoft's commitment to at least try and not to disappoint when releasing games from notorious series, although sometimes they managed to damage the reputation of some titles simply by pushing them into the market a few months too early. Anyway, I would rather like to see a bugged Silent Hunter that's what I expected in terms of gameplay, instead of a Need for Speed title developed for 5 year olds...

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