November 11th, 2007
Hellgate: London - A Knight’s Story
You will need a dual core CPU with at least 2GHz, 2GB of RAM – yes it needs a lot of RAM, the more the better (seriously this game needs 4 GB RAM because of the high amount of data that keeps being loaded as you progress from one area to another so that the transition would be smooth), latest generation and especially top level video cards – the developers have worked mostly on Nvidia cards and that is also what they promote in their game. Momentarily, the 2x00 ATI cards work very well with the game, but only with the Catalyst 7.9 driver series. The page-file of your computer needs to be resized to a little above 10GB and the hard drive requirements are 7.5GB. You may wonder why this game needs so much – well it’s because of the engine. Even if you install the memory leak patch from Microsoft that the set-up will ask you to, it will still have problems with managing the video memory and the RAM memory – it would certainly need some tweaking, and the developers have released 3 patches so far, one after another, each giving a better overall performance, but the memory issue hasn’t been solved completely yet.
latest game trailer
The story of the game is neatly connected with its development - they began the concept arts with the Templar Knights because they have existed for a long time and they know how to deal with threats, always protecting the humankind. And around this idea the other classes have caught shape. “First person shooter meets RPG” – this was the full concept that determined the developers to create a fully featured and brand new game-engine, specialized in generating new maps and in handling massive amounts of characters, monsters and other 3D objects in motion, infinite replayability and an individualized gaming experience through dynamically created levels. As you can imagine it was not easy, and it took them years before they even came close to an alpha version of the game, when I received an invitation to take part in the testing. I was very happy that somebody was finally thinking of making something quite revolutionary, while bringing new concepts.
The alpha and beta testing went pretty much OK, but I can tell you now – the alpha version was already very good and performed impressively nice. The beta was tweaked and changed a few things, like the design of most of the tube stations. There are as many “levels” as many stations – in each of them you will have to do some “chores” in order to gain some experience points and there is of course the main line of quests, meant to bring you closer to the “Hellgate”. I am presenting the game levels from the point of view of a Knight, so it’s a Templar Knight’s version of the story, following mostly the main quest. The other classes have pretty much the same path, although they will definitely use their own special abilities to move through the hordes of demons and travel to each station doing good deeds.
Although, you will have to take up as many quests as possible and solve them, there is a purpose for this – increased experience will give you many points to allocate to the skills panel and 5 attribute points per gained level to distribute to the accuracy (the precision of the attacks), strength (for wearing the heaviest and strongest armors and also to hit better the monsters where it hurts), stamina (the life power – this increases directly your health levels) and willpower (the magic abilities). What this game has to offer is high-action single player that can be played also on the multiplayer. I strongly believe that this game is one very good advertiser for tourists who wish to visit London (as if there weren’t too many already). The weapons in the game are very capable of tweaking and have slots for inserting items that give them aditional and enhanced abilities. So here it goes:
“I still remember the orders from the first day I arrived at the Holborn Station, after meeting Murmur and helping out the Techsmith to restore the gate towards Covent Garden: “Fire and Glory! Remember the dead but fight for the living! Leave NONE (meaning demons) alive! Save London!” What happened that lead to this totally unbalanced universe: “A post-apocalyptic London has been overrun by hordes of terrifying demons, leaving the city desolate and scorched by hellfire. Those who were unlucky enough to survive now gather in the only sanctuary left, the Underground, banding together in order to gain a foothold against the minions of darkness and ultimately save the bloodline of humanity.” There are 3 factions with the necessary skills for “demon-thrashing” and these are:
The legendary Templar Knights were the ones who have been doing “this job” for centuries and were specialists in sword attacks and extreme physical damage. They have developed quite unique and highly advanced armor along with cutting-edge powerful swords. The game’s general idea is focused around them and they were the first ones prepared to face the demons. Since I was “called for duty”, I had to join them and “regain” my former armor. I was ready as a blademaster to “match the blades” against the demons again, but this time it was going to be the end of them.
Blademaster Templar in action
The Cabalists were the students of the dark arts and advanced science. They find themselves pretty much at the border between good and evil, luckily they use their forces to help the armies of the knights in mid-range combat against the demons. They use the force of the demons against them. This class reminded me of the Necromancer one from the Diablo game. They don’t do very much physical damage themselves - it’s the summoned creatures and the spells that do the tricks for them.
Cabalist Summoner in action
The Hunters are former highly ranked and trained military operatives and spies who make use of advanced technology to defeat their opponents – while they also use a lot of guns. They are the ones to show us the real first person shooter mode within the game. The developers wanted to make them look outstanding and not just like the "usual" marines.
Hunter Marksman in action
Moving on with the story, I managed to help the Techsmith in fixing the gate towards Covent Garden and I literally hacked and slashed through the restless packs of demons in order to reach the Covent Garden Station. This is where I met one of the highly ranked knights, namely Brandon Lann. He was pretty full of self-importance, but later on when I met him again he was very respectful. He sent me to search for one of his wounded knights from one of the Hellrifts (small portals between human world and the demon one). There I found a device that helped me destroy the Hellrift from the British Museum and I met “the oracle”, The Sage (very amusing, just like in the Matrix) who told me a “piece” of the truth. And that is what happened in Act 1 from the game.
When I came back, Lann sent me to Lord Arphaun, from the Charing Cross Station. Here I got the orders to clear out the Piccadilly Circus and the surrounding areas. While my skills have improved and I gained some “cash” I decided to get “some respectable gear”, as Lann suggested, at least until I would get the armor I was waiting for such a long time. And I must say I really enjoyed talking to Holloway, and I bought a lot of items, armors and swords from her. She is one of the cutest people to talk to, (but only before you apply any patch to the game – the patches remove her cool personality). Here, I was sent to talk to Lucious Aldin, a crazy old fool who proved to be pretty skillful in managing to keep me busy for a while in the Green Park Station and in Chocolate Park. After bringing down some uglies in the Millennium Battle and in the level that turns out to be RTS-like, namely the Embankment Redoubt, I reached the end of Act 2.
Embankment Redoubt
The next stop was the Temple Station – this where I found armor which resembled very much the one I’ve been waiting for. It wasn’t very sleek looking, but it protected me lots of times during my travels to The Barge House, The Big Gundown, The Puddle Dock and the Angel Passage. Rorke Pherral was in charge here, and he was from the Hunter faction. I noticed that the Templar Base was just one tunnel away, but I only visited it for the new gear and armor at that time. Things were starting to look better and the occasional “epic battles” were bringing me closer to the final fight against the big demon with blue eyes. When I went through the Angel Passage, I saw a lot of big and very ugly wart-like creatures that released a lot of infesting fumes – I used the special gun from the wizard-lizard Lady from the Temple Station to get rid of them and I finally met another form of “truth”, in a heaven-like area.
That was the end of Act 3 and the beginning of Act 4, and I moved on to the Monument Station where I was happy to find Lord Arphaun again and he asked me to rescue some fellow knights who were located in Aldgate, Canon Street Rail, and to clear out the Tower of London area. I helped the Techsmith to fix the train from Canon Street Rail, by bringing back the missing pieces and then I attacked the demons that were standing in the way of the train. I also returned to the Templar Base where I felt pretty much like home and very welcome, although Lord Maxim was arrogantly abusing his power. Hilariously enough, the game has a sense of knowing how good the player is and I received a hint during the missions from the Templar Base, and that was: “You should really know what you are doing by now” and I was like “wow, no kidding, you think?”
Next, at the beginning of Act 5, I went to Liverpool Street Station, in order to meet Jessica Sumerisle, the young lady with blond hair and blue eyes, the leader of the Templar and of the whole movement against the dark forces. This is where I finally found the armor I’ve been looking for from the start. I helped Jessica to find the Sigil Sign in Necropolis and then I was sent to Finsbury Square to prove again in 5 “simple” tests how worthy I was to face the most dangerous demons out there. These tests reminded me a lot of the adventures from the Unreal Tournament, especially the “capture the flag” competitions.
The tests (Knowledge, Fellowship, Leadership, Beauty and the Final Test) weren’t exactly easy, but I managed to pass them in a relatively short time. I enjoyed very much the travel to Ploughyard, where Lucious Aldin and his 314 Techsmith were waiting for me along Murmur and Emmera: I was given a big robot to fight against the huge demons and I was very happy to use its automatic machine guns against the Furies that were standing in my way. At the end of this test, Murmur disappeared mysteriously because of the big demon, Sydonai, who made a short appearance. The last form under which the truth took shape was a child who foretold the future of the final battle. Next, Emmera encouraged me to go and be victorious in the battle at the Hellgate from St Paul’s Station, the final stop.
Just when I thought it could get any better armor-wise I was bewildered to discover that the knights have developed another type of armor, a newer one that was visibly stronger and thicker. When I put it on, I felt as if I was one of the Transformers, those really awesome robots. And it wasn’t a bad thing at all – I actually felt invincible in that “voltaic” armor. Before proceeding to the Hellgate, I saw that all the important people were at the entrance towards the gate, like Jessica, Lann, Arphaun and Emmera – they all wished me well and said they hoped to win the war. There is just one thing I need to mention now – all the knights that I encountered on the battle field were either stupid or simply incapable to handle the monsters – I had to “dispatch” the uglies up close and personal.
So it wasn’t something new when I saw the "little" Templars on the streets fighting without any hope against the demons. I cleared the path as usual and proceeded into Hell in order to fight against Sydonai. First I had to defeat 5 big demons who impersonated 5 lies (flaws), and then Sydonai showed up. Emmera used her powers to weaken him but she soon fainted and sent the remaining energies to me. So I took the chance and started to bring on all the “heavy artillery” I had available and also used a little magic to boost my finishing moves. It was a good idea because the big blue-eyed demon fell down struck by the lighting from my swords.
Signed,
Lt. LightSabre
The developers have worked a lot on the detail of the sound in the game, and each effect was tweaked as much as possible in order to give a realistic feel. The thematic music wasn’t present in every action scene, but it was very well spread throughout the game, especially in the “crowded” areas, in order to stimulate the player. For more details check out the interview with the developers from the video below:
Interview With Hellgate London Developers
As a conclusion, I would like to thank the developers, especially Bill Roper and Max Schaefer, for creating such a great game, for giving life and shape to things I’ve been dreaming ever since I was a very young boy and for putting into spotlight moral values that make the humans stick together through hard times. Even if the game is not perfect (but then again nothing is!), it brings a totally new perspective for the gaming communities, by combining RPG elements with FPS style and even RTS features into one big and solid package. I would also like to thank Ping0 from the Hellgate London Community for keeping us up to date with the latest patches and news regarding the game development.
Digitainment Mark: 10 out of 10 (for creating a new genre in the gaming universe)
Developer: Flagship Studios
Publisher: EA, Namco Bandai Games, HanbitSoft, IAH games
Official game website: http://www.hellgatelondon.com












38 Comments on Hellgate: London - A Knight’s Story
Posted by Hellzno 11/13/2007 7:41 am
Thanks for showing this game; now I'm certain I don't want to buy it. The video showed lousy game visuals - I need playable games, not visual masturbation. 10 of 10 for a new genre? Where the hell have you been for the past 10 years? Nothing new here, this isn't the game you want, move along...
Posted by Choop 11/13/2007 8:32 am
This game is garbage along with this review..
QFT
Posted by Shebang 11/13/2007 8:56 am
Its a good story review, but I was a beta tester mate and this game still has a way to go.
Lots of usability bugs plague teh interface, but the action is so damn addictive you cant put it down. 7.5/10 at the moment.
I payed the 149 for founders anyway, becuase i love the action, and can only see it getting better.
Posted by Energyone 11/13/2007 9:33 am
Every other review I've read disagrees completely. Playing it right before launch shows how awful it was running and it got SO bad that their support forum actually CRASHED from the traffic.
Seriously, admit you have to be a bit biased. There isn't much else to say.
Posted by scoffer 11/13/2007 9:52 am
Well, I'll never be checking your review site again. Did the publishers pay you to write this?
Posted by Allan Gabriel 11/13/2007 11:24 am
I'm finding your comments to be very hilarious - first of all, you have absolutely no respect whatsoever for the work these people have put into this project. Secondly, your usage of bad language does not put you in a very good position either - if you wanted to actually ask something you could have easily asked without being negative about it. And as long as you bought the subscription, you admit that there is something special about this game after all. And no, they didn't pay me, but as long as other reviewers did absolutely nothing to mention the important points about this game and what it is about I think I have given it proper attention. I know it's down right easier to say something it's bad and it sucks without taking into consideration a lot of factors. Also, I'm still upholding my marking system - if you think for a second that it is given in the very same way like GameSpot does or any other site that presents shallow reviews, you're sadly mistaken - we're trying to show if the game has actually brought something new - and even if you have a problem with admitting or understanding the amount of work put into it. It' not like you have done yourself a better project and know what it really means.
Like Shebang said - it's going to get better and that's what my mark reflects - encouraging a very good project that has a lot to bring to the table.
Again, people like "Hellzno" are free to disagree - the childish use of bad language doesn't get them anywhere. The videos show exactly how the game is and the best representatives of the player classes. Since this game is an RPG, it's about taking a role, just like I did in my review.
Posted by paranos 11/13/2007 3:19 pm
how much you get paid for this? game is fully broken in every aspect and this is nothing more than a commercial. it was dugg by FSS employees very probably.
go and hide mate.
Posted by Allan Gabriel 11/13/2007 3:24 pm
You must have a visual impairment problem - I just said I did not get paid or anything like that. You should be the one asking yourself why you didn't really get the chance to enjoy the game.
Posted by THoG 11/13/2007 4:58 pm
The problem with Hellgate is that there was almost no innovation at all from D2, they renamed the classes, made it 3D, and pushed ahead the universe a few hundred years. The playstyle and character advancement system is straight out of D2. Some of the best things from D2 are missing (such as a resistance system that acctually made sense). The game is also very buggy as quests will often fail midway, or you will fail to zone and have to restart the game. Maybe if you never played D2 and had patience this game would be worthwhile. But from a long time gamer and Diablo fan, this game offered nothing new to hold my attention and plenty of problems to loose it.
Posted by Craptastic 11/13/2007 4:58 pm
This review is utter garbage. 10/10 for a buggy game that has billing issue (some people charged 5 times, making some credit cards charge an overdraft fee), has had the servers in China do a complete character wipe close to a month post-release, and on top of that is buggy as shit.
I couldn't even get the demo to run correctly after a save game. The reviewer of this site is an utter moron. 10/10 should be reserved for top of the top, not some buggy game that runs like shit even on a top end computer.
Posted by hard-core 11/13/2007 6:04 pm
I tried to love this game but its just Diablo 2 with another coat of paint and no fun. The environments are depressing, nobody talks (all text), there is weird camera for an action rpg, the shooting sucks, the graphics are very demanding for a very little return. Overall this is utter garbage. Oh and they want you to pay a subscription to have full multiplayer features. Total waste of time.
Posted by hard-core 11/13/2007 6:06 pm
Oh and BTW **** this site cuz nobody with a working brain would give this game a perfect score.
Posted by Dave Nofmeister 11/13/2007 6:57 pm
I hate to say it, but I'm pretty puzzled by your review. While the rest of the world is dumping on this game, you gave it not only a good score, but a PERFECT score.
It just doesn't make any sense.
Posted by Allan Gabriel 11/13/2007 8:22 pm
Maybe I don't like and do not want to ignore all the things people take so easily for granted and they just love to ask for things they don't even understand.Besides the memory issue that I have mentioned in my writing, there was nothing else wrong with the game at least for me - I know how to tweak my system, to optimize and use the best tools available so that I can have a smooth running of all 3D applications. Like I said, the game asks a LOT, but then again, it does give a LOT also, so it's not unbalanced. And if anyone else posts again in the misunderstanding of my marking system, they are wasting their time - I will not apply the same judgement like of other sites of gaming, period. And that would be interesting if I would be the only one, but there are more people I know who said that they were very pleased to play the game. While I understand some of you bought your Alienware systems and the game makes them look horrible, that is one thing, but refusing to to see what the game has actually to offer is pure ignorance.
Posted by Ted Johannsen 11/13/2007 9:52 pm
Hm...10 out of 10 (for creating a new genre in the gaming universe)....?!
You've got to be kidding me, this is just another hack'n slash. Yes, a lot of the guys from Flagship worked on Diablo 2, but still, why completely recycle an outdated game, move the setting to post-apocalyptic London and for the rest just don't give a shit when you have apparently competent people at your disposal.
The gameplay is extremely repetetive, the item upgrade renders the "phat lewt" virtually useless and the classes are unbalanced.
"The story of the game is neatly connected with its development - they began the concept arts with the Templar Knights because they have existed for a long time and they know how to deal with threats, always protecting the humankind. And around this idea the other classes have caught shape. “First person shooter meets RPG” – this was the full concept that determined the developers to create a fully featured and brand new game-engine, specialized in generating new maps and in handling massive amounts of characters, monsters and other 3D objects in motion, infinite replayability and an individualized gaming experience through dynamically created levels. As you can imagine it was not easy, and it took them years before they even came close to an alpha version of the game, when I received an invitation to take part in the testing. I was very happy that somebody was finally thinking of making something quite revolutionary, while bringing new concepts."
Lets start from the top: Story...sotry is completely lacking from the game, all there is are a handfull of cg sequences ( which are not bad tho, but as Michael Bay can tell you, effects don't make a story).
As for the Templar Knights, there is no such thing. What they are referring to are the Knights Templar, and the only history they have is one of questionable induction rites.
The "story" of the game progresses through linear and repetetive missions and is mostly told by the corresponding quest npc. The dialogues are mostly oneliners, shallow and interrupted by out of context voiceovers.
Argh, I dont even want to continue, you posted a few hundred words of meaningless fanboyism. If you can't see that yourself get help, or at least do some proofreading befoe you post anything like this the next time.
But do me a favor, tell all of us where exactly this game is revolutionary, or even got close to "creating a new genre", enlighten us.
Posted by Ted Johannsen 11/13/2007 9:59 pm
Oh, by the way, just read your piece about the game being censored in the UK and Germany...hm, how can you call the game Diablo3 if it, according to you, is such a masterpiece, such a revolutionary game that created a new genre?
No more crack-cocaine for you young man
Posted by Allan Gabriel 11/13/2007 10:07 pm
That's what you saw, and I think it is also a matter of taste - don't bother trying to show off how angry you are about the issues you had with it - if the developers (or any other developers from other companies) were to listen to people like you and follow your words we wouldn't see any new game coming soon at all. It is extremely difficult, if not impossible to try to make everyone happy about it, and so they tried, they inserted a lot of things in order to raise the interest of as many people as possible. Some people didn't like it, some people liked the concept art, some hate the level system, some like the action. It's a different thing for everyone. I just took a role in the game, after all it is an RPG, and played it really well. Nobody forced you to buy it if you had doubts from the start.
Posted by Ted Johannsen 11/13/2007 10:19 pm
ok, is that your explanation of how this game is revolutionary, or how they created a new genre?
Posted by Allan Gabriel 11/13/2007 10:25 pm
Ted asks, Bill responds:
http://www.gamepro.com/news.cfm?article_id=145448
Posted by Ted Johannsen 11/13/2007 10:44 pm
Which sadly provides no answer. Sad you don't seem to have one either, as those were the words you chose to describe the game.
Posted by Allan Gabriel 11/13/2007 10:49 pm
The game tries to offer everything for everybody - that was the point, and Ted, a game that brings so many styles of gameplay needs to be in a ligue of its own, but then again I shouldn't waste my time with people like you who gain nothing by complaining.If you need to say something, why don't you come to the official community and ask your questions - I'm sure all will be answered.
Posted by Ted Johannsen 11/13/2007 10:56 pm
So, you say the revolution lies in ...the merging of rpg and fps aspects? And that is new?
And I am not even complaining about the game, I am complaining about your deluded review that has no basis at all.
As for my questions, those were questions directed at you, the author of the review in question.
You need to take a minute, re-read the comments here. Most of them are more critical of your crazy review than of the game itself.
Posted by Allan Gabriel 11/13/2007 10:58 pm
Don't make this about me or my review, and quit begging for attention - I do not need you to agree with me as I'm certain of what I have experienced in the game and what many other fans feel about it.
Posted by Ted Johannsen 11/13/2007 11:17 pm
I was pretty sure this was the comment board for you review, must have been wrong. And yes, sure you don't need anyone to agree with you, but then why even bother writing such a lengthy review if you can't even back up your claims. Well, take care.
Posted by adimoga 11/14/2007 6:12 am
I have enjoyed the review.. it helped me to decide if I will play the game or not, and I will.
Keep up the good work Allan
Posted by CyberBob 11/14/2007 3:53 pm
It's a Diablo 2 clone done with Half-Life visuals. Even the classes are almost identical. I know this because I used to be a Diablo fanatic back in the day, before I moved on to Guild Wars.
Hellgate is ok, but there are a lot of better games on the market right now, and Hellgate doesn't look like it's worth the price. I might pick it up used or at a discount one day, if they resolve the bugs.
Posted by Todd Sieber 11/15/2007 12:32 am
First of all, I have to say it is refreshing to read a review that is not mired in a miasma of “what we expected vs. what we got,” or “don’t believe the hype,” type statements.
Now, let me get to the nuts and bolts. I agree with some of you about the biased nature of the review, but offer up a question in the reviewer’s defense: “Why does it matter?” Mr. Gabriel enjoyed playing the game and he wanted to share that experience with the rest of you…
I know that a lot of you write into forums and community pages to vent your frustrations, and a lot of times it is with good reason. But…I find it rather annoying at how quickly it relegates to ‘us vs. them’ reviewer bashing and mud-slinging, instead of well thought out discussions encouraging give and take responses. Don’t we already have enough negativity in the world around us? Why does it need to be brought into something we use to “escape” everyday life?
I have been playing Hellgate: London since Halloween night and I must say that I have been enjoying myself. Do I think it is an exceptional game? No. Do I think that the game was worth buying? Yes. Sure the game has aspects I don’t care for, but I have NEVER played a game that has been in a word “perfect”.
I read game reviews and comments on a daily basis, and I am starting to see a pattern I find rather interesting. Nobody can agree on what makes a game great, and nobody can convince anyone to change their view; so, rather than trying to compare one game against another, or one genre against another, try to enjoy a game just for the sheer pleasure of playing it. If you don’t enjoy playing a game, then do not play it. If you feel you have to say something negative about a game, say it with taste…you are criticizing years of someone’s life.
The games I think a great, are the ones I feel compelled to finish, and the list is not very long. Yet, I do not find myself bashing the games I have not finished, because there was something compelling me to purchase it. The only person I can blame for buying a game I did not enjoy is myself. Don’t get me wrong, there a re a lot of games that should not be purchased because of technical issues and bugs…but as any savvy consumer knows you should research before you buy. The above idea brings my argument full circle. If I have to wade through countless reviews that are negative with no substance, or that are just regurgitated hearsay, how can anyone find reliable information upon which to make intelligent decisions.
Posted by stonemit 11/15/2007 2:23 am
Agree completely with Todd Sieber. Why should Mr. Gabriel's review be impartial? Every once in a while I enjoy a game, despite awful reviews. Clearly, then, reviews can't tell us (as consumers) whether or not to buy a game- that decision and accountability for making it belong to us.
Posted by Shane 12/04/2007 11:25 am
I agree with Todd, thanks for that.
And thanks for the review my friend.
Posted by bixel 12/04/2007 7:43 pm
HDR needs to be fxd or toned done, way too much 'glowy' on just about everything. Fog or steam needs to be tweaked.
But seriously tho the HDR is way over-powering, all the anti-alias work your graphix card is doing for you is wasted on the significant HDR muddiness.
GUI needs to look more gloomy, its way too optimistic and bright for a 'Hellgate' setting. Also an option to remove NPC target indicators/names needs to be added, seeing little floating icons and names are distracting and ruin the RGP's immersion effect.
Artistically the game looks great, cheers to the 3D artists and texturers. I am looking forward to this.
Posted by Igor 12/26/2007 12:19 am
Well,I must admit this review shocked me,and for good.I think the game is great,altough it does not open up a new genre.But still its entertaining and the graphics are good.The Story is exciting and the side quests too have a story on their own and that's good too.The memory leaks and the bugs were not too pleasent but in such a game it was too be expected.the system reqs. are fair if you compare them to games like Crysis.All in all i'm glad that somebody shares my view of Hellgate and knows to appreciate it.Congrats Allan!!!
Posted by Allan Gabriel 12/26/2007 12:21 am
Thank you! The latest single player patch has fixed a lot of issues as you can read here: http://www.playerzblog.com/hellgate-london-06-patch-makes-single-player-missions-happier.html
Posted by Longcat 03/20/2008 3:56 am
lol, internet rage.
That said, I enjoy this game quite a bit. It's a bit lacking in story, yes, and the gameplay is repetitive, yes. But I like it, and have fun playing it.
I don't think it merits a 10/10, but it's a fun game, and I'll probably be playing it until Hellgate 2 comes out.
5 trackback(s) on Hellgate: London - A Knight’s Story
Dec 22, 2007: Hellgate - Founder’s Offer Last Call
Apr 24, 2008: Hellgate: London 1.2
Jun 26, 2008: Lifetime Subscription Extended Time For Hellgate London
Jul 15, 2008: Hellgate London News Update
Oct 29, 2008: Hellgate: London - RIP!