November 20th, 2008
Need For Speed: Undercover Preview
My friends, I am a bit tired, but it's all for a noble cause - tomorrow, PlayerzBlog will offer you its own extensive Need For Speed: Undercover review, and what we're trying to do is finish the game until then. Anyway, we'll give you the review even if we don't manage to finish the game, especially since everything seems to be taken from some movies, and - if we talk about the plot's originality - the score is a big ZERO, but let's try to scratch the surface a little, shall we?

First of all, as you probably know already, Need for Speed: Undercover gives you back what ProStreet was missing, especially when compared to Most Wanted - a story. While the plot is worse than in most bad action movies I have seen, it still can be considered a plus by some...
Next, you should know that drag races and drift mode seem to have been taken out of the game, while there are plenty of missions involving various cop-related tasks - destroy a given number of cop cars, cause a certain amount of damage and escape, or simply escape your pursuers as fast as possible.
In Need for Speed: Undercover there's even a little touch of "driving RPG," if I can call it that way, since your driver has skills that evolve, but you can't choose how to spend those points you receive with each new level.
At last, it seems the graphics engine isn't quite a step ahead from ProStreet's, but on the contrary - but more about all of these, and something extra, in tomorrow's review.
These being said, I conclude this short Need for Speed: Undercover preview, and start the countdown to the PlayerzBlog Need for Speed: Undercover review. Be sure not to miss it!
Published by: Codrut Nistor in Racing







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