June 6th, 2008
Project Torque, Updated
Before anything else, I have to warn you about one thing: while this isn't exactly a review, there's a serious reason for not doing it and remaining at the "news" stage. Some games are underrated without any serious reason, while others are pushed forward only by the name of a franchise and memories of a glorious past. The games I am talking about are Project Torque, the one that just got from Beta to a whole new stage, and Need for Speed ProStreet, my greatest disappointment ever, when it comes to racing games. So...why Project Torque?


Because I don't like to read articles about cool games that look like poetry, this time I'll try to give you more pictures, and less words. When we'll get to fully review the game, things are going to be completely different, I can promise you, but we should wait a little until that moment arrives.

Now, let's see what do those guys at Aeria Games have to say about this latest version of Project Torque, codenamed "Diane," shall we?
"We are happy to announce the release of latest version of Project Torque. Thursday night 11:30 PM PST the servers will be down for 3-4 hours as we update our servers to the new version.
When the servers come back up the new version will be available. It is a large update (about 500 MB)and might take a while to patch during peak hours. To help off set this we will list other sites where you can down load a whole new client. It is large file, but might be faster. The list of down load locations will be available in the PT forums.
We hope you enjoy all the new exciting play modes, items, and mission system.
Stay tuned for new cars, tracks and specialty events!"

Well, they didn't say quite much, but the servers are now back, so you can race against other human players, practice, take part in drift races, drag, but that's not all. My favorite racing mode is Capture the Flag, shortly known as CTF. You heard that right, CTF with cars! Need I say more?

I know that when it comes to car handling and damage, car simulators fans may be disappointed, but I must confess this game's physics remind me of the good old NFS Porsche, and there's also something that should be noted - Project Torque is a game under continuos development, so various issues are being fixed "on the fly."

The system requirements are not outrageous, and if your computer can handle the first Need for Speed Underground, Project Torque should also run pretty well.

Oh, one more thing - this game is completely free, although some cars can only be purchased with real money, there's plenty of fun to be had for those that don't want to spend a single buck.
Anyway, I've said too much already, so I'll leave you now with Project Torque, but be sure we'll get back to it. Keep those wheels spinning!
Published by: Codrut Nistor in Racing







4 Comments on Project Torque, Updated
Posted by weyoon 06/29/2008 12:13 am
The game is a lot of fun and a good distraction from the same types on online games over and over again. If you ever played Gran Torismo or Motor City Online it's the best of those combined.
3 trackback(s) on Project Torque, Updated
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