January 31st, 2009
Fallout 3 Lessons
When talking about Fallout 3 lessons, I guess the ones who will use them best of all are the people who created the game, and not those playing it. Why is this true, that's what you should see when playing it, or when reading our Fallout 3 review. Damn, we don't have any Fallout 3 review? Don't worry, we'll have it pretty soon. Fallout 3 is anything but a game to be taken lightly, believe me! Anyway, let's see those lessons now, shall we?
The story is very simple, and I fully agree with Bethesda's executive producer Todd Howard, who said the following, when asked about the things he learned from Fallout 3's feedback and needs to be used while working on Fallout 4: "Greatest lesson? Don’t let the game end, and don’t have a level cap."
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While I fully agree with the above, I think that everything should have an end, but the end shouldn't come that soon, and the main quest should be closely connected with the side quests. After all, you can finish Fallout 3 without even having to discover over 50% of the map, and that's a shame.
Since I don't want to die waiting for Fallout 4, I can only hope the lessons have been learned, and they will come up with a new Fallout game without a level cap, an awesome story and, not at last, excellent graphics - all in time, as I said. After all, I am sure I'll have to upgrade my computer to play it, but at least I hope to see it before 2012!
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